didn;t get to post last night since sp crashed for me or something
but
It seems like NL just traded in its power for weaker flashy skills
I dont like how they removed the useful NL skills and replaced them with some more useless skills
Removed Drain ~>

Removed Alchemist and Avenger ~>

FRICK!
as a mobbing skill Avenger is way better than Wind Talisman/Shuriken Burst but the ignore 20% damage passive buff can make it better i guess... somebody needs to calculate this.
Wind Talisman is the same as Shuriken Burst just Wind Talisman sacrifices damage for push, Remove one of them or both and give us back a drain type skill and or a guard type skill since NL doesnt seem to have gained any more survivability other than an additional 10% hp.
also they split venom just to waste skill points, they should just keep it 4th job and give us back alchemist and avenger in 3rd job for NL and Band of Thieves to shadowers
Shade Split looks like replacement ninja ambush, scrap it! We dont need another useless mobbing skill.
would be better if shadow web was replaced by purge area
purge area looks nice but if it doesnt follow you around or affect bosses then it is going to suck and I mean we already have dark flare; another skill like that really seems redundant maybe they should add the dark flare effect in purge area and call it Dark Area instead.
Oh yeah, FK sudden Raid! Why the hell do they think giving all thieves a ultimate is a good idea. It does not match the play style that current thieves are used to.
also remove triple throw from NL since night walkers get to skip it
overall
Wind Talisman=Shuriken Burst so either remove one or make wind talismin like aran's smart KB or give us back a draining type skill
dark flare and purge area are too area cast skills which have different cool downs so it is going to be a pain to remember to recast them every time they disappear...