Posting Freak
Posts: 6,230
Threads: 64
Joined: 2008-07
annnndddd still has shitty animations...
annndd buccaneers still get boned by Nexon.
p.s. Dash level increased to 10, but I don't care cause I'm never gonna use flash fist ever again.
At least we get a mastery boost >.>
General reaction:
(╯°□°)╯︵ ┻━┻
Senior Member
Posts: 383
Threads: 16
Joined: 2011-09
With all of the critical skills for Buccs:
Without dice:
* Rate = 5% (Base) + 20% (Basic Crit) + 15% (Crit Rage) = 40%
* Min = 20% (Base) + 10% (Basic Crit) + 20% (Crit Rage) = 50%
* Max = 50% (Base) = 50%
So buccs will always be hitting the "maximum" crit (unless you have SE ofc).
If you add in a stunned monster, we're looking at 100% crit rate without Dice/SE/Rings/Potions/Potentials.
On bosses, it's a 60% crit rate.
Quite the critical hit junkies now.
So with a 40/60/100% chance to do +50% or more damage, and a 40% chance to ignore 100% of defense, it looks like Nexon wanted to make Buccs the class that can deliver random, strong blows.
Posting Freak
Posts: 18,970
Threads: 319
Joined: 2008-07
Or just...you know...make stun work on bosses. Where's the f'ucking abuse in that as long as they make it a fraction of the chance vs normal mobs?
Member
Posts: 62
Threads: 3
Joined: 2011-09
I knew it was a long shot, but alas I'm still pissed off. Paralyze 960%, chain lightning 1200%, angel ray 1260%. Really goddamn fair nexon.