Patch Available - KMST 1.2.408
#61
dpeterlin Wrote:This, if it stays this way I'm very upset.
The other thing I was looking for was making sacs hitbox useful, if it's all just damage buffs then I'll likely be putting my drk away.

we got some nice extra survival from the impale+wisdom+zerk overall increase in healing, but nothing to fend off 1/1's yet.
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#62
Overall, this patch is about what I expected. Considering Jump basically just happened, anyone expecting big, epic changes from this was absolutely nuts (especially considering how little they did for most classes in the first round of this all-class update). That's not to say that there aren't a lot of things they should have changed/improved, but actually expecting them to do so is a different story.

I'm a bit disappointed(and, frankly, surprised) by Stance not getting moved earlier, but my Paladin will have it maxed in a level anyway, so who cares.
The added effects to charges will make a lot of Paladins happy. I'm just curious whether this means dual-charging is gone completely (gonna assume 'yes').
However, with Dark Impale getting a OHKO effect and Lightning Charge getting Stun, I'd love to see Charged Blow's stun effect removed and replaced with Blast's OHKO chance. Why our 1v1 was given that in the first place, I'll never know.

Now that they've sped up spears, I would love to see them make Dark Knights spear-only and just be done with it.

The biggest concern I have from this is the hardly noticeable changes they made to Thunder Breakers and Night Walkers. Either they're going to stay different from the rest or the Thief/Pirate update isn't going to be as table-flipping as they made it out to be. Or perhaps they'll just change the Cygnus versions again in the last patch.

Also, big LULZ at the one change they made to UAs. What a revamp!

ShinkuDragon Wrote:i only read the warrior changes (briefly)

there's one thing i have to say about this patch:

FFFFF- NO ACHILLES! ARGH
Did you honestly expect them to give you back a skill they took from you? When has that ever happened?
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#63
Viaje Wrote:Did you honestly expect them to give you back a skill they took from you? When has that ever happened?
never, then again, we haven't had that many revamps compared to other games.

i didn't expect them to return it, but to say, remove the "5 second cooldown" line in revenge (which would still be ugh, but at least more moderate) or make revenge work like PG, in that it blocks damage, rather than heal from what you deal.
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#64
Viaje Wrote:Also, big LULZ at the one change they made to UAs. What a revamp!

Lol so true. I was expecting more cygnus skills that actually matter in the end game that everyone else can spend 100 more hours getting.
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#65
Viaje Wrote:Did you honestly expect them to give you back a skill they took from you? When has that ever happened?

Well, they do sometimes realize they've made a mistake.
While I don't expect DrKs to get Achilles back as it was, it would be nice to see an HP-preserving side-effect added to some other skill. Same as the Fighter line lost Achilles but got the effect in their new Power Reflection.
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#66
SaptaZapta Wrote:Well, they do sometimes realize they've made a mistake.
While I don't expect DrKs to get Achilles back as it was, it would be nice to see an HP-preserving side-effect added to some other skill. Same as the Fighter line lost Achilles but got the effect in their new Power Reflection.

you got me.

also, L> new set of quests to get empress cygnus summon skill, beholder+light spirit, whoopa.
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#67
I don't get why they improved the Cygnus summons. Blaze, the Blaze Wizard summon, is absolutely useless, unless they make it better than Ifrit.

That or you can summon both at the same time, which I'm pretty sure is not the case.
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#68
Blaze wizards are the only cygnus with a second summon though.
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#69
ShinkuDragon Wrote:we got some nice extra survival from the impale+wisdom+zerk overall increase in healing, but nothing to fend off 1/1's yet.

Like you said, it's not survivability where it counts. Drain doesn't help me if I can't attack. All the damage boosts in the world don't help this class if we can't survive a simple sed + 1/1 with any sort of regularity.

I don't care what it is, give me something. A revamp of aura was greatly needed, I have no idea why that remains untouched.
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#70
Takebacker Wrote:Blaze wizards are the only cygnus with a second summon though.

I know, I just don't think they thought about this. They could at least make Blaze give Ifrit a % passive damage. Where is the mage love?!
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#71
It remains to be seen how good the summons are once they hit 100 though. The 120th level up really doesn't matter.
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#72
the month isn't ended so expect some more patches... but I like the 1st part... the Cygnus Summons needs to get revamped
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#73
under empress blessing

[추가] 레벨:30 - 물리 공격력 30, 마법 공격력 30, 명중치, 회피치 30 상승
google translate gives me
[Added] Level: 30 - Physical Damage 30, Magic Attack 30, myeongjungchi, hoepichi 30 rise


What's that third 30?


the description translates to this

Empress of the blessings of
Cygnus character development than any other level 5 skill points, you will rise 1. However, the high spirits of the blessed and the empress of the chukbokjung effect is activated. \ R \ n by the spirit of a noble of the Knights of Cygnus other master level can be extended up to a maximum of 30.

여제의 축복
다른 시그너스 캐릭터를 레벨 5이상 육성하면 스킬포인트 1이 상승한다. 단, 정령의 축복과 여제의 축복중 높은 효과로 발동된다.\r\n다른 시그너스 기사단의 고귀한 정신에 의해 마스터 레벨이 최대 30까지 확장될 수 있다.
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#74
XiAmEvanX Wrote:i hope the %skill increasement for F/p and i/l isnt that much so i will know for sure that Evans still way above those Big Grin

Yeah, since god knows Evans deserve it more because of the sole fact that they are Legends and AMs are not.
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#75
IImaplers Wrote:Yeah, since god knows Evans deserve it more because of the sole fact that they are Legends and AMs are not.

Don't bring it here please. We know your opinion, no need to bash everyone.

Does anyone know if the new Cygnus quests have anything to do with Ellin Forest? Or still nothing new in that section?
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#76
Eliseo Wrote:Don't bring it here please. We know your opinion, no need to bash everyone.

Does anyone know if the new Cygnus quests have anything to do with Ellin Forest? Or still nothing new in that section?

I'm not bashing anyone other than Nexon for their flawed logic (if this holds true). Oh, and I know the Evans' opinion in this thread. So I bought my own too (which actually happens to make practical sense). Problem?
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#77
Viaje Wrote:The biggest concern I have from this is the hardly noticeable changes they made to Thunder Breakers and Night Walkers. Either they're going to stay different from the rest or the Thief/Pirate update isn't going to be as table-flipping as they made it out to be. Or perhaps they'll just change the Cygnus versions again in the last patch.

I agree. Nexon will probably do the old copy and paste method of taking a few skills from other classes and implementing them on Thieves and Pirates.
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#78
ZeroGravity Wrote:Did dark impale change from 135% to 180%...? o_o
With 10% instant death?
Also sacrifice from 690 to 720% dmg.

But wow really? Does DI get such a huge boost?

Dark Impale still sucks.
ShinkuDragon Wrote:after reading around, my thoughts:

Fighter line:

Brandish: Ignore defense added, attack power increase (<- not liking this, the PDR ignore is getting too close to sacrifice on these guys)

Page line:

Shield Mastery: Added guard effect. seriously paladins...? MORE GUARD?
Charge Blow: Added effects to elements. Fire (DoT effect), Ice (Freeze), Lightning (Stun), Holy (Seal) i'm liking this, ESPECIALLY holy if it works on bosses.
Sanctuary: Attack power increase hahahaha useless

Spearman line:

Buster: Attack power increase herp15% total
Fury: Hits 8 mobs LOOOOOL, this makes fury some srsly great attack
Sacrifice: Attack power increase now we can hit cap faster, woo f3
Dragon Roar: Added stun effect meeh
Judgment Dragon: Increased HP drain effect looks cool i guess, the fact that it's 10% and 10% makes it nice.
Dark Force: Increase critical rate and minimum critical damage me gusta
Beholder Revenge: Chance to instant kill mob, increased damage. Y U NO ACHILLES!
Dark Impale: Chance to instant kill mob, increased damage. usefull in KMS, with no boss monsters i guess, but DAT DAMAGE INCREASE, FFFF-

seriously, impale got some major buffing, from 135% to 180%, that's a 45% damage increase per strike, 225% damage increase per mob, and not even counting zerk... which brings it to 1440% damage from it's previous 1080%... ME GUSTA.
Pretty sure the Brandish defense ignore is a %, not complete ignore like Sacrifice.
Dark Impale still sucks.

MuscleWizard Wrote:under empress blessing

[추가] 레벨:30 - 물리 공격력 30, 마법 공격력 30, 명중치, 회피치 30 상승
google translate gives me
[Added] Level: 30 - Physical Damage 30, Magic Attack 30, myeongjungchi, hoepichi 30 rise


What's that third 30?


the description translates to this

Empress of the blessings of
Cygnus character development than any other level 5 skill points, you will rise 1. However, the high spirits of the blessed and the empress of the chukbokjung effect is activated. \ R \ n by the spirit of a noble of the Knights of Cygnus other master level can be extended up to a maximum of 30.

여제의 축복
다른 시그너스 캐릭터를 레벨 5이상 육성하면 스킬포인트 1이 상승한다. 단, 정령의 축복과 여제의 축복중 높은 효과로 발동된다.\r\n다른 시그너스 기사단의 고귀한 정신에 의해 마스터 레벨이 최대 30까지 확장될 수 있다.
Avoid.
IImaplers Wrote:Yeah, since god knows Evans deserve it more because of the sole fact that they are Legends and AMs are not.
This patch proves this.
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#79
IImaplers Wrote:Yeah, since god knows Evans deserve it more because of the sole fact that they are Legends and AMs are not.

At least this will cause the recent archmage bandwagon to decrease further after legends...

That's always a plus rite?

...

Frown
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#80
JoeTang Wrote:This patch proves this.

And the ascension patch proved otherwise. It would also be wise for us to not skip to conclusions before all the numbers are shown.
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