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Just a theory here.
Let's think of this:
1. Why didn't Nexon release Pirate/Thief Jump along with the other revamps? I mean, why did they choose to leave out specifically thieves/pirates?
2. There's only 2 heroes left to release, Thief and Pirate ones.
3. Big Updates are in December or Summer
4. There isn't anything big enough in Thief/Pirate revamp itself, so there must be some other content for December.
5. Why are they revamping other classes first, when thieves and pirates would kill to be finally revamped?
6. Nexon said they would finish legends 2011 or something along those lines, didn't they? Well, we have only got Mercedes so far.
7. In the picture here, there's new concept art, however the new chars don't really look like new heros to me.
I'm not sure, it just seems weird why they delayed the revamp to the season where the big updates have usually been unveiled. Then again, it would be somewhat ironic to balance thieves and pirates and then release legends for these classes to break the balance at the same that.
What do you think?
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I haven't really been keeping up. What is the cannoneer classified as?
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Blake Wrote:I haven't really been keeping up. What is the cannoneer classified as? 3rd branch of Pirate adventurers
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Satellite Wrote:Adventurer
Ah, okay. I've been keeping up somewhat, but the Cannoneer I had zero interest in. I don't get on enough to keep up anymore anyway.
But perhaps they will release a couple more legends. I suppose you never know. I'd be highly amused if they left pirates and thieves untouched and only added new ones.
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Just wondering, what's the caption on the female thief on the right of the row that has the Archer and Empress Cygnus?
That could be our hero, or it could be our thief revamp part 1.
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Raul Wrote:Just wondering, what's the caption on the female thief on the right of the row that has the Archer and Empress Cygnus?
That could be our hero, or it could be our thief revamp part 1.
From this thread:
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Gonna get Pirate Legend along with either the Resistance Thief, Cygnus Gaiden class and by default a UE Gaiden class, Bowman Gaiden class, a release of the Black Magician classes (Evil versions of the legends.), and then during summer we'll finally get Thief Legend.
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Satellite Wrote:From this thread:
snip
Ah.
I think they'd give us a little more warning or hints than just that.
They seem to hint more at new classes than this.
Yes, they said they'd release the legends by the end of the year, but they lie a lot.
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I agree, why would they release something that only effects a certain part of the population(no matter how many pirates and thrives there are) during a prime slot like December? The legends would add something for more people to enjoy. However I think that they will release the legends in january(to give time for the revamped pirates and thieves to shine) or late december( to futile the promise that he legends would be done in 2011).
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The new concept art is to give the image of an "overhauled" class in which everything is changed, including the art.
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it wouldn't be good to release the legends along with the revamps because people would rush over the legends and ignore the reg pirate/thieves, which wouldn't benefit nexon at all
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Satellite Wrote:From this thread:
http://img43.imageshack.us/img43/2419/31...131413.jpg
Raul Wrote:Ah.
I think they'd give us a little more warning or hints than just that.
They seem to hint more at new classes than this.
Yes, they said they'd release the legends by the end of the year, but they lie a lot. It actually says "The core Alliance force that will be the decisive factor of the battle!", Alliance being the one that got quests added in a couple patches ago, with all the classes joined together for.
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Teppi Wrote:it wouldn't be good to release the legends along with the revamps because people would rush over the legends and ignore the reg pirate/thieves, which wouldn't benefit nexon at all Big Bang, we had revamps plus new classes, did everyone ditch their older chars to jump onto resistance? I know I didn't (well just got a BaM and a Mech to level 50 and haven't played as much with them since then.).
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They are keeping thief and pirate for the end because they're getting a total overhaul. They'll litterally lose all their skills for new ones.
That theory sucks.
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Raph589 Wrote:They are keeping thief and pirate for the end because they're getting a total overhaul.
Which is why I don't understand why people are throwing fits.
It's easier to adjust the other classes because, I guess mostly, their skills will stay the same, save for slight/major nerfs/boosts, or whatever Nexon decides to do. They can whip these out faster than it'll take them to completely re-do, whatever that may mean to them, the thief and pirate classes.
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and here is a question...
If THief and Pirates gets revamped... Cygnus counterparts will get earlier???
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Dark Zero Wrote:and here is a question...
If THief and Pirates gets revamped... Cygnus counterparts will get earlier???
Oh shi-
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Dark Zero Wrote:and here is a question...
If THief and Pirates gets revamped... Cygnus counterparts will get earlier???
A "revamp" can mean literally anything: graphical things (animations / icons), tweaking the various stats of each skill, adding/removing skills, or introducing a new system that concerns the class.
So the "Cygnus & UA Revamp" could just mean they're redoing the way that you get / share UA skills, or how Blessing of the Empress works. Who knows, maybe the blessing might give you +HP and the UA skills are now Link Skills that can be shared with any adventurer on the same account as the CK. If you link the generic "UA skill" to a pirate, they'd get sharkwave (or whatever they could change it to). Link it to a mage and you get Flame Gear. Since these skills aren't part of the normal adventurer's arsenal, there'd be no conflict there. Just because the pirates would change later, doesn't mean they can't go back and change the TB with it! (They've made Ellin Forest a party play zone in one part of Jump, just to remove it later, etc.) Or they could leave the TB just the way it is, and therefore it would have the (now) 'unique' gameplay of charging energy and transforming.
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ElderTree Wrote:A "revamp" can mean literally anything: graphical things (animations / icons), tweaking the various stats of each skill, adding/removing skills, or introducing a new system that concerns the class.
So the "Cygnus & UA Revamp" could just mean they're redoing the way that you get / share UA skills, or how Blessing of the Empress works. Who knows, maybe the blessing might give you +HP and the UA skills are now Link Skills that can be shared with any adventurer on the same account as the CK. If you link the generic "UA skill" to a pirate, they'd get sharkwave (or whatever they could change it to). Link it to a mage and you get Flame Gear. Since these skills aren't part of the normal adventurer's arsenal, there'd be no conflict there. Just because the pirates would change later, doesn't mean they can't go back and change the TB with it! (They've made Ellin Forest a party play zone in one part of Jump, just to remove it later, etc.) Or they could leave the TB just the way it is, and therefore it would have the (now) 'unique' gameplay of charging energy and transforming.
I am thinking.. and what about if Cygnus will get not to 200 and the skill now is shareable???
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Luxeraph Wrote:Big Bang, we had revamps plus new classes, did everyone ditch their older chars to jump onto resistance? I know I didn't (well just got a BaM and a Mech to level 50 and haven't played as much with them since then.). well big bang got broken into 3 parts of 3 months, first part revamp, 2nd =1st 2 resistance, last = mech. ur talking about 1 patch.....
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