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They're just going to make some minor tweaks to all the classes before Pirates and Thieves. Minor things like a name change to a skill, maybe increase damage on a skill by 10% at all levels, or an animation change.
Yup, they just want to mess with us Thieves and Pirates.
Posting Freak
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nRxUs Wrote:Not to be sound like a desperate little girl but... It has been one week since this was announced, there are less than 11 days in the Month and no KMST patch yet.
At this point it seems like the period between testing server and live server it's going to be no more than week.
It seems like they are fairly confident with their content to not even give it 10 of testing.
Then again I don't keep up with the regular test to live server time delays.
KMST applications recently closed so now I'm expecting it to start tonight.
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Abysseon Wrote:KMST applications just recently closed so now I'm expecting it to start tonight.
Well there goes any plan of me sleeping tonight.
IllegallySane Wrote:Southperry: Sunshines and Lollipops!
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Loose Wrote:They're just going to make some minor tweaks to all the classes before Pirates and Thieves. Minor things like a name change to a skill, maybe increase damage on a skill by 10% at all levels, or an animation change.
Yup, they just want to mess with us Thieves and Pirates.
I doubt minor tweaks if they're not even touching D.Slayer and Car girl. inb4 massive buffs to try and get everyone to their levels.
GET ON MAH LEVEL!
Posting Freak
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Heffalump Wrote:Well there goes any plan of me sleeping tonight.
Sleep, you won't miss much. D:
Dark Link Wrote:I doubt minor tweaks if they're not even touching D.Slayer and Car girl. inb4 massive buffs to try and get everyone to their levels.
GET ON MAH LEVEL!
I can't see evans/arans soloing zakum in less than a minute after this update... =/
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Abysseon Wrote:Sleep, you won't miss much. D:
I can't see evans/arans soloing zakum in less than a minute after this update... =/
With the correct boost I think Arans could make it.
Evans are still long away from being able to.
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Abysseon Wrote:Sleep, you won't miss much. D: >implying that I would get to sleep before 3 AM anyhow
>nope
IllegallySane Wrote:Southperry: Sunshines and Lollipops!
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Luxeraph Wrote:Well the archer Jump! patch only took them 6 days of testing. But how many days did it take from the first KMST JUMP! Patch to its implementation in the live server?
Abysseon Wrote:KMST applications recently closed so now I'm expecting it to start tonight. Orly?! I shall eat my words then! 
It's just been so long since the last "major" patch I have major patch cravings. I have no life, I know.
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Eliseo Wrote:With the correct boost I think Arans could make it.
Evans are still long away from being able to.
Arans attack too slowly. They would have to make them do three or four hits per slash or something, which would be great. I hope they make Combo a resource like Demon Force so you don't have to spend all of it to cast something that costs 30. Alternatively, they could just do nothing and leave them sucking plantain. Either way is feasible.
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JoeTang Wrote:Arans attack too slowly. They would have to make them do three or four hits per slash or something, which would be great. I hope they make Combo a resource like Demon Force so you don't have to spend all of it to cast something that costs 30. Alternatively, they could just do nothing and leave them sucking plantain. Either way is feasible.
I agree. Arans at the moment are not that far from becoming great yet again. Evans, however.... We still need a BIG boost to "catch up".
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nRxUs Wrote:But how many days did it take from the first KMST JUMP! Patch to its implementation in the live server?
14 days for the Warrior and 6 days for the Magician and Archer.
I'm expecting a patch today and the patch for the public server next week.
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Spadow Wrote:14 days for the Warrior and 6 days for the Magician and Archer.
I'm expecting a patch today and the patch for the public server next week.
That sounds mighty grand.
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I think what Evan needs is for the last advancement to not be at 160.
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I'm hoping they add a stunned/frozen status on bosses - even if it does nothing, that way I/Ls will get their "combat advantage" boost.
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Kabanaw Wrote:I'm hoping they add a stunned/frozen status on bosses - even if it does nothing, that way I/Ls will get their "combat advantage" boost. Why not? Stun=slow and frozen=mute or just give it DoT on bosses.
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Kabanaw Wrote:I'm hoping they add a stunned/frozen status on bosses - even if it does nothing, that way I/Ls will get their "combat advantage" boost.
"combat advantage" boost?
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Kabanaw Wrote:I'm hoping they add a stunned/frozen status on bosses - even if it does nothing, that way I/Ls will get their "combat advantage" boost. You mean Storm Magic..? We can use DoT to activate that.
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Mages should still be able to mute bosses. Kinda like crash/dark hands, except mobile bosses still move.
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Kalemora Wrote:You mean Storm Magic..? We can use DoT to activate that.
Guess they can increase the +% damage.
The instant-kill effect however is completely useless...
I can already 1 hit kill mobs at 30% or less hp around my level and it doesn't work at lhc or monster park. =/
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Since we are on the Mage talk, one thing I really want for my I/L is for either slow or ice attacks to slow down mob's attacks.
If it's by Ice Attacks for it to also work on Bosses, it won't freeze the boss just slow it and it's attacks down.
Hell, why not just make slow a boost to all Ice-related Attacks?
I know F/P's have slow too, but... -insert good reason that I can't come up with here-
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