KMS 1.2.144 - Skill Revamp, Forest, Halloween
Viaje Wrote:One thing that would be handy is the ability to bestow a Self-Regeneration skill on party members that would be something like the thing Mercedes gets by default (while ripping it from that she-devil).
Restore 5% of your HP every ten seconds or so.
5%HP/10seconds isn't that useful except in regular training at low levels. After a certain point, you'll have to use pots since you would otherwise die. It works really well for Mercedes (which is 4%HP/MP per 4seconds?) because she has so much invincibility and crown control that she can rely on not getting hit, but it's rather useless in 4th job unless you want to play risky and save on potions because you're poor or something. The MP regen is nice though since you won't die if you leave it lower and don't need to overpot to recover a certain amount.
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JoeTang Wrote:5%HP/10seconds isn't that useful except in regular training at low levels. After a certain point, you'll have to use pots since you would otherwise die. It works really well for Mercedes (which is 4%HP/MP per 4seconds?) because she has so much invincibility and crown control that she can rely on not getting hit, but it's rather useless in 4th job unless you want to play risky and save on potions because you're poor or something. The MP regen is nice though since you won't die if you leave it lower and don't need to overpot to recover a certain amount.
Hence the "or so". I'm not clear on what specific combination would actually be useful.
I was also thinking specifically in terms of bossing slash dreaming of a Maplestory in which pot-cooldown is universal.

I still insist that the latter is the only way to truly make Bishops useful.
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Onion Knight Wrote:Will have to scrub off that Nexon stamp, otherwise satisfactory. Would have been stellar had they not rearranged the composition.

 Here you go
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Viaje Wrote:A)Why? Why would one damage buff negate the usefulness of another damage buff?

B) Phantom Imprint doesn't at all work like Dark Aura.
C) If Bishops were to get the skill, it would clearly be removed from Evans as Evans don't need it.
A) Well I suppose it isn't an unlikely scenario as I made it sound and could fit well in MS after all, since it's mainly composed of damage whores now. However, personally I just don't see the point in having three skills increasing the party's damage overall. I would much rather have one party skill doing the same thing as two-three in one awesome skill. Guess my point is not much creativity is being used here. I'm not entirely sure why I'm going there with Nexon to be honest O.o

B) Similar=like. The likeness between these skills is that they affect the party's damage in one shape or another. Sorry for not explaining my words. Never meant for it come off the skills work exactly the same as each other since they don't.

C) I don't understand this point of yours, if anything Evans are a hybrid class of support and attacking abilities and should have this since they do both. Well I suppose, if Evans stay as strong as they currently are in KMS with other classes not even close, Imprint is better off as a skill that's constantly active by a Bishop so Evans can focus on attacking then remembering to recast Imprint every few seconds. If not though, rather Evans keep the skill. Don't want BB to happen all over again for Evans:p
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Viaje Wrote:Hence the "or so". I'm not clear on what specific combination would actually be useful.
I was also thinking specifically in terms of bossing slash dreaming of a Maplestory in which pot-cooldown is universal.

I still insist that the latter is the only way to truly make Bishops useful.

they should get DrK's 500 hp every 4 seconds skill, you can have it Rolleyes
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Jerry-Boyle Wrote:A) Well I suppose it isn't an unlikely scenario as I made it sound and could fit well in MS after all, since it's mainly composed of damage whores now. However, personally I just don't see the point in having three skills increasing the party's damage overall.
Why is it nonsensical for there to be multiple skills to increase a party's damage but perfectly acceptable for there to be multiple skills to increase an individual's damage?
Btw, I'm not sure what your point is with that "damage whores" tripe.
The point of Maplestory is to kill stuff.
Stuff dies better if you do more damage.

Jerry-Boyle Wrote:I would much rather have one party skill doing the same thing as two-three in one awesome skill. Guess my point is not much creativity is being used here. I'm not entirely sure why I'm going there with Nexon to be honest O.o
I have yet to hear you give a better suggestion.

Jerry-Boyle Wrote:B) Similar=like. The likeness between these skills is that they affect the party's damage in one shape or another. Sorry for not explaining my words. Never meant for it come off the skills work exactly the same as each other since they don't.
So you're suggesting they also get rid of Advanced Blessing? And Maple Warrior?

Jerry-Boyle Wrote:C) I don't understand this point of yours, if anything Evans are a hybrid class of support and attacking abilities and should have this since they do both. Well I suppose, if Evans stay as strong as they currently are in KMS with other classes not even close, Imprint is better off as a skill that's constantly active by a Bishop so Evans can focus on attacking then remembering to recast Imprint every few seconds. If not though, rather Evans keep the skill. Don't want BB to happen all over again for Evans:p
I'm sorry, I didn't realize that removing Phantom Imprint's ability to increase party damage was the same as removing all of Evan's support abilities.

ShinkuDragon Wrote:they should get DrK's 500 hp every 4 seconds skill, you can have it Rolleyes
Flat number healing can go to hell! %-healing all the way!
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Viaje Wrote:Why is it nonsensical for there to be multiple skills to increase a party's damage but perfectly acceptable for there to be multiple skills to increase an individual's damage?
Btw, I'm not sure what your point is with that "damage whores" tripe.
The point of Maplestory is to kill stuff.
Stuff dies better if you do more damage.
Well you pretty much explained the point, stuff dies quicker if your do more damage. Since I stopped playing temporarily for classes, I see MS focusing on this aspect even more since I stopped, especially with these newer updates coming(Evans in particular..and the eventual bandwagon for them. Back when Evans were released I didn't care for damage, over the years though I now do care.). If you didn't notice I realized I had no point for saying that haha

Viaje Wrote:I have yet to hear you give a better suggestion.
Do you really want one? I wasn't getting at me being creative and creating these skills. Just want to see more effort on Nexon's behalf in trying to create newer ones that actually stand out more. Sure some skills can pull this off, but there are a few skills similar to one another. For the classes with the similar skills, I don't see the harm in passively giving them the boost just to keep some skills unique to the classes that came out with that idea. I personally would love a passive, party affecting Imprint instead of the current one to recast. Same idea as aura's really, but affecting the entire party without having to cast and proximity issue to keep the skill that had that idea. Suppose this is burrowing from other skills as well.. so ignore those haha
A Bishop passively having a 20% bossing dmg bonus to it's party members, would surely be wanted and appreciated and give the class another use. This skill hasn't been done! I'll leave that for now.

Viaje Wrote:So you're suggesting they also get rid of Advanced Blessing? And Maple Warrior?
Pretty much no. Maple Warrior, all classes have it so doesn't apply for what I'm saying. ADV Blessing brings more to the table then just damage unlike ADA and Imprint. Give Imprint and ADA something alongside their damage bonuses to differentiate the two. I would suggest new status/boss affecting attributes that bring something new alongside with their dmg bonuses.

Viaje Wrote:I'm sorry, I didn't realize that removing Phantom Imprint was the same as removing all of Evan's support abilities.
Prob went a little over bored near the end. Didn't mean to have it sound like to remove all their support skills. We were talking about Bishops receiving a party damage skill, thus by doing so removes it for Evans. While I'm bossing, I only stop attacking to recast my buffs and look at the cool downs of one skill(SS). We never use Mist during boss runs due to people eating away at it's effectiveness. So really our only support skills are 20% avoid(Gets re-casted like all my other buffs before timer runs out), Imprint and SS when I notice the CD is down. Removing Imprint..means we stay attacking longer then what we do currently. No 400ms-900ms(Or W/e it is now) wait to cast Imprint and that time is then spent on attacking. Most of those other support skills aren't very great compared to Imprint, is that agreeable? So really Imprint is one of the bigger party bonuses at an Evan's disposal, to remove such a skill is comparable to a lesser degree of removing ADA from BaMs except BaMs have that shielding skill which also makes them wanted for parties. See my point? Does anybody see my point is a better question I suppose lol

...Maybe I shouldn't talk ever again LOL Should stick to lurking unless I actually think before posting for once. Damn impulses.
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Jerry-Boyle Wrote:Well you pretty much explained the point, stuff dies quicker if your do more damage. Since I stopped playing temporarily for classes, I see MS focusing on this aspect even more since I stopped, especially with these newer updates coming(Evans in particular..and the eventual bandwagon for them. Back when Evans were released I didn't care for damage, over the years though I now do care.). If you didn't notice I realized I had no point for saying that haha


Do you really want one? I wasn't getting at me being creative and creating these skills. Just want to see more effort on Nexon's behalf in trying to create newer ones that actually stand out more. Sure some skills can pull this off, but there are a few skills similar to one another. For the classes with the similar skills, I don't see the harm in passively giving them the boost just to keep some skills unique to the classes that came out with that idea. I personally would love a passive, party affecting Imprint instead of the current one to recast. Same idea as aura's really, but affecting the entire party without having to cast and proximity issue to keep the skill that had that idea. Suppose this is burrowing from other skills as well.. so ignore those haha
A Bishop passively having a 20% bossing dmg bonus to it's party members, would surely be wanted and appreciated and give the class another use. This skill hasn't been done! I'll leave that for now.

Pretty much no. Maple Warrior, all classes have it so doesn't apply for what I'm saying. ADV Blessing brings more to the table then just damage unlike ADA and Imprint. Give Imprint and ADA something alongside their damage bonuses to differentiate the two. I would suggest new status/boss affecting attributes that bring something new alongside with their dmg bonuses.


Prob went a little over bored near the end. Didn't mean to have it sound like to remove all their support skills. We were talking about Bishops receiving a party damage skill, thus by doing so removes it for Evans. While I'm bossing, I only stop attacking to recast my buffs and look at the cool downs of one skill(SS). We never use Mist during boss runs due to people eating away at it's effectiveness. So really our only support skills are 20% avoid(Gets re-casted like all my other buffs before timer runs out), Imprint and SS when I notice the CD is down. Removing Imprint..means we stay attacking longer then what we do currently. No 400ms-900ms(Or W/e it is now) wait to cast Imprint and that time is then spent on attacking. Most of those other support skills aren't very great compared to Imprint, is that agreeable? So really Imprint is one of the bigger party bonuses at an Evan's disposal, to remove such a skill is comparable to a lesser degree of removing ADA from BaMs except BaMs have that shielding skill which also makes them wanted for parties. See my point? Does anybody see my point is a better question I suppose lol

...Maybe I shouldn't talk ever again LOL Should stick to lurking unless I actually think before posting for once. Damn impulses.
I get what you're trying to say man I do. I love the changes to Evans but it should be obvious that other mages need a buff. However, in light of all this Evans SHOULD be number one in DPS(on the mage spectrum). We have the only mage 1v1 skill and it SHOULD be the strongest. Early job Evan's are insane like Joe said and needs a small damage nerf. However, later jobs I think they're perfectly fine=\ I don't really see whats wrong with them being this fast and strong. They could easily just make A/Ms slightly below them and everything would be fine. Hell I'de be fine if in dps with a F/P using Mist Explosion to be number 1 that wouldn't bother me. However, in terms of DPM and just flat attacking. Evans SHOULD be number one. The "support" skills in this game are an absolute joke. I played FLYFF a long time ago and their support class right from the get-go was support. IIRC you got things like haste, attack speed, damage buff etc. I'm not saying take haste away from Thief or even give bishops haste, but at least SOMETHING that makes them -real- support. Not just "HS PLEZ".
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Could anybody please crop the image so that only Orca and the pumpkins below her remain?

I really want to use it for my display picture. x.x
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SwordStaker Wrote:We have the only mage 1v1 skill and it SHOULD be the strongest. Early job Evan's are insane like Joe said and needs a small damage nerf.

I think you're forgetting thunder spear.

By that logic, it should be stronger than chain lightning but for some reason, nexon thinks otherwise.
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Abysseon Wrote:I think you're forgetting thunder spear.

By that logic, it should be stronger than chain lightning but for some reason, nexon thinks otherwise.
Thunder Spear isn't used passed 3rd job though.
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SwordStaker Wrote:Thunder Spear isn't used passed 3rd job though.

Thunder Spear isn't used in 3rd job.
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JoeTang Wrote:Thunder Spear isn't used in 3rd job.

Thunder Spear isn't used.
IllegallySane Wrote:Southperry: Sunshines and Lollipops!
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LMAO Cannon Shooter is such a player. First Mercedes, now Orca. Who's next? Starling?
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Mmm, Final Toss spam ham.

Doesn't seem like Resistance were buffed at all. Well, except for the Mechanic...

Cannon Shooter is a lolicon?
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Hanabira.Kage Wrote:
Could anybody please crop the image so that only Orca and the pumpkins below her remain?

I really want to use it for my display picture. x.x

Would like to do it, but I ruined it instead.

 Spoiler
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Jerry-Boyle Wrote:I'm actually not that sure if a lot of the other classes will receive a boost similar to Evans judging by the updates to Arans/Mechs. I can only think of Buccs, who really need a good boost and ArchMages since Evans are now 2x stronger but the boost to ArchMages shouldn't put them stronger then Evans IMO. I think Warriors might become stronger then Demon's Slayers but I can't see them surpassing Evan, not really a lot of fault with them in my eyes. They have a high DPS in this game compared to other games with warriors. Thieves I have no idea, could go either way on that one. Sairs, I don't see them getting a big boost. Just strong enough to maybe beat a Mech and hopefully stance/more HP and throw away their useless skills(Hypnotize). Cygnus..I won't even talk about them unless they become godly. That's all that's on my mind for now.
Gonna disagree with your comment about Arch Mages since they literally have jack squat to contribute besides DPM. What would be the point in making an Arch Mage if Evans had better buffs and DPM? Don't get me wrong here, I don't think Evans need to be really low, but they do need to be a tad lower than Arch Mages as far as DPM contribution goes for the sake of keeping things balanced. And honestly, I'd prefer balance were achieved by nerfing Evans (among certain other classes), while buffing classes like Buccs; there's no real reason to make this game any more broken than it is.
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SwordStaker Wrote:Thunder Spear isn't used passed 3rd job though.

As JoeTang stated, thunder spear is a skill that's inferior to ice demon in both 1v1 and mobbing.

Illusion is a 1v1 skill in evan's 9th growth with blaze being their new mobbing skill in 10th growth.

Thunder spear should have been designed to outdamage chain lightning 1v1 but instead, you have a
skill that's arguably been wasting space since 4th job was introduced.

I still don't know why they made a lightning spell's casting speed so slow... >.>
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Abysseon Wrote:As JoeTang stated, thunder spear is a skill that's inferior to ice demon in both 1v1 and mobbing.

Illusion is a 1v1 skill in evan's 9th growth with blaze being their new mobbing skill in 10th growth.

Thunder spear should have been designed to outdamage chain lightning 1v1 but instead, you have a skill that's arguably been wasting space since 4th job was introduced.

Even before that, Magic Composition was superior unless it was against something strong to ice or weak to lightning. I hope they make Thunder Spear into some dedicated low-mob count skill. Single target in 3rd job is so worthless. Case in point, Strafe.
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Hanabira.Kage Wrote:
Could anybody please crop the image so that only Orca and the pumpkins below her remain?

I really want to use it for my display picture. x.x

Give me a day or two, I'll see what I can do.
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