[KMS] Class revamp, AGAIN!
Corazon Wrote:My emphasis was more on the "2h onry herpaderp" statement. With the addition of Shield Attack scrolls and Potentials, Paladins everywhere are now actually WIELDING shields because *gasp* this way they don't exactly sacrifice their precious WATK, which I know you pro basterds love to death (not specifically referring to anyone here, but just sayin).

Even during the 2h phase, I still didn't only spam one button :f6:
At least during my Dual / Grim phase
Fire -> CB -> Repeat til stun -> Fire -> Slash Blast / Power Strike to victory.
Granted by today's standards, it's pretty much a 1-2 button rotation spam lol.

White Wrote:Not true at all. Only luk based classes can get max avoids with any ease. I'm no where near 9999 avoids.

6886 wep avoid.
6191 mag avoid.

Your point is null and void SIR!

Still doesn't make my point any less void in that said classes will still have "Miss Godmode" lol Sad
I guess you could go 100 avoid = 1% avoid.
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Dark Link Wrote:Even during the 2h phase, I still didn't only spam one button :f6:
At least during my Dual / Grim phase
Fire -> CB -> Repeat til stun -> Fire -> Slash Blast / Power Strike to victory.
Granted by today's standards, it's pretty much a 1-2 button rotation spam lol.



Still doesn't make my point any less void in that said classes will still have "Miss Godmode" lol Sad
I guess you could go 100 avoid = 1% avoid.

...lolnoplz, make it something more balanced, say 200~400=1%, at your rate a thief wouldn't even need shifter ._.
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Well, hopefully thieves gets some new skills and new animations for current skills. We need something to spice up our class. :<
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ShinkuDragon Wrote:...lolnoplz, make it something more balanced, say 200~400=1%, at your rate a thief wouldn't even need shifter ._.

They wanted Pre-BB formula, I gave them Pre-BB formula Tongue
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Dark Link Wrote:They wanted Pre-BB formula, I gave them Pre-BB formula Tongue

That formula isn't that great though lol =/
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Locked Wrote:That formula isn't that great though lol =/

I was practically never hit at all when my NL had 999 avoid before BB. 9999 Avoid now aint even as good. If that is good or bad, I can't say.
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CarrionCrow Wrote:I was practically never hit at all when my NL had 999 avoid before BB. 9999 Avoid now aint even as good. If that is good or bad, I can't say.

I meant his formula.
100 avoid = 1% avoid screws over a lot of classes.

I don't even have 9999 avoid on my Shadower...
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Remove the hp increase from shadow resistance on NLs.
Reduce their hp to that of a mage.
Make the avoid 10=1% for NLs, 100=1% for other thieves, current formula for anyone else.

Either that, or double the avoid rates on the current formula while fixing that goddamn miss glitch. Seriously, as is, if you get piled by 7 mobs, and you have 99% avoid, you'll get hit for miss like 10 times per second if they all hit from a distance. 99% doesn't mean pomegranate with this glitch.
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bast963 Wrote:Remove the hp increase from shadow resistance on NLs.
Reduce their hp to that of a mage.
Make the avoid 10=1% for NLs, 100=1% for other thieves, current formula for anyone else.

Either that, or double the avoid rates on the current formula while fixing that goddamn miss glitch. Seriously, as is, if you get piled by 7 mobs, and you have 99% avoid, you'll get hit for miss like 10 times per second if they all hit from a distance. 99% doesn't mean pomegranate with this glitch.

The HP of a mage with no protection other than avoid? That's a pretty bad idea.
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Venomous Wrote:The HP of a mage with no protection other than avoid? That's a pretty bad idea.

Exactly. We're not meant to be Mage's with Magic Guard. Even if you wanted that idea, we don't have Magic Guard anyway. So in essence, we'd be as useless as Beginner's at anything because avoid is useless when we can't withstand one fatal blow.
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donovan Wrote:They aren't doing giant updates on a monthly basis just to nerf classes, for the most part it will be buffs, I can see Mercedes and DS being nerfed but honestly nothing else.

All past revamps that have focused on a class or a class group particularly have always been buffs and modifying playstyle, there has yet to be an update that focused purely on nerfing a singular class or class group, because it wouldn't draw massive crowds, sure they might be some random nerfs, but none of these class specific updates will focus on nerfing the advertised class, guarantee.

that isnt true... mechs were purely nerfed in chaos. the only compensation we got was more healing on healbot, which actually doesnt do much since it only heals 50% of your BASE hp, my mech usually has 3x base. hardly a buff at all. everything else that was changed was nerfed.

BnT (duration), laser (damage), tank mode (damage / mp cost), accelbot (def ignore), RnS (ew), hammer (range), jump (mana), perfect armor (%guard), mech: prototype (def), and of course drill rush (delay & damage, not countered by mobs hit normalization)
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modular Wrote:that isnt true... mechs were purely nerfed in chaos. the only compensation we got was more healing on healbot, which actually doesnt do much since it only heals 50% of your BASE hp, my mech usually has 3x base. hardly a buff at all. everything else that was changed was nerfed.

BnT (duration), laser (damage), tank mode (damage / mp cost), accelbot (def ignore), RnS (ew), hammer (range), jump (mana), perfect armor (%guard), mech: prototype (def), and of course drill rush (delay & damage, not countered by mobs hit normalization)


Correct me if I'm wrong but wasnt Sattelite damage buffed in chaos?
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modular Wrote:that isnt true... mechs were purely nerfed in chaos. the only compensation we got was more healing on healbot, which actually doesnt do much since it only heals 50% of your BASE hp, my mech usually has 3x base. hardly a buff at all. everything else that was changed was nerfed.

BnT (duration), laser (damage), tank mode (damage / mp cost), accelbot (def ignore), RnS (ew), hammer (range), jump (mana), perfect armor (%guard), mech: prototype (def), and of course drill rush (delay & damage, not countered by mobs hit normalization)

Chaos wasn't advertised as the Mechanic Nerf Update though. It was advertised the Heroes (+DB) Revamp, Profession System introduction and PvP. Yes Mechs got nerfs, but that wasn't the focus of Chaos.
I am deliberately not counting the whole "Mech is OP Nexon Video" for obvious reasons.
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modular Wrote:that isnt true... mechs were purely nerfed in chaos. the only compensation we got was more healing on healbot, which actually doesnt do much since it only heals 50% of your BASE hp, my mech usually has 3x base. hardly a buff at all. everything else that was changed was nerfed.

BnT (duration), laser (damage), tank mode (damage / mp cost), accelbot (def ignore), RnS (ew), hammer (range), jump (mana), perfect armor (%guard), mech: prototype (def), and of course drill rush (delay & damage, not countered by mobs hit normalization)

nRxUs Wrote:Chaos wasn't advertised as the Mechanic Nerf Update though. It was advertised the Heroes (+DB) Revamp, Profession System introduction and PvP. Yes Mechs got nerfs, but that wasn't the focus of Chaos.
I am deliberately not counting the whole "Mech is OP Nexon Video" for obvious reasons.

Yea, basically what he said. Chaos wasn't advertised for Mechanics, which is exactly what I said, point stands.
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Venomous Wrote:Correct me if I'm wrong but wasnt Sattelite damage buffed in chaos?

oh i missed satellite, yes it got about a 30% overall dps increase. i thought it was untouched for some reason.
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Archers just got updated with quite a lot. What else could they update? Or will they just nerf us back down?

The only thing I could see happening for archers is an increase in hurricane dmg by increasing the % att and adding ignore pdr to it. Maybe adding an ultimate? Also adding a buff that we can distribute to others besides SE, maybe like a crit dmg buff?
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Kyle Heart Wrote:Archers just got updated with quite a lot. What else could they update? Or will they just nerf us back down?

The only thing I could see happening for archers is an increase in hurricane dmg by increasing the % att and adding ignore pdr to it. Maybe adding an ultimate? Also adding a buff that we can distribute to others besides SE, maybe like a crit dmg buff?
It seems Marksmen need a buff and I would love that our birds attack range was as big as our range, is annoying having to move into the mob attack range so we can get the DPS boost from the birds attacks.
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Yeah, the bird range needs to definitely be buffed. It's annoying to see my sister's Phoenix not do anything, because she's only a few steps from attack range.
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Luxeraph Wrote:It seems Marksmen need a buff and I would love that our birds attack range was as big as our range, is annoying having to move into the mob attack range so we can get the DPS boost from the birds attacks.

This please. A slight increase in hurricane would be nice since mercedes is so op.
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CrazyForDex Wrote:This please. A slight increase in hurricane would be nice since mercedes is so op.

I'd rather them just lower Mercedes' Ring of Ishtar to 90% or 100% damage per hit, rather than buffing Hurricane even more. Or better yet, have Ring of Ishtar replaced with a different skill that actually goes along with the Mercedes mobile playstyle! Biggrin
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