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bast963 Wrote:I did my calculations at faster (2) instead of normal (6). It takes 1860 ms to do OS+FB.
dps with OS double swing only (no neutral attack or triple), FA activates twice: 2800%
Keybind Aran is kinda OP.
But... 2900% isn't enough? The hell? What's DS and Mercedes dps, like 6000%? http://www.southperry.net/showthread.php?t=47548
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ShinkuDragon Wrote:also, am i the only one laughing so hard at the elemental weaknesses of the fairy queen? (hint, they aren't weaknesses.) I hadn't noticed that, but I'm glad they did it.
For far too long have Bishops and Paladins been flaunting their terrifically overpowered skills.
Time we put a stop to that!
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Hmmmm, Mech's got a really nice DPS boost! That was needed since they're stationary and slow...
Mechanic old DPS:
===> Total: 4031.16%/s (26% ignore Boss-PDR because of summons)
Mechanic new DPS:
===> Total: 7173.64%/s (15.58% ignore Boss-PDR because of summons)
That's about +77.95% DPS
Also:
- Tank Laser old: 857%/s
- Tank Laser new: 1562%/s +82.3%
- Tank Cannon old: 1450%/s
- Tank Cannon new: 1740%/s +20%
- SG-88 old: 1641%/s
- SG-88 new: 1890%/s +15.2%
- Punch Launcher old: 580%/s
- Punch Launcher new: 688%/s +18.6%
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Exidous Wrote:If you're actually 134, the bosses you're doing shouldn't require a bishop to be healing you. But to extend that thinking to higher level bossing is pretty short sighted. happylight Wrote:Luxeraph Wrote:happylight Wrote:Only 'cause you can pot yourself. If you couldn't pot I'd gladly heal you. So because I have pots and can heal myself you wont heal me? Even when just as of this patch I had to stop attacking to heal myself (although that only works with hurricane) or a second or two of lag could kill me (monsters after level 135 still can easily 2~3HKO me even with 6k hp). Even with hurricane, auto pot allow you to heal up while attacking. Said by a level 200 Bishop.
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Yeah... regarding a person who sounds like they want a bishop to heal them while training.
"Hey, bishop in my party, would you mind taking a break from getting exp for yourself, so I don't have to take a break from getting exp for myself?"
And happylight was saying they don't even have to take a break to pot. It makes the insinuation that much more absurd that bishops should be healing you during training rather than getting exp, that thing we all train for in the first place.
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Exidous Wrote:Yeah... regarding a person who sounds like they want a bishop to heal them while training.
"Hey, bishop in my party, would you mind taking a break from getting exp for yourself, so I don't have to take a break from getting exp for myself?"
And happylight was saying they don't even have to take a break to pot. It makes the insinuation that much more absurd that bishops should be healing you during training rather than getting exp, that thing we all train for in the first place.
>Mfw heal is an attack that does okay damage
IllegallySane Wrote:Southperry: Sunshines and Lollipops!
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i forgot to ask, does WAB have the ability to pot during animation like Hurricane does?
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Exidous Wrote:Yeah... regarding a person who sounds like they want a bishop to heal them while training.
"Hey, bishop in my party, would you mind taking a break from getting exp for yourself, so I don't have to take a break from getting exp for myself?"
And happylight was saying they don't even have to take a break to pot. It makes the insinuation that much more absurd that bishops should be healing you during training rather than getting exp, that thing we all train for in the first place.
no one is talking about trainning, we are talking about bossing and i don't care about bishops healing me, i can heal myself while attacking (yay undispellable aran's drain) but my friends bowman,pirates and somo NL are screw with pot lag.
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Heffalump Wrote:>Mfw heal is an attack that does okay damage

...where do you train that heal actually does damage at level 140+ ?
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Chicocl Wrote:no one is talking about trainning, we are talking about bossing and i don't care about bishops healing me, i can heal myself while attacking (yay undispellable aran's drain) but my friends bowman,pirates and somo NL are screw with pot lag. Besides empress, what boss deals enough damage that you'd be in constant need of heal?
BMs and Thiefs dodge like 50% of the hits anyway, and the hits that DO land hit like 5k at max.
Quote:Mechanic new DPS:[/B][/U]
===> Total: 7173.64%/s (15.58% ignore Boss-PDR because of summons)
That's about +77.95% DPS 
Also:
- Tank Laser old: 857%/s
- Tank Laser new: 1562%/s +82.3%
- Tank Cannon old: 1450%/s
- Tank Cannon new: 1740%/s +20%
- SG-88 old: 1641%/s
- SG-88 new: 1890%/s +15.2%
- Punch Launcher old: 580%/s
- Punch Launcher new: 688%/s +18.6%
7100% per second? So after this revamp, my 14x mech with nothing but a clean level 77 gun would solo zak in 25 min?
What the poop?
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Blades4hire Wrote:Besides empress, what boss deals enough damage that you'd be in constant need of heal?
BMs and Thiefs dodge like 50% of the hits anyway, and the hits that DO land hit like 5k at max.
7100% per second? So after this revamp, my 14x mech with nothing but a clean level 77 gun would solo zak in 25 min?
What the poop? Well, don't forget, the new Siege mode cooldown = 100 shots (should be about 25 secs), after that you have to move again (bot protection, lol), so the actual DPS is a bit lower. This is just pure technical DPS wise.
Oh, and don't forget, you have to get max a lot of 4th job skills (Don't forget the summons) for the full 4th job damage. So a lvl 140 can't do 7100%
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I think bots n tots and rock n shock's extremely high setup time would actually make them detrimental to dps.
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ShinkuDragon Wrote:...where do you train that heal actually does damage at level 140+ ?
>implying that I train
>implying that I can get on this char
>nope
However, last time I could log on (shortly after chaos) it did decent damage while farming zteeth.
That is all.
But it does good damage at jesters, I notice on my I/L.
IllegallySane Wrote:Southperry: Sunshines and Lollipops!
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Blades4hire Wrote:I think bots n tots and rock n shock's extremely high setup time would actually make them detrimental to dps. Well, for Rock n Shock at Zakum & Co, most likely yes, since Siege Mode is now more powerful now. But Bots n Tots is just 1x summon, and that's it, it shouldn't drain that much DPS since it lasts 60 seconds with robot mastery.
But for Papulatus speedruns, Rock 'n Shock is very useful (lasts 90 seconds with robot mastery, and that's at 300% DPS, because 150% DPS is avg which includes the cooldown).
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Devil Wrote:Well, don't forget, the new Siege mode cooldown = 100 shots (should be about 25 secs), after that you have to move again (bot protection, lol), so the actual DPS is a bit lower. This is just pure technical DPS wise.
mech revamp  200 shots instead of 100
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Liteness Wrote:mech revamp 200 shots instead of 100 Don't forget, 100 shots is 600 bullets! :+)
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I've said it before, but Evan's speed makes Mir look like a rag doll, I would very much like that they knocked the speed down a few levels and just upped the power of their moves, I never liked Dragon Sparkling anyway.
That and Phantom Imprint are the only Evan skills that makes it more to their advantage to be speedy.
It's not that I don't think a dragon could move that fast, it's just that while training it looks a bit ridiculous and Mir might as well not even be there considering he's just a blur.
Idk I just feel like speed is such a lazy solution and really doesn't fit the class.
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donovan Wrote:I've said it before, but Evan's speed makes Mir look like a rag doll, I would very much like that they knocked the speed down a few levels and just upped the power of their moves, I never liked Dragon Sparkling anyway.
That and Phantom Imprint are the only Evan skills that makes it more to their advantage to be speedy.
It's not that I don't think a dragon could move that fast, it's just that while training it looks a bit ridiculous and Mir might as well not even be there considering he's just a blur.
Idk I just feel like speed is such a lazy solution and really doesn't fit the class.
They initially tried slow but powerful in their first release of Evan, but he ended up being very weak in the DPS sort of way. Also, increasing power but decreasing speed is bad for Maplestory since you'll hit the damage cap very quickly and won't be able to knockback/kill monsters to train efficiently. Fast and weak hits are definitely the future.
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Fiel Wrote:They initially tried slow but powerful in their first release of Evan, but he ended up being very weak in the DPS sort of way. Also, increasing power but decreasing speed is bad for Maplestory since you'll hit the damage cap very quickly and won't be able to knockback/kill monsters to train efficiently. Fast and weak hits are definitely the future.
That's the main problem. If you are powerful enough, your weakest/fastest hit will kill something FAST, while a slower attack will always take more time, even if the weaker attack had to be used twice or three times, depending on its speed.
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Here's an Aran buff I want to see: a beginner skill unlocked at El Nath from an easy lvl 55 quest. It's a toggle skill that gives you the ability to make all floors slippery and make snowshoes not work as intended. This way, it's like El nath at LHC/zak/ludi/jesters/etc, regardless of if you got normal shoes or 27 atk 18% str VSS. Toggle on/off for those tough times you need precise movement (*coughzakjqcough*).
With the Combat Step buff in the second revamp (unless it was nerfed in the third revamp (being this revamp) but I need confirmation on that), this makes Aran have significantly more mobility.
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