KMST 1.2.409 - Thief/Pirate Revamp
#61
Takebacker Wrote:Please explain to me the point of a massive laser that does 1900% damage with long horizontal range, when we have dragon strike?

...You can pretend you're Goku. Go to Dragon Rider PQ and you can really live your dream.
Reply
#62
Does anyone remember mechs when they were first in KMST?
They sucked and were filled with redundant skills.
This is only the beginning of the changes, I gurantee it.
In fact, I'm going so far as to say that that is the reason it was released into KMST so early, since it's only scheduled for KMS release during the 2nd week of December.
Reply
#63
Blades4hire Wrote:Don't make judgements until these things actually get dome with testing and are released in KMS.
For all we know, Buccs could be overpowered after this(random example)

i agree, there was no mention of sac hitting twice until the actual live patch said so.

on that note, sorta mad that my female pirate-now brawler won't be surrounded by tentacle-having octopuses because only sairs get them >Sad
Reply
#64
ShinkuDragon Wrote:i'm a dark knight with drain and 270% range skill, i don't NEET to aim/look where the fak i'm hitting! /stillproud

I'm a Paladin.../topic

Dudewitbow Wrote:First to say that Demon Slayer Maple Warrior still sexier [/biased]

I always believed it was better anyways.

Blades4hire Wrote:I think you people are resistant to change.

This coming from you is the most hilarious thing ever, especially since you were throwing a tantrum yesterday about the DB changes over the years.
Reply
#65
Blades4hire Wrote:I think you people are resistant to change.
We asked for a complete revamp, and that's what we got.
Don't make judgements until these things actually get dome with testing and are released in KMS.
For all we know, Buccs could be overpowered after this(random example)
All you've seen are some videos of people with bad control and clean equips, and you already say that the changes are terrible.

I know a lot of buccaneers that don't give a damn about DPS or damage and were pretty content with their class as is. all they really wanted was a few percentage increases, a change in casting speed and a decrease in some delay, and get rid of overlapping skills (and those that no one wanted because they were never used) like lolshockwave. they were not all that caring about damage and being OP; they jut waned to be somewhat on par with the mid range. This "revamp" was overhyped and is not appealing to that generation. I guess we wanted something new an fresh, but not to this extreme. We thought it would be a modification of the skill set and a reorganization with a few new skills to boot, which is , unfortunately, not what happened. They basically changed the job(s) to something that is barely reminiscent of the first generation of the pirate and into, essentially, another class. I'm fine with change, but this is bordering on ridiculously unnecessary.

What i don't understand is why Nexon felt the need to completely overhaul just the thieves and pirates. Why not ALL the classes? What makes Thieves and Pirates so needing of a complete overhaul? I guess I should stop using logic with nexon an stop getting my hopes up ever. Here's to some changes to the sprites so that S transform isn't just some blip on the screen (cause that looks stupid IMO).
Reply
#66
Takebacker Wrote:Please explain to me the point of a massive laser that does 1900% damage with long horizontal range, when we have dragon strike?

Works gloriously with stun mastery (100% stun) and charges a ton of energy for Energy Charge?

Also, stop saying Vipers don't have mobility.
Corkscrew = Rush.
Double Spiral = Super Rush.


Now if you'll excuse me, I have that food needs to be eaten.
Reply
#67
Does no one play a pineappling Night lord on tespia?
I can't find a single video of quad throw.
Reply
#68
So Alchemist is gone after all, damn it. No more 15 minute Apples/Gelts, 22.5 min Stews, 45 min Energizers, etc.
Reply
#69
Blades4hire Wrote:Does no one play a pineappling Night lord on tespia?
I can't find a single video of quad throw.

Judging by the similar animation effect that QT has with TT, I'd expect QT to have the same animation.

Meh, double post.

-twitch-

HOW DID I MISS THIS?

Drain:
Removed Skill
What the f'uck.
Reply
#70
Baklava Wrote:Works gloriously with stun mastery (100% stun) and charges a ton of energy for Energy Charge?

Also, stop saying Vipers don't have mobility.
Corkscrew = Rush.
Double Spiral = Super Rush.

Oh you mean that thing that charges in two hits now?

When did i say we didn't have mobility again? Blast is slower, so that sucks, but the range was increased on CSB, so now their pinnacle of mobility is now even better.
Reply
#71
Yeah i dont know what possested them to get rid of the healing skills for both buccs and NLs. You guys have fun suriving Empress/Von. I, as a paladin, sure as hell cant help you.
Reply
#72
They did a good job with 1st job and 2nd job for Gunslingers.

3rd job needs a few tweaks and 4th job needs major changes. I hope they replace Rapid Fire with something else. I really don't want to be another Bowmaster class like WHs and Mercedes. Some of their attacks are way too slow.
Reply
#73
valhala556 Wrote:Yeah i dont know what possested them to get rid of the healing skills for both buccs and NLs. You guys have fun suriving Empress/Von. I, as a paladin, sure as hell cant help you.

I'd like to note that Shads lost their healing skill too.
Reply
#74
Cactuar Wrote:I'd like to note that Shads lost their healing skill too.

Nexon wants us to hunt for dews to get Vampire, or they want us to make UA NL's/Shadower's.
Reply
#75
Dark Link Wrote:This coming from you is the most hilarious thing ever, especially since you were throwing a tantrum yesterday about the DB changes over the years.
As if you haven't said your fair share of "paladins underpowered mang"
As if every bucc of all time hasn't said that about their class.
I'll admit I might have gone too far in the complaining and I apologize.
Dual Blade was my first 3rd job and first 4th job character, the one that made me experience all the fun things in this game. I remember all the accomplishments I had on this character, (getting 120 in the first month for the white mask was a huge accomplishment, considering I had never gotten a character over level 60 before.) Even with the big bang nerf, dual blades were still firmly in the middle. Now, to see my favorite class delegated to near last, of course I'd be a little annoyed. This is the last I'm saying about dual blade nerfs, because it obviously annoys you people.
Reply
#76
valhala556 Wrote:Yeah i dont know what possested them to get rid of the healing skills for both buccs and NLs. You guys have fun suriving Empress/Von. I, as a paladin, sure as hell cant help you.
Most NL's don't even have the HP to survive a hit anyways unless they're washed so that's irrelevant. You find other strategies to keep them alive.
Reply
#77
Blades4hire Wrote:As if every bucc of all time hasn't said that about their class.

That was everybody ELSE. (and shikage) Buccs were content with doing low damage because of what they contributed otherwise. All of that is gone with barrage and demo and drain now.
Reply
#78
I wish they would give shadowers a party dodge rate skill.
Would better fulfill their role as the stealthy thief than summoning 5 ninjas to nuke the whole map.
Reply
#79
Blades4hire Wrote:Does no one play a pineappling Night lord on tespia?
I can't find a single video of quad throw.

You can wait for someone to put it on another site (youtube) but here's a link:

http://channel.pandora.tv/channel/video....all&page=1

He starts using it at 5:09.
Reply
#80
Does the Barrage replacement(hurricane fists) give any sort of i-frames? If not, do Buccs have any i-frames left over, besides cork?
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)