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Simply, what do you want changed about your class, or all the classes, or maybe something not at all related to characters. Personally I would like elements to be more present it some jobs, mainly both archers, and maybe a total revamp of elements so that dark, poison, and holy are actually important all elements are actually important. Also a total quest revamp would be nice. What about you?
P.S. Nexon is totally reminding me of Oprah right now: "You get a revamp and you get a revamp! EVERYBODY GETS A REVAMP!!!! *Cough*Excepttheivesandpirates*Cough*
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Tell me what i'm missing here, how are theives and pirates NOT getting a revamp? Isnt theirs in december?
On topic: It would be cool if they buff warrior's movement abilities. I hate being pretty much the only class that has to run around all the time. (Other than Buccaneers)
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increase all timers on everything to minimum 5 minutes (buffs, summons... everything)
make mech's rocket jump faster, especially in tank mode
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I'm hoping for Toggle magic guard, Mirror Image version of a Shadow Partner ( meaning no summoning rocks, and have it look like your character), I'd really like it if they'd change Aran's attacks to work like BaM's main moves ><
Other than that, a graphical update to all of the old looking skills xP (BoT, Flash Jump, etc etc)
EDIT: Oh, and since they said they'd change thieves and pirates so much that "the only thing left the same is their names" it would be nice if Brawler's moveset was really different =o like a giant fist animation instead of the wimpy little effects that usually happens~ =o
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Rage a stackable party skill or +10% wpn atk?
Paladin get mayb something like a Protect skill, where its casted on a party member and all dmg is sent to PK.
DrK HB can effect pots too? so + 60% effectiveness of pots: Honster recharge 96%, mana elixirs heal 500mp , etc
all - Back atk on monsters (+25%), this can add some strategy to boos like PB, Cygnus instructors, Pap but not Cygnus, zak or Ht.
NL - Whambulance, caste and a mystery effect comes into play - random cooldown.
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modular Wrote:increase all timers on everything to minimum 5 minutes (buffs, summons... everything)
make mech's rocket jump faster, especially in tank mode MS has been really the only game I've played with such bad buff times. I'm not saying I want them to all be permanent party auras like some games, but I would really like 10-15 minute buffs...it's not like you could really exploit that, what are people going to do, invite a bishop, kick them for 15 minutes, then constantly kick the new member to reinvite them? The only buffs that need short timers are buffs with cooldowns that are longer than the buff time. Everything else should last much longer.
heronz Wrote:all - Back atk on monsters (+25%), this can add some strategy to boos like PB, Cygnus instructors, Pap but not Cygnus, zak or Ht. LT has this, and I kind of liked it.
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only thief have mobility mass
archers speed and mobilty comepletely gone
Pros and Cons for every Class <---- This so much man , nowdays all classes seems perfect for every Situation -_-
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modular Wrote:increase all timers on everything to minimum 5 minutes (buffs, summons... everything)
Just change it to WoW standards and make all buffs 30-60min long!
hamad138 Wrote:only thief have mobility mass
archers speed and mobilty comepletely gone
Pros and Cons for every Class <---- This so much man , nowdays all classes seems perfect for every Situation -_-
brb deleting Mage Teleport
/facepalm
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Make max level buffs toggleable (no timer)
Make Warriors able to attack on mounts (exchanging stance for speed, possibly giving them some new skills only usable on mounts)
Just make Buccs into Goku, why not.
Every single skill animation for shadowers to be updated
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Dark Link Wrote:Just change it to WoW standards and make all buffs 30-60min long!
brb deleting Mage Teleport
/facepalm
LETS just give everyone flash jump and we'll all be happy. HEY I HAVE EVEN BETTER IDEA!
Why dont we all make one ultimate class with all the skills, and scrap the class system.warroirs should be able to fly with 500%speed
3xfacepalm in yours and nexon face
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PvP revamp: Make it so people don't die in 2 hits, balance classes a bit more, make it a bit easier to earn BP, reduce lag.
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For NL's:
Add in a self speed cap of 160% like Bowman.
Remove summon rock requirement from SP.
Add the Physical Training (30 dex & luk) skill in 2nd job.
Remove Shadow Mesos.
Remove Ninja Ambush.
Add in a 4th job mob similar to Arrow Rain.
Increase range of Dark Flare (to full map screen like Ult's) when you reflect monster damage, change Dark Flare to reflect whenever you miss the monster normally and/or with Shadow Shifter. Possibly add more things, like the ability to repel status effects back at the enemy or give a self-Stance effect to Hermit's/CB's if you're within Dark Flare's summon range.
... and other stuff.
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How about closing the game down and f`ucking fix the infrastructure then adding more stress it can't flippin handle.
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Actual class balance. . . ?
Posting Freak
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KhainiWest Wrote:How about closing the game down and f`ucking fix the infrastructure then adding more stress it can't flippin handle.
kMS is pretty stable. I have no idea what you're complaining about.
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I would like my demolition to be faster, like Illusion.
Dragon Strike useable in the air, make the character do a flip if it is used in air.
Snatch range increase, and moved to third job.
Stun mastery removed and replaced with a normal critical skill.
Super transform in third job, regular transform in 2nd job, a whole new transformation in 4th job. Make it to where every transform is important and you're not just spamming the end-level transformation from third job.
More transformation skills in 4th job that are exclusive to that transformation.
Remove counter attack and replace it with an overdrive skill that makes your transformation turn second-level(new looks depending on which transformation) at the cost of a fully charged energy, make it DRASTICALLY increase the transformations power.
Make transformation %damage instead of weapon attack(of course nerf the % down from 40)
Make energy charge work per hit and not per mob.
Ah man, I can only wish, that would be overkill.
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cronnoponno Wrote:I would like my demolition to be faster, like Illusion.
Dragon Strike useable in the air, make the character do a flip if it is used in air.
Snatch range increase, and moved to third job.
Stun mastery removed and replaced with a normal critical skill.
Super transform in third job, regular transform in 2nd job, a whole new transformation in 4th job. Make it to where every transform is important and you're not just spamming the end-level transformation from third job.
More transformation skills in 4th job that are exclusive to that transformation.
Remove counter attack and replace it with an overdrive skill that makes your transformation turn second-level(new looks depending on which transformation) at the cost of a fully charged energy, make it DRASTICALLY increase the transformations power.
Make transformation %damage instead of weapon attack(of course nerf the % down from 40)
Make energy charge work per hit and not per mob.
Ah man, I can only wish, that would be overkill.
>implying that those skills are still going to exist
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Locked Wrote:kMS is pretty stable. I have no idea what you're complaining about.
That's great for KMS, but obviously my comment is towards the specific GMS version that will inevitibly get this patch.
Notice the obviously
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They said they're changing everything about the classes except the names, so I kinda hope they make Sairs use Knuckles, Buccs use a new saber weapon, NLs use mops, and Shadowers use Claws.
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Viaje Wrote:They said they're changing everything about the classes except the names, so I kinda hope they make Sairs use a new saber weapon, Buccs be ACTUAL BUCCANEERS AND BE SNEAKY as well as having rifles, NLs get wings and punch people like Warhammer 40,000, and Shadowers use pancakes.
Fix'd
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