Patch Available - KMST 1.2.406
#81
JoeTang Wrote:Wild Hunter:
  • While riding the Jaguar, item pickup range is increased
  • Attack Skills have been improved
  • New variety of Jaguar is available from completing the Alliance Quest line
  • Triple Shot: Attack speed increased
  • Jaguar Riding: Critical Damage increase effect added
  • Double Jump: Jump distance improved
  • Ricochet, Jaguar Rawr, Swipe: Hits up to 8 monsters
  • Jaguar-oshi: Max level 10
  • Physical Training: New skill
  • Blind: Max level 10, defense reduction effect added
  • Exploding Arrows: Stun effect added
  • Stink Bomb Shot: Max level 10, removed monster defense increasing effect
  • Sonic Roar: Moved to 3rd job
  • Advanced Final Attack: New skill

Also, f'uck Nexon America for all their pomegranatety names for Wild Hunters I can't even remember.

/FTFY -- I think Stunned
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#82
You're so good to us, Joe.

Unexpected changes, at least for me. Was expecting minor tweaks but it looks like they're going all out.
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#83
EXTRACTIONS! EXTRACTIONS NOW!

Patiance?

Got none
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#84
Detailed mechanic changes please =)
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#85
Evans look rather OP now. I don't think they needed another speed boost. Plus, it looks odd having such a large dragon move that quickly. Rolleyes
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#86
Bribery Wrote:Evans look rather OP now. I don't think they needed another speed boost. Plus, it looks odd having such a large dragon move that quickly. Rolleyes

I think it was needed to keep up with the other mages.
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#87
I'm glad to see that they've made all of the Auras useful in the only way they possibly could.

I do find it odd that they'd swap Advanced Dark Aura with Advanced Blue Aura though.
ADB is nice, but it's definitely going to end up late in the builds.
It also makes me kinda sad because, in my mind, this decreases the chances of Paladins getting it.
Then again, everyone and their mother is getting Advanced Final Attack, so why not randomly throw ADB at Paladins?

Speaking of warriors, I -love- that Battlemage's got their Stance moved to 3rd Job. Good sign!

As for Evans, I hardly pay attention to mine enough to know all the nuances, but yay! for attacking ridiculously fast!

Bribery Wrote:Plus, it looks odd having such a large dragon move that quickly. Rolleyes
Watch more anime, and you'll no longer find it odd that large objects move so fast.
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#88
Durex Wrote:I think it was needed to keep up with the other mages.
Who are all going to get revamped up again. Lets hope Nexon know what they're doing here. :r
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#89
Mechanic:
  • Attack Skills have been improved
  • Metal Armor - Prototype: Movement speed effect added
  • Flame Launcher: Hits up to 8 monsters, max usage time increased from 8 seconds to 12 seconds.
  • Atomic Hammer: Hits up to 8 monsters
  • Mechanic Mastery: Critical Hit Rate Increase effect added.
  • Rocket Punch: Hits up to 6 monsters
  • Satellite: Applies a wide area of damage when attacking monsters
  • Heavy Machinegun: Removed the fixed position effect. Changed to an On/Off skill, max attack count changed from 100 to 200
  • Laser Blast: Hits up to 8 monsters

Aran:
  • Swing skills ranges have been increased
  • Combo duration has been increased
  • Attacking Skills have been improved
  • Combo Smash: Hits up to 8 monsters
  • Polearm Mastery: Polearm Attack Speed Increase effect added
  • Combo Drain: Max HP Recovered increased to 20%, master level 10
  • Snow Charge: Freezing effect added, master level 10
  • Final Attack: New skill
  • Cleaving Attack: Boss Damage effect added, master level 10
  • Blessing Maha: New skill
  • High Mastery, Freeze Standing: Master level 20
  • High Defense: Max HP Increase effect added, master level 20
  • Combo Barrier: Defense increase effect added
  • Advanced Final Attack: New Skill

Evan:
  • Dragon riding skill added. Gliding is available while riding (*presumably similar to Demon Slayer)
  • Attack Skill Speeds have been improved
  • Dragon Soul: Movement Speed, Attack Speed effects increased
  • Fire Circle: Hits up to 6 monsters
  • Lightning Bolt, Ice Breath, Dragon Breath: Hits up to 8 monsters
  • Magic Guard: Damage reduction effect improved
  • Spell Mastery: Critical Hit Rate Increase effect added
  • Magic Flare: Area of effect added, hits up to 8 monsters
  • Magic Shield: Defense, HP(?) increase effects added (Passive)
  • Critical Magic: Critical Damage Increase effect added
  • Dragon Thrust: Hits up to 8 monsters, Knockback Rate increased
  • Magic Amplification: Damage Increase improved
  • Magic Resistance: Magic Defense Increase effect added
  • Dragon Fury: MP Requirements changed
  • Eathquake: Hits up to 10 monsters
  • Recovery Aura: HP Recovery Effect added
  • Illusion: Stun Effect added
  • Flame Wheel: Damage over time added, hits up to 10 monsters
  • Blaze: Hits up to 8 monsters, Stun Rate improved


Flame Wheel and Blaze seem overpowered just by looking at the fact they hit 10 and 8 respectively, if they got their attack speeds improved. I sure hope Illusion is strong enough to be their dedicated 1v1. Was hoping there would be actual new skills for Evan, and they'd do something about Dragon Sparking but this new attack speed is a good change for that anyways I guess. Honestly, I was hoping Illusion would be a keydown skill, except at around ~300ms. Stun though? Really? lol.
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#90
Looking at Insoya, Illusion hits 380% x 4 with 20% ignore Def while Blaze hits 420% x 3 with 35% ignore def.
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#91
JoeTang Wrote:[*]Heavy Machinegun: Removed the fixed position effect. Changed to an On/Off skill, max attack count changed from 100 to 200

Wait... so it means you can be in perma siege mode? Do want!
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#92
I require range and delay comparisons to decide if all these changes are ridiculous or not, but i highly enjoy what i see here. They're doing a good job of making me want these classes. Especially evans/BaMs.
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#93
Instead of going the balance route, they are just OPing everything, and the power creep ensues.
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#94
donovan Wrote:Instead of going the balance route, they are just OPing everything, and the power creep ensues.

It's not OPing everything. It is putting every class to mercedes/DS level. If all the classes are OP, then it's not called OP anymore...
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#95
donovan Wrote:Instead of going the balance route, they are just OPing everything, and the power creep ensues.

"If it's broken, break it until it's fixed" - Brawl minus motto
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#96
Raph589 Wrote:It's not OPing everything. It is putting every class to mercedes/DS level.

Yea I was going to say boosting everything to their level, but I wasn't sure if any of the classes were quite there yet. Though I guess if everything is OP, nothing is OP. The only issue is Monster/Bosses aren't changing so the game gets easier by the second.
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#97
donovan Wrote:Yea I was going to say boosting everything to their level, but I wasn't sure if any of the classes were quite there yet. Though I guess if everything is OP, nothing is OP. The only issue is Monster/Bosses aren't changing so the game gets easier by the second.

Let's make the game harder. That'll get people interested in this grindfest.
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#98
Raph589 Wrote:It's not OPing everything. It is putting every class to mercedes/DS level. If all the classes are OP, then it's not called OP anymore...

I'm still not seeing evans/arans at that level yet.

But buffing Illusion to 1520% (40% stronger than big bang) and Blaze to 1260% with the speed increase???

Looking forward to the explorer mage changes, lol.
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#99
Ellin Forest expansion looks good, but I expected it to be bigger, if they ever released it.


Guess not. :|

Also, I preferred the old big maps.. B> those back Frown
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Okay, I will summarize the skill upgrades for new skills and for the 4th job skills for Battle Mages. Note that all Blow type moves have gained a significant range increase. All three auras may now be active at the same time.

Finisher -- at 4th Job now deals 840% and ignores 35% of a monsters defense.
High Wisdom -- A passive 40 INT boost.
Dark Chain -- 410% Hits 8 enemies and delivers a 6 second stun.
Advanced Dark Aura -- 3rd job, Max level 10 and 20% Damage boost, 100% per second to nearby enemies.
Dark Shock -- 1040%, Hits 8 enemies, 5 second cooldown.
Conversion -- Time extended from 120 seconds to 180 seconds.
Blue Aura -- 3rd Job, Max level 20, +250 Max HP, 30% Damage distributed, 20% absorbed, additional 40% defense (I am not sure as the translation is difficult to understand for this)
Stance -- 3rd Job, Max level 10, 90% stance for 300 seconds.
Energizer -- 4th Job, Max level 30, Max HP +30%, Max MP +30%, Physical and Magical Defense +450%
Advanced Blue Aura -- 4th Job, Max level 30, 5% of damage absorbed is distributed, 90% Spiked Defense (I don't know what this means), 30% status resist to you, 30% status resist to anyone in the aura's area (I don't know if these stack)
Finishing Blow -- 4th Job, Max level 30, Hits 6 times, Damage from 145% -> 180% on 8 enemies.
Twister Spin -- 4th Job, Max level 30, Max damage from 1000% -> 600%, 40 second cooldown, 20 second duration. (Significant increase in the speed of the attacks)
Dark Genesis -- 4th Job, Max level 30, Max damage from 1800% -> 2000%, 30 second cooldown, +60% to Dark Shock.
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