Patch Available - KMST 1.2.406
Takebacker Wrote:All these +% defense is nice and all, but the 9999 cap still exists and is too easily reached.

@above: Lol. Just lol.

Their skill descriptions either don't process the % sign for the defense (Nexon forgot it) or it doesn't actually exist, we'll see with extractions weather it's +pdd or +x I guess. I don't see a % for Wild Hunter's Blind, -50 defense makes no sense since it's percentage based, so 30% of the time, Wild Hunters will reduce defense by 50% what
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hamad138 Wrote:Siege Mode have no COOLDOWN? WHAT THE ********.


MECHANIC HAVE WON 1st PART

Two past hacks are now legit: BaM's multi-auras and unlimited siege mode.

This is looking to be a good revamp.
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http://www.leafre.net/showthread.php?2236-1.2.406

If anyone wants a translation of all this patch.

(could have been posted already lol).
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If Battle Mage's Energize is calculated the same way it is now we're looking at our defense(100%) with an additional 450% on top of that = x550% defenses. Heck, I already reach 9999 physical defense easily and with a low amount of % STR on Paladin.

Anyone thinking defense cap increase? with all these new defense boosts
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PeePeeAyeDeeKay Wrote:If Battle Mage's Energize is calculated the same way it is now we're looking at our defense(100%) with an additional 450% on top of that = x550% defenses. Heck, I already reach 9999 physical defense easily and with a low amount of % STR on Paladin.

Anyone thinking defense cap increase? with all these new defense boosts

YES
I WANT 99999 DEFENSE PALADIN.

TAKE 1s FROM PINK BEAN.
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So since Blaze and Illusion are both the same % I'm going to go out on a limb here and say Blaze is still better for bossing. I guess it depends on the speed of the two but I would think if you have a Ele staff or wand(talking gms only) then blaze would be better with the ignore defense as well.
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Mario Wrote:http://www.leafre.net/showthread.php?2236-1.2.406

If anyone wants a translation of all this patch.

(could have been posted already lol).

No offense, but a lot of those translated things are wrong.
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Adjustments
-Mech Prototype gives speed
-Flame Launcher now hits 8 monsters and can be used up to 12 seconds, with 8 seconds of DoT
-Atomic Hammer hits 8
-Mechanic Mastery's Critical Rate has increased (unknown by how much)
-Rocket Punch hits 6
-Satellite now targets monsters with higher damage.
-Bots N Tots now has an On/Off switch
-Laser blast attacks 8 monsters
-Siege Mode 1 is changed ? ??? How???



Drill Rush 150%-->180%

Gun Mastery gives now 10% DMG

Atomic Hammer 430%-->460%

Sattelite 210% ---> 240%

Rocket Punch 570%--> 640%

Ultimate 1250% ---->1450%

Missle Tank 100% --- > 120%

Laser 360%----> 500%
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hamad138 Wrote:Adjustments
-Mech Prototype gives speed
-Flame Launcher now hits 8 monsters and can be used up to 12 seconds, with 8 seconds of DoT
-Atomic Hammer hits 8
-Mechanic Mastery's Critical Rate has increased (unknown by how much)
-Rocket Punch hits 6
-Satellite now targets monsters with higher damage.
-Bots N Tots now has an On/Off switch
-Laser blast attacks 8 monsters
-Siege Mode 1 is changed ? ??? How???



Drill Rush 150%-->180%

Gun Mastery gives now 10% DMG

Atomic Hammer 430%-->460%

Sattelite 210% ---> 240%

Rocket Punch 570%--> 640%

Ultimate 1250% ---->1450%

Missle Tank 100% --- > 120%

Laser 360%----> 500%

Pretty sure the 10% damage doesn't work like that, could be wrong though.
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Baklava Wrote:No offense, but a lot of those translated things are wrong.

how so?
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Mario Wrote:how so?

Like Aran's first final attack activating at an 80% rate? What.
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Woke up and rushed to see the extraction thread... Frown

OT: Wow at Evans. Any mention regarding skill animation updates?
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Baklava Wrote:Like Aran's first final attack activating at an 80% rate? What.

isnt it 60?
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afa is 70% activation 210% damage and adds 20 atk and 10% accuracy ....
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Baklava Wrote:Like Aran's first final attack activating at an 80% rate? What.

Insoya's skill table suggests this. Probably an error on AFA's version in that case.
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Baklava Wrote:Like Aran's first final attack activating at an 80% rate? What.

I dont see that in the thread bro.

edit:nvm see it. its insoyas extractions. all we did was translate. the translation is correct.
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Based on Insoya tables:
Prototype: Siege Mode (aka Siege 1): Cooldown is gone.
Missile Tank: Siege Mode (aka Siege 2): Cooldown remains.

another thing, Siege Mode from patch notes:

헤비머신건 : 렉현상 수정, On/Off스킬로 전환, 연속 사용 제한 100회에서 200회로 조정
Heavy bots singeon: rekhyeonsang modifications, On / Off switch to skill, with continuous adjustment limit circuit 100 episode 200

Heavy Machine Gun
> On/Off toggle
> Restriction of use 100 (연속 사용 제한 = Restriction of continuous use)
> 200 "installment", lasting. (회에서 = Installment) (회 = Time)
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Baklava Wrote:Totally gearing up for when Paladins get 1000% defense up.

They need to remove the current Defense cap in order for it to be even remotely useful lol.
Shield Mastery alone made me hit 9999 DEF.
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Dark Link Wrote:They need to remove the current Defense cap in order for it to be even remotely useful lol.
Shield Mastery alone made me hit 9999 DEF.

Then paladins get 1000% damage reduction. Big Grin
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>WHs get AFA.

Oh come on. :c /bias
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