KMS 1.2.145 - Union Revamp
Hhahaha ur absolut not funny.
ENRAGE is back to 60%
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Aw at mages ultimate nerfed to uselessness again T~T

(GMS 1x1700
kmst 2x1800
now 2x900)
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Veneni Wrote:Aw at mages ultimate nerfed to uselessness again T~T

(GMS 1x1700
kmst 2x1800
now 2x900)

Well, it's a buff after all. And not only that, if you reached the cap before, you won't now, unless you are like too funded. And if you are, it's x2 damage anyway.
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Alloy Wrote:Well, it's a buff after all. And not only that, if you reached the cap before, you won't now, unless you are like too funded. And if you are, it's x2 damage anyway.

Buffing mage ultimates is similar to buffing big bang.
*pointless when there's little to no use for them*

Those two skills should have been removed/replaced or revamped awhile ago during jump... =/
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Abysseon Wrote:Buffing mage ultimates is similar to buffing big bang.
*pointless when there's little to no use for them*

Those two skills should have been removed/replaced or revamped awhile ago during jump... =/
It's different than big bang because big bang is situationally good (when jumping off a platform). Ultimates are never better than CL/paralyze spam. If they were, you'd have another cooldown to watch so richer gameplay.
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hamad138 Wrote:Hhahaha ur absolut not funny.
ENRAGE is back to 60%

Someone should tell fiel that enrage is 60% now. 3rd time ive seen this post.
and DAM heros are gonna be like the number 1 dpm at bosses until theif revamp. Because we all know NLs are gonna pomegranate on everyone's faces
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Baklava Wrote:It didn't. Charge Blow going to Advanced goes from 550% to 520%, then 540%, then 560%, etc. Considering how the Charge Blow change to 550% was literally last minute, I wouldn't be surprised if Advanced Charge was overlooked.

Blessing Armor lasts a lot longer now, but I just wish they'd make the +30 attack as a passive. It's dumb.

Flame Charge's DOT does NOT work on bosses. I've tried it on Snowman, Pianus, Prison Guard Ani, and Dragon Rider and it does not activate on any of them.

Also, for regular mobs, if you use Charge Blow and it activates DOT then use Charge Blow again, the DOT gets canceled.

At last minute they apparently went "Oh pomegranate, Paladins still suck! Let's fix it!" and ended up doing more harm than good. Woooow. I hope that they do something about this soon because this is terrible. It's like a giant middle finger to Paladins.

About the damage thing: No, being the weakest normally isnt a reason to quit a class, however when no one will take you into a group because all you are is a CO Mule, then there's really no point in playing, when CO can easily be outmatched by having someone else instead of you completely. Hmm...weakest guy giving us tiny 2-5% boosts in our damage, or a Bowmaster/Mercedes who do millions a second. It's really not a hard choice. When you can't get a group, and that's all the end game stuff is, then what's the point of being that class? Nexon needs to learn what the pineapple balance is, because ever since this JUMP revamp stuff, this game has not been even CLOSE to balanced, and it gets even worse every patch (Not trying to say the game was balanced before, but lol at the Mage + Archer revamps in JUMP comparison to Warrior, it's like a fat joke).
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Polantaris Wrote:At last minute they apparently went "Oh pomegranate, Paladins still suck! Let's fix it!" and ended up doing more harm than good. Woooow. I hope that they do something about this soon because this is terrible. It's like a giant middle finger to Paladins.

About the damage thing: No, being the weakest normally isnt a reason to quit a class, however when no one will take you into a group because all you are is a CO Mule, then there's really no point in playing, when CO can easily be outmatched by having someone else instead of you completely. Hmm...weakest guy giving us tiny 2-5% boosts in our damage, or a Bowmaster/Mercedes who do millions a second. It's really not a hard choice. When you can't get a group, and that's all the end game stuff is, then what's the point of being that class? Nexon needs to learn what the pineapple balance is, because ever since this JUMP revamp stuff, this game has not been even CLOSE to balanced, and it gets even worse every patch (Not trying to say the game was balanced before, but lol at the Mage + Archer revamps in JUMP comparison to Warrior, it's like a fat joke).

This is so fucking true. For warriors (paladins) it was just a damage boost... thats it. In my opionion I think that Mages should be the base line of balance. They need an actual revamp that has the though process of, this skill needs to be stronger than this skill by 1.2 or some other ratio. And from there go on the description of the classes and work from there. And if a class ends up with less signfinically less dpm in a trade off for something else. ex: damage for suriviablity. Then they should have a party skill that is UNIQUE and BENEFICIALLY to the party. (paladins and a party defence buff even though threaten is one. A monster debuff is not the same as a party buff)

And they always have the middle finger to the paladins. I mean look at how many endish game (170+) elemental weak monsters there are?
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Veneni Wrote:It's different than big bang because big bang is situationally good (when jumping off a platform).

For ascension, I decided to skip big bang with 0 sp and have yet to find a situation where it would be needed.

Blizz is still good for fun at 1 sp similar to thunder spear.
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Veneni Wrote:Aw at mages ultimate nerfed to uselessness again T~T

(GMS 1x1700
kmst 2x1800
now 2x900)
Abysseon Wrote:Buffing mage ultimates is similar to buffing big bang.
*pointless when there's little to no use for them*

Those two skills should have been removed/replaced or revamped awhile ago during jump... =/

You wanna talk about useless? Talk about buffing Sanc's damage from 1400% -> 1700%, when it already does a fixed 999,999 damage.
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Abysseon Wrote:Buffing mage ultimates is similar to buffing big bang.
*pointless when there's little to no use for them*

Those two skills should have been removed/replaced or revamped awhile ago during jump... =/

Are you insane? The ultimates are the Mages Signature. The first class with an Ultimate of this kind. Mad

I will never forget Nexon if they choose to remove my ultimates. This buff I actually like it.

And besides, the DoT they provide and the "FINISH IT" they give while training are good enough for me and most mages out there any day.

What Nexon really needs to do is get rid of Big Bang. Needing to charge the skill makes it useless anyway, and after all is just one more attack. We have many of those.

Leave ultimates alone. We need to get rid of seal and Big Bang, or make friggin Seal a passive skill. (Lucky Paladins.)

And I think Nexon is sure to make something about Paladins, every version of MS has "expressed" their concern regarding the loladins, so I guess it's a matter of time.


 Spoiler
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Viaje Wrote:You've got it backwards.
The game is designed so that "beef damage" is a necessity.
The people who believe that "beef damage" is a necessity do so because it is a fact.

It is currently going toward that direction, because developers see it as an easy money maker.
If someone works hard on developing new game changing concepts and realizes that barely anyone appreciates it, why should they continue to do so?
Why not just satisfy what the customer wants? Since so many people believe that "beef damage" is a necessity to this game, why not just cater to that?

In the past, events (such as the giant snowman with the claw one and those jump quests) required some kind of timing skill or barely involved damage. People actually did the events for fun, because it provided something new, regardless of rewards.
Combattente Wrote:Totally agree!! What I miss the most are those xmas events which they held in 2007-2008 or so. Those were THE BEST xmases I've had with MapleStory. The events truly were great, and I'm not talking about reward-wise (because, really, that's the last thing which matters to me), but I'm talking about the whole thing. The quests, how you could choose between Maplemas and Versalmas, and, especially, as you said, the Snowman event. I really liked it. It was very well-made (you had to fight with a claw which you got from boxes around Happyville and then when Snowman appeared snowball throwing stars started snowing from the sky). Then you had to gave the little elves the gift boxes it dropped to get a prize. I really wish they held that event again, because I really liked it. I even suggested them to do it, but, as expected, I wasn't heard.

Nowadays, the events are freaking repetitive and simple, and they have these power-satisfying rewards. Log-on every day for this and that, as opposed to just playing for the fun of it.
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valhala556 Wrote:And they always have the middle finger to the paladins. I mean look at how many endish game (170+) elemental weak monsters there are?

ALL MOBS RESISTANT TO ALL ELEMENTS.




except for that one boss that nobody kills because it drops nothing and gives next to no exp.@@@
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Eliseo Wrote:Are you insane? The ultimates are the Mages Signature. The first class with an Ultimate of this kind. Mad

don't make me cut you, dragon knights were ultimating YEARS BEFORE.
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Dark Link Wrote:You wanna talk about useless? Talk about buffing Sanc's damage from 1400% -> 1700%, when it already does a fixed 999,999 damage.

Reminds me of the 6% DoT added to flame wheel. =/

Eliseo Wrote:Are you insane? The ultimates are the Mages Signature. The first class with an Ultimate of this kind. Mad

I will never forget Nexon if they choose to remove my ultimates. This buff I actually like it.

And besides, the DoT they provide and the "FINISH IT" they give while training are good enough for me and most mages out there any day.

Leave ultimates alone. We need to get rid of seal and Big Bang, or make friggin Seal a passive skill. (Lucky Paladins.)

I don't need blizz for DoT when there's gc and ice demon (used due to gc's longer cooldown with lag).

Also, I forgot about seal.

All of these skill problems suggest that more revamps are coming but who wants to keep waiting 5+ months
each time kms announces an update?...
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DragonsMirth Wrote:In the past, events (such as the giant snowman with the claw one and those jump quests) required some kind of timing skill or barely involved damage. People actually did the events for fun, because it provided something new, regardless of rewards.

I wish JQs required skill Sad
They're pathetically easy nowadays as you only need to know the pattern of the objects to figure out when to jump and whatnot.
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ShinkuDragon Wrote:don't make me cut you, dragon knights were ultimating YEARS BEFORE.

Dragon Roar(?) had nothing against the first mages ultimates. And I was speaking of Mages kind of ultimate.

Dragon Roar in my eyes is quite different from Mages ultimates.

Mages ultimate is 4th job, does more damage, has greater range (not sure) and the cooldown is of 20-30seconds compared to dragon roar 10 second.

By other ultimates I was speaking of Wild Hunters wanna-be mage ultimate, or mechanics. Or any other new class for that matter.

@Abysseon: Blizz can hit several platforms, and in any way it's a finisher. A Maple Story mage without an ultimate would be off/weird.
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Eliseo Wrote:Dragon Roar(?) had nothing against the first mages ultimates. And I was speaking of Mages kind of ultimate.

Dragon Roar in my eyes is quite different from Mages ultimates.

Mages ultimate is 4th job, does more damage, has greater range (not sure) and the cooldown is of 20-30seconds compared to dragon roar 10 second.

By other ultimates I was speaking of Wild Hunters wanna-be mage ultimate, or mechanics. Or any other new class for that matter.

@Abysseon: Blizz can hit several platforms, and in any way it's a finisher. A Maple Story mage without an ultimate would be off/weird.

you said the first of it's kind , so i assummed you meant first full-screen attack, and i thought you meant when 4th job came, that's why i said dragon knights had an ultimate long before that.
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Eliseo Wrote:Dragon Roar(?) had nothing against the first mages ultimates. And I was speaking of Mages kind of ultimate.

Dragon Roar in my eyes is quite different from Mages ultimates.

Mages ultimate is 4th job, does more damage, has greater range (not sure) and the cooldown is of 20-30seconds compared to dragon roar 10 second.

By other ultimates I was speaking of Wild Hunters wanna-be mage ultimate, or mechanics. Or any other new class for that matter.

@Abysseon: Blizz can hit several platforms, and in any way it's a finisher. A Maple Story mage without an ultimate would be off/weird.
when 4th job came mage's ultimate had no cooldown just like dragon roar....the only difference these 2 had were damage differences since 1 was in 3rd and the others were in 4th. technically dragon roar = first ultimate
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Teppi Wrote:when 4th job came mage's ultimate had no cooldown just like dragon roar....the only difference these 2 had were damage differences since 1 was in 3rd and the others were in 4th. technically dragon roar = first ultimate

exactly what i meant, when roar was made, there was no 4th job, when 4th job came damage got amped up, and the original ultimate couldn't really compete with, as you said, 4th job skills. it's a weak ultimate, but because it's the first ultimate.
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