[KMS] Class revamp, AGAIN!
Abysseon Wrote:That's just a false dpm comparison made by dual blades wanting another revamp. -.O



I remember reading that they outdamage corsairs on bosses with 60%+ def.

We need a slow class in maplestory.

they dont outdamage corsairs
Reply
KhainiWest Wrote:I wonder if any of you realize you're closet masochist's.

I've been one since 7th grade when I met my best friend, who is also a closet masochist.
It's been all downhill ever since that year Tongue
Reply
Abysseon Wrote:I remember reading that they outdamage corsairs on bosses with 60%+ def.

We need a slow class in maplestory.

I don't really understand why people think they're slow. Spammable backstep + lowest cast time platform jumping skill means their actual movement isn't slow at all. Barrage is relatively fast for an attack skill. Maybe not compared to other ranged attacks (TT, BSC, siege mode, hurricane and all variants) but they should have the power to more than compensate since a lot of those classes have worse passives than cannoneers do. A lot of them just have skills that add around 50ish attack, but cannoneers have that and overburn. Bazooka is the only skill that's actually slow for a main mobbing skill, but cannon spike (second best mob attack, best attack if you hit damage cap with bazooka...which is way more than possible) is about average cast time for a mob skill. What other kind of measurement is there? Time it takes to kill a pansy ass boss like pap? >_>
Reply
kimicatdemon Wrote:My question is what is KMS's sudden obsession with the female pirate/Valerie? :f6:

Because it is a pretty pretty female, duh.
Reply
hamad138 Wrote:they dont outdamage corsairs
Cannons are fine let it go. If anything cannoneers are perfect, slow with high damaging hits. That's perfect. If anything the hierchy or pirates should go like this:

Corsairs: many fast hitting but low damaging skills but with so much speed the damage is made up for.(im not talking like 1ku per cannon shot but you get the point)

Buccaneers: Should be the middle of damage. Realativly high but not like cannons. They should have super mobility and be fastmoving but not as fast as corsairs. Should be about warriors speed in ALL attacks, not slower. And in transform even faster. Demolition should be like, hithithithithothithit half a second pause then again. Like dual blades phantom blow. Not hit hit hit hit hit 5 secound pause.

Cannons are perfect as is
Reply
KhainiWest Wrote:I wonder if any of you realize you're closet masochist's. There's nothing left that's good about maplestory and it seems like people cling onto hope it'll suddenly become at the very least tolerable again.

Oh, trust me, I've given NEXON an ultimatum about my being hacked status, and I have no anticipation of them doing anything about it. After the 1 month limit I've given them, I'm closing my accounts... assuming that even works through their systems. I haven't played in a while anyway, and I'm perfectly ready to let go playing myself; but that doesn't mean I can't make suggestions so that others can have more fun.

On the contrary, I'm just not ready yet to give up SP.

EDIT: Also note that I don't even have an adventurer thief over level 35. So it wouldn't affect me even if I continued to play.
Reply
Loose Wrote:Thoughts on order of updates:

[Image: morevemap.png]

Lol, Loose. It's so true.
Reply
I'm okay with thief and pirate being revamped on December, I mean really, they're getting revamped, WHAT MORE CAN YOU WANT, LEAVE BRITNEY ALONE!


Before anyone says I just play a non thief/pirate class, I do use buccaneer. Oh wait, I don't play KMS anymore though so I'm talking about GMS.
Reply
Raul Wrote:Who said anything about halving it?
And hell, take full power on your mounts if you want.
OR TAKE A DAMN BUFF IF YOU MUST.
Actually, having pallies on war horses and DrK's on dragons would be really cool.

They're saving a mounted warrior class for the Warrior Gaiden class, silly.
Reply
Evan should be able to attack and teleport while mounting his dragon, or at the very least some of his skills should come from him and not Mir. My only pet peeve with the class is that, lets face it, the dragon does ALL OF THE WORK, all Evan does is flash his wand around to look pretty while Mir is doing everything, make Evan do flame circle and a few other attack skills/buffs/debuffs so it really feels like a team thing.
Reply
cronnoponno Wrote:My only pet peeve with the class is that, lets face it, the dragon does ALL OF THE WORK, all Evan does is flash his wand around to look pretty while Mir is doing everything

That is the entire point of the Evan class.
Reply
MetaSeraphim Wrote:That is the entire point of the Evan class.

Yeah but you'd think being spiritually linked to a dragon does more than make him a glorified battery for Mir, some of his powers should transfer to Evan and at the very least he should be the one buffing Mir.
Reply
MetaSeraphim Wrote:They're saving a mounted warrior class for the Warrior Gaiden class, silly.

You really think there's going to be a Gaiden for Maple?
LF> Spieglemann takeover before that. Because really:
Heffalump Wrote:ALL HAIL SPIEGLEMANN, LORD OF THE UNIVERSE. ALL HAIL SPIEGLEMANN, GREATEST OF THE GREAT. ALL HAIL SPIEGLEMANN. ALL HAIL SPIEGLEMANN.
Reply
SwordStaker Wrote:Buccaneers: Should be the middle of damage. Realativly high but not like cannons. They should have super mobility and be fastmoving but not as fast as corsairs. Should be about warriors speed in ALL attacks, not slower. And in transform even faster. Demolition should be like, hithithithithothithit half a second pause then again. Like dual blades phantom blow. Not hit hit hit hit hit 5 secound pause.

XDDDDDDDDDDDDDDD

SwordStaker Wrote:Cannons are perfect as is

Not after the revamp, they won't. ;-;
Reply
SwordStaker Wrote:Cannons are fine let it go. If anything cannoneers are perfect, slow with high damaging hits. That's perfect. If anything the hierchy or pirates should go like this:

Corsairs: many fast hitting but low damaging skills but with so much speed the damage is made up for.(im not talking like 1ku per cannon shot but you get the point)

Buccaneers: Should be the middle of damage. Realativly high but not like cannons. They should have super mobility and be fastmoving but not as fast as corsairs. Should be about warriors speed in ALL attacks, not slower. And in transform even faster. Demolition should be like, hithithithithothithit half a second pause then again. Like dual blades phantom blow. Not hit hit hit hit hit 5 secound pause.

Cannons are perfect as is
This is what I think, where are the comments of people saying that they aren't OP but actually pretty balanced? Oh right everyone threw that out the window and started to call them underpowered compared with Mercedes and CS, when we all know everyone right now is way below those in terms of everything.
Reply
donovan Wrote:All this talk of mounted warriors is stupid/not gonna happen, I agree Rush should be moved to second, given some significant boosts though.
usually when ppl say "knight" (white knight, dragon/dark knight) it is associated with a mounted warrior
the best way is:
hero: keep on walking, but a little boost in speed
palladin: fighting on reg horse
dragon knight: fighting on dragon
dark knight: dragon turns dark
Reply
bast963 Wrote:Actually, my NW's Shadow Partner still copies the 3 hits of TT in exact. The crits are crits and non-crits are non-crits. If I remember correctly, SP/MI do 50%/70% of whatever you did, so their damage cap is 499k/699k.

Unless potential pineappleed up these skills in some way. If it gets fixed, it's for a good reason, because it's not supposed to work that way.

Part of it has nothing to do with potential, and has to do with bonus damage from other skills. For example, a Shadower's Boomerang Step adds +25% more damage (x1.25) to Savage Blow, Steal, and Assaulter. The problem is that the damage boost is applied twice: once for your character's original hits, and again to the shadow partner's damage. So if you'd normally hit 10k on a Steal, having B-Step maxed would put you up to 12.5k. The shadow partner would do half of the 12.5k, or 6.25k, and then get ANOTHER bonus +25% damage to bring it to 7,813. In effect, even though the SP skill says it does "half" your character's damage, it's really doing an additional 62.5% (50% * 1.25). Nightlords have a similar skill called Expert Star Handling. While this is some good bonus damage, it isn't exactly OMGwtp broken.

Dual blades on the other hand have Mirror Image that starts at 70% of the character's damage, then is buffed by +40% damage from Final Cut. I'm no expert on DBs (only reached level 88 myself), but I think they might also get double-boosted by the +% damage from Advanced Dark Sight (+10%) and the Owl Spirit (+30%). There's screenshots out there showing DBs with higher hits from the MI than the original attack.

NWs have no such damage-boosting buffs/passives, so you won't get the same effect from them.

Since Nexon "fixed" these "glitches" in the damage formulas calculated on the server, they won't show up in extractions.
Reply
ElderTree Wrote:Since Nexon "fixed" these "glitches" in the damage formulas calculated on the server, they won't show up in extractions.

That's exactly what I meant, SP/MI should've copied the total damage and end it there. That's how it was like back in v0.55.

Though, this explains how blade fury did 999k crits with FC in those zak solos: MI was glitched. Rolleyes
Reply
Locked Wrote:jMS has shared Cash Shop inventory with all classes.
kMS has permanent NX. They even give you a 20-30%(?) refund on it if you get sick of it. Where's this lost money coming from?

Edit:
It has come to my attention that Dual Bladers think they're getting revamped. They're not.
JMS and KMS are not GMS. By God, did I really have to write that?
Do I now have to go into the differences between the NX uses of the versions?

As for lost money, I thought it was common knowledge that the split Cash Shop came from disappointing profits at the release of the Pirate classes.
Not sure what the refund system in KMS has to do with the split Cash Shop.

KhainiWest Wrote:I wonder if any of you realize you're closet masochist's. There's nothing left that's good about maplestory and it seems like people cling onto hope it'll suddenly become at the very least tolerable again.
You know what's weird?
The way your subjective opinion isn't absolute law.

Takebacker Wrote:I don't really understand why people think they're slow. Spammable backstep + lowest cast time platform jumping skill means their actual movement isn't slow at all. Barrage is relatively fast for an attack skill. Maybe not compared to other ranged attacks (TT, BSC, siege mode, hurricane and all variants) but they should have the power to more than compensate since a lot of those classes have worse passives than cannoneers do. A lot of them just have skills that add around 50ish attack, but cannoneers have that and overburn. Bazooka is the only skill that's actually slow for a main mobbing skill, but cannon spike (second best mob attack, best attack if you hit damage cap with bazooka...which is way more than possible) is about average cast time for a mob skill. What other kind of measurement is there? Time it takes to kill a pansy ass boss like pap? >_>
Are you taking their slower weapon speed into account?
I say this with the disclaimer that I don't know crap about Cannoneers other than that their weapons are Slower.

MetaSeraphim Wrote:They're saving a mounted warrior class for the Warrior Gaiden class, silly.
But then they would have six Warriors! THAT'D BE UNFAIR TO THE OTHER CLASSES!

So they'd have to add more of every other class and...
OMG, I SEE WHAT YOU'RE DOING YOU EVIL FIEND!
Reply
cronnoponno Wrote:Yeah but you'd think being spiritually linked to a dragon does more than make him a glorified battery for Mir, some of his powers should transfer to Evan and at the very least he should be the one buffing Mir.

So Evans can't teleport and don't have teleport mastery(after legend)?
Admittedly tely and tely mastery isnt much but its something.
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)