Posting Freak
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If Battle Mage's Energize is calculated the same way it is now we're looking at our defense(100%) with an additional 450% on top of that = x550% defenses. Heck, I already reach 9999 physical defense easily and with a low amount of % STR on Paladin.
Anyone thinking defense cap increase? with all these new defense boosts
Posting Freak
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So since Blaze and Illusion are both the same % I'm going to go out on a limb here and say Blaze is still better for bossing. I guess it depends on the speed of the two but I would think if you have a Ele staff or wand(talking gms only) then blaze would be better with the ignore defense as well.
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Adjustments
-Mech Prototype gives speed
-Flame Launcher now hits 8 monsters and can be used up to 12 seconds, with 8 seconds of DoT
-Atomic Hammer hits 8
-Mechanic Mastery's Critical Rate has increased (unknown by how much)
-Rocket Punch hits 6
-Satellite now targets monsters with higher damage.
-Bots N Tots now has an On/Off switch
-Laser blast attacks 8 monsters
-Siege Mode 1 is changed ? ??? How???
Drill Rush 150%-->180%
Gun Mastery gives now 10% DMG
Atomic Hammer 430%-->460%
Sattelite 210% ---> 240%
Rocket Punch 570%--> 640%
Ultimate 1250% ---->1450%
Missle Tank 100% --- > 120%
Laser 360%----> 500%
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afa is 70% activation 210% damage and adds 20 atk and 10% accuracy ....
Posting Freak
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Based on Insoya tables:
Prototype: Siege Mode (aka Siege 1): Cooldown is gone.
Missile Tank: Siege Mode (aka Siege 2): Cooldown remains.
another thing, Siege Mode from patch notes:
헤비머신건 : 렉현상 수정, On/Off스킬로 전환, 연속 사용 제한 100회에서 200회로 조정
Heavy bots singeon: rekhyeonsang modifications, On / Off switch to skill, with continuous adjustment limit circuit 100 episode 200
Heavy Machine Gun
> On/Off toggle
> Restriction of use 100 (연속 사용 제한 = Restriction of continuous use)
> 200 "installment", lasting. (회에서 = Installment) (회 = Time)
Posting Freak
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>WHs get AFA.
Oh come on. :c /bias