Patch Available - KMST 1.2.408
0^2 Wrote:Ignoring the redundancies of the ice and lightning effects...the seal effect looks promising if it wern't for the realization that just as some bosses are immune to Threaten so in turn immunity to this will be inevitable making the effect completely worthless.

Wait, there are bosses immune to Threaten? :f6:

Baklava Wrote:Blessing armor's extra 30 seconds is probably the dumbest increase there is.

The +30sec duration of Divine Shield actually offers a damage boost if you can keep it on for the full duration, which is possible in some scenarios. Sanc's 50% damage increase offers NOTHING.
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So let me get this straight. WHs pomegranate all over archers for a while, then Ascension happens and we become stronger. Then KMS resistance revamps happen and they become stronger than us again, followed by our slight catch up, but not really a significant improvement... Great. Rather disappointed Nexon. At least make Pheonix have a longer range than 5 pineappleing feet. Now I know for sure I am making a mercedes when it comes out.
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Dark Link Wrote:Wait, there are bosses immune to Threaten? :f6:



The +30sec duration of Divine Shield actually offers a damage boost if you can keep it on for the full duration, which is possible in some scenarios. Sanc's 50% damage increase offers NOTHING.

Keeping it on for a full 90 seconds is like trying to not get hit for 90 seconds. How do.

I don't consider the sanctuary increase as part of the patch.
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Baklava Wrote:They're actually not.
They -need- a shield equipped so they're inherently weaker than demon slayers already because they don't get full potential of the 2h weapon...
Um... what now?

First of all, Demon Slayers are the ones who need a shield equipped. Literally, they can't do anything other than spam their basic attack without a shield.
Paladins don't need a shield, but one would be daft not to use one.

1H is better than 2H. Period.
Faster weapon speed paired with an additional item from which to get both W.Atk and Potential lines means that the best end-game set will always include a shield.

Baklava Wrote:Well, the extra guard chance of shield mastery helps but 10% is really low.
Not when paired with the 42% block chance from Guardian.
Depending on how the two skills interact, Paladins could be blocking close to or even more than half of the attacks thrown at them.
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Baklava Wrote:They're actually not.
They -need- a shield equipped so they're inherently weaker than demon slayers already because they don't get full potential of the 2h weapon...and demon slayers take 1 or 0 damage from everything while having a power guard that reflects with power reflect damage.

Well, the extra guard chance of shield mastery helps but 10% is really low. Blessing armor's extra 30 seconds is probably the dumbest increase there is.

Demon Slayers don't have a Power Guard skill. All Dark Revenge does is deal damage to things that hit the Demon Slayer. The only damage reducing skills they have are Dark Endure (+100% DEF, +80% Resist), Force Guard (+30% Guard), and Achilles (+20% Reduction).
Wearing a shield has nothing to do with why Paladins are weak. Shields are better since they provide an extra source of potential, unlike a 2H weapon, which is also slower. Demon Slayers are inherently stronger because their Force Shields can get Weapon potential lines.
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JoeTang Wrote:Demon Slayers are inherently stronger because their Force Shields can get Weapon potential lines.
I thought the Potential on Force Shields were set in stone.
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does anybody know what happened to zakum?
also, hyped for a 75% damage increase.
yeeeeeeeeeeeeeeeeeeeeeee
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Viaje Wrote:I thought the Potential on Force Shields were set in stone.

The 120 Force Shield comes with a set potential, but you can cube it as far as I know.
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JoeTang Wrote:Demon Slayers don't have a Power Guard skill. All Dark Revenge does is deal damage to things that hit the Demon Slayer. The only damage reducing skills they have are Dark Endure (+100% DEF, +80% Resist), Force Guard (+30% Guard), and Achilles (+20% Reduction).
Wearing a shield has nothing to do with why Paladins are weak. Shields are better since they provide an extra source of potential, unlike a 2H weapon, which is also slower. Demon Slayers are inherently stronger because their Force Shields can get Weapon potential lines.

Blast is still a horrible skill, and 1h weapon + shield doesn't beat out a 2h weapon unless you're packing serious STR%. Need I remind you that KMS doesn't have attack scrolls for shields.

Paladins need a shield to get their defense boosts, yet they have the ability to equip 2h weapons is what I'm talking about.
It's obvious that Demon Slayers are better 1h weapon users, so why not make their defensive boosts apply to all (and just leave guardian as a shield-only) and put some attack boosts to Paladins using 2h weapons?

Namely 2h blunt weapons. Why does that weapon class still exist if they're not going to give any point to using it?
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Baklava Wrote:Blast is still a horrible skill, and 1h weapon + shield doesn't beat out a 2h weapon unless you're packing serious STR%.
False. The slight multiplier advantage 2H weapons have is almost entirely canceled out by their slower speed.
Potential is just gives 1H a bigger edge.

Missed the comment about Blast. That's false too.

Baklava Wrote:Need I remind you that KMS doesn't have attack scrolls for shields.
But they have scrolls for Armor for W.Atk, correct?

Baklava Wrote:Paladins need a shield to get their defense boosts, yet they have the ability to equip 2h weapons is what I'm talking about.
It's obvious that Demon Slayers are better 1h weapon users, so why not make their defensive boosts apply to all (and just leave guardian as a shield-only) and put some attack boosts to Paladins using 2h weapons?

Namely 2h blunt weapons. Why does that weapon class still exist if they're not going to give any point to using it?
The problem with your suggestion is that you're cutting out reasons to go 1H instead in an attempt to make 2H viable. That just shifts the problem in the other direction instead of fixing it.

As I've said before, the more obvious solution is to make Paladins use 1H weapons, period, and make Heroes use 2H weapons, period.
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Viaje Wrote:False. The slight multiplier advantage 2H weapons have is almost entirely canceled out by their slower speed.
Potential is just gives 1H a bigger edge.

But they have scrolls for Armor for W.Atk, correct?

The problem with your suggestion is that you're cutting out reasons to go 1H instead in an attempt to make 2H viable. That just shifts the problem in the other direction instead of fixing it.

As I've said before, the more obvious solution is to make Paladins use 1H weapons, period, and make Heroes use 2H weapons, period.

There's that much of a gap between speed 6 and speed 5? And by potential, you mean having unnecessary amounts of Str %.
Armor attack scrolls come only from events, and they're far and between.

Why would Heroes use 2h blunt weapons? They don't have blunt weapon mastery.
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Baklava Wrote:Why would Heroes use 2h blunt weapons? They don't have blunt weapon mastery.

He means make Heroes specialize in all 2h weapons (Sword, Axe, Mace), and have Paladins specialize in their 1h weapon counterparts.
Heroes are supposed to be the offensive warrior class, while Paladins are the defensive class.
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Dark Link Wrote:He means make Heroes specialize in all 2h weapons (Sword, Axe, Mace), and have Paladins specialize in their 1h weapon counterparts.
Heroes are supposed to be the offensive warrior class, while Paladins are the defensive class.

Paladins with axes, okay...
But then again, what's the point of being defensive in maplestory when this game has all emphasis on dealing damage.
So you can survive an attack that kills everyone else except you...what next, proceed to solo the boss with your piss poor attacks?

:T
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Baklava Wrote:There's that much of a gap between speed 6 and speed 5?
About 10%, yes.

Baklava Wrote:And by potential, you mean having unnecessary amounts of Str %.
No, because there's no such thing as "unnecessary amounts of Str %" nor is there a need to have much for the Shield to make up the difference.

Baklava Wrote:Armor attack scrolls come only from events, and they're far and between.
Irrelevant. All that matters is that they exist.

Baklava Wrote:Why would Heroes use 2h blunt weapons? They don't have blunt weapon mastery.
Oh dear, you're completely right!
Aw... If only some people at Nexon had the ability to change that...
No, no, that's quite impossible. Only a fool of a man would dream of such powers.

Baklava Wrote:But then again, what's the point of being defensive in maplestory when this game has all emphasis on dealing damage.
What's the point in whining that 2H Paladins don't get to take advantage of the defensive skills if you believe that all that matters is damage?

Baklava Wrote:So you can survive an attack that kills everyone else except you...what next, proceed to solo the boss with your piss poor attacks?

:T
First of all, you horribly underestimate Paladins.
Second of all, yes. Yes, you do proceed to solo the boss.
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Viaje Wrote:What's the point in whining that 2H Paladins don't get to take advantage of the defensive skills if you believe that all that matters is damage?

First of all, you horribly underestimate Paladins.
Second of all, yes. Yes, you do proceed to solo the boss.

Because without the defense, Paladins are just gimped Heroes. For a second, you should stop living in goldbuyer land where everybody has, at a minimum average, of +150% STR.

Enjoy soloing pink bean or chaos horntail or empress, what, with their resistance to all elements.
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Baklava Wrote:Because without the defense, Paladins are just gimped Heroes.
If you realize this, then I don't see why we're even having this discussion.

Baklava Wrote:For a second, you should stop living in goldbuyer land where everybody has, at a minimum average, of +150% STR.
I actually live out of that county, and my 6% STR shield + 1H Weapon quite exceeds what I could accomplish with a 2H Weapon.
But keep on insisting that absurd amounts of %-STR are required. It's never happened before, but maybe you'll be the first person to say something so many times that it actually becomes true.

Baklava Wrote:Enjoy soloing pink bean or chaos horntail or empress, what, with their resistance to all elements.
Chaos Horntail doesn't resist all elements.
As for the ones you listed that actually do, I believe you're pointing to a problem that has nothing to do with a Paladin's equipment options.
That's an issue entirely created by Nexon's own stupidity.
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Imitazion Wrote:does anybody know what happened to zakum?

Zakum, Horntail, and their Chaos counterparts now give charisma.
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Viaje Wrote:I actually live out of that county, and my 6% STR shield + 1H Weapon quite exceeds what I could accomplish with a 2H Weapon.
But keep on insisting that absurd amounts of %-STR are required. It's never happened before, but maybe you'll be the first person to say something so many times that it actually becomes true.

Uh okay then.
I wonder why Heroes still use 2h weapons then, if 1h is clearly a superior choice.
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Fiel Wrote:Zakum, Horntail, and their Chaos counterparts now give charisma.

Didn't they always? o.o
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Fiel Wrote:Zakum, Horntail, and their Chaos counterparts now give charisma.
They always have.
I've heard about "instanced" in relation to zakum, and this new patch.
I'm eager to find out what it is.
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