Posting Freak
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Err, didn't the Legends get buffed already...? Pretty sure Arans and Evans are "balanced" in KMS right now and not game breaking, unlike their archer companion...
Why do they even ask who they should revamp next? It's not like the Thieves and Pirates of every Maple version up to Chaos are complaining everyday.
Posting Freak
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Lolwhat...I hit that button once I tell you!
Posting Freak
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Battle Mages don't need buffed... There are too many of them (in JMS, at least) crawling around. If you saw my guild on JMS alone, you'd think they're the only class in the game because of how many people play it... (I mean, one could argue that that's irrelevant, but whatever. I don't think popular classes really need more popularity.)
I would vote Adventurers. Why? Not for Thief and Pirate revamps, but for reworkings of the classes. Most of the classes are fine in DPS as they are, but most of them can use a lot of fine-tuning to pick up the pace to look more glamorous in the eyes of people thinking about playing those classes. Right now, they see a Hero, walking at 100% speed, rushing, killing things with mostly only a single skill, then walking for 5 minutes to get to their next monster. Then they see a Mercedes, going at 165% speed, flipping around everywhere, showing off a large array of skills, and being a generally high-paced, stronger class overall. They'd of course choose Mercedes because it looks far more fun to play.
Also, I think Warriors and Vipers need an HP boost. I mean... Why should a BOW CLASS have about the same HP as us? Besides we (maybe not Vipers, but warriors) should have more HP, I think, because we're supposed to be tanks, right? Of course, MapleStory kind of kills the word "tank" in almost every way, but I think with all of the crap us warriors get (no avoid - hit by EVERY THING... All status effects, all damage dealt, etc.), we should be able to out-live a Shadoer. I mean, that's what we're supposed to do as warriors, right? But I don't see that happening when we have 15k HP and receiving 8k damage when we have almost no defense (excluding Paladins here...), no blocking skills and no avoidability skills... Yet Shadowers have Shadow Shifter, high avoidability AND Meso Guard, so they're taking less than half the damage we're taking while also remaining unharmed more than half of the time.
Posting Freak
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ChronosXIII Wrote:Err, didn't the Legends get buffed already...? Pretty sure Arans and Evans are "balanced" in KMS right now and not game breaking, unlike their archer companion...
Why do they even ask who they should revamp next? It's not like the Thieves and Pirates of every Maple version up to Chaos are complaining everyday.
Nope. My Evan is not the top mage yet. 'Till he is, I will expect more and more improvements. A 10seconds or and 300% MP aura is welcomed as the only update.
@Dark Link: I do believe that legends should be on top of their brothers. After all, they are the LEGENDS that defeated the Black Mage.
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Eliseo Wrote:Nope. My Evan is not the top mage yet. 'Till he is, I will expect more and more improvements. A 10seconds or and 300% MP aura is welcomed as the only update.
>>Implying Legends are supposed to be the top.
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Partially biased, but I say Legends. Well, half of them at least. Aran/Evan should be as strong as DS/Mercedes :<
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Flonne Wrote:Partially biased, but I say Legends. Well, half of them at least. Aran/Evan should be as strong as DS/Mercedes :<
Only if they follow the thing that shows adventurer/reisitance as balanced, KoC as easy and legends as hard, give them more power but make them a pain in the ass to train/get skills/kill anything, the only legend that has come close to this is aran, but after chaos not so sure (before although just being a noob it was exciting that I have to move my ass while always hitting something or I would lose my combo and the attack it gave me that was needed to kinda make the class as strong as the rest, now it seems it takes more time for the combo to go away plus we got the insta 100 combo skill).
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Eliseo Wrote:Nope. My Evan is not the top mage yet. 'Till he is, I will expect more and more improvements. A 10seconds or and 300% MP aura is welcomed as the only update. You can have top mage damage if you give up your party and non-damage self buffs. Plot aside, in pure class utility terms, you don't want to make AMs feel obsolete again.
Otherwise they'll whine and whine till your weapons are -25% to your damage just like mine was.
Quote:I do believe that legends should be on top of their brothers. After all, they are the LEGENDS that defeated the Black Mage.
Cryogenic freezing takes a lot out of you.
and reincarnation barely counts if you ask me...
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Screw this. Adventurer Buff. But not just Thieves and Pirates, please.
No, I want you guys to friggin do something with that outdated piece of crap Maple Island. I mean, seriously; when the time comes and the Black Mage shows himself, everyone knows it'll be FangBlade and the Explorers leading the charge against him. But yet of all the classes, Explorers are the only ones not having a tie-in to the Black Wings arc.
I get that they're supposed to be freelancers, but c'mon - Evan is STILL related to the Black Wings arc, even if Francis and Baroq aren't there to shove their stuff in his face.
If you're gonna introduce the arc, do it as SOON as players log in for the first time. Ditch Mai, Lucas, and all those other cruddy Maple Island NPCs, because lord knows anyone'll get the references nowadays (nor does anyone actually care).
As for Thieves and Pirates, I can't figure out what Pirates could use, but Thieves need a better excuse than spam one skill 24/7. They need to really be THIEVES, for cryin out loud. Oh, and did I mention Dark Lord's outdated sprite? Please give him that new one you made for him during the Dual Blade patch - lord knows he needs it.
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Exidous Wrote:You can have top mage damage if you give up your party and non-damage self buffs. Plot aside, in pure class utility terms, you don't want to make AMs feel obsolete again.
Otherwise they'll whine and whine till your weapons are -25% to your damage just like mine was.
Cryogenic freezing takes a lot out of you.
and reincarnation barely counts if you ask me...
Arch Mages are find as they are IMO. Perhaps remove one or two skills for something better, but still the difference between Evan and an Arch Mage Fire Poison with Infinity is too big.
Small things, like giving us a % damage boost, or more useful party skills, or ignore def to ALL our skills, could actually prove to be useful. Our class could have their skills greatly improved and still we wouldn't be as broken as most of the other classes in game.
And yeah, being frozen really harms you and all, but in the end you get your legendary power.
And something I learn from 90% of the mangas I've read, is that the next generation is surely to surpass the older one. Evan is the successor of a legend, with his power, thus in my opinion making him the next big thing in the block.
I do agree with Luxeraph, making them the hardest to play till the final levels is something that could work greatly with Legends. Evan is already hard leveling in the lower levels compared to the boost we get till our 10th growth.
And finally, NO to adding adventures to the Black Mage storyline. At least not by force like Evan, who need sp from the quest.
Thats something adventurers have in their favor, and I'm sure most of the maple population and me (perhaps I'm exaggerating on this) wouldn't like having the "story" of MapleStory thrown at us.
EDIT: I forgot to add, everything I just typed here half asleep as of 4:00 am is MY opinion, based on my game experiences. I'm not stating any facts. Just in case one of the "fighters" sees my post.
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But you know full well then, that the Black Mage is just another loot whore for those idiot hackers/glitchers/etc to abuse and exploit, correct?
In that case, if Adventurers aren't going to participate, I want them banned from the fight.
Sorry, but unless you can tie them in somehow, they do not belong in a fight they have no purpose being in.
I'm not about to see the Black Mage become another Zakum/Horntail/Pap/Scar/Targa/insert-random-loot-job-boss-here just because you pros deem that you need a new pendant/ring/pet/etc to stretch your power wank even further.
NOTE: When I say "you pros" I mean those idiots that HT glitch, that overcharge Zakum Helms when they shouldn't even be on sale in the first place. In my personal opinion, you don't put any effort to denting Zakum, you don't have the right to wear his helmet. This is why Zakum's minimum should be raised. Heavily. I don't want any more ZHelm buyers in my Maple. Either live with your Goetic helm or ask Nexon to give us an Astaroth Helm.
The Black Mage is the first attempt to put the "Story" in MapleStory. I understand you guys don't want your widdle Maple to grow up, but accept it: times are changing, and I'm sure you're not gonna like em.
People don't like endless grindfests; I'm sure I don't.
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Realistic Job teaming.
As in, Warriors have pomegranate ton of HP. In any way. And some DEF. skills. Also party. Additional: CHARGE: Using your shield infront of you to dash into enemys, collecting them up and finish with a blow. Basicly DB's Tornado Spin, but moar shet involved. 2H sword is ofc used as shield. A spear/polearm used sidewards.
Archers have friggn charge system. And make Arrows re-collectable. Also, make 'em have rather mid-low HP.
Mage. Friggn. Behind the Warriors. As healers, spelling past warriors as mid-ranged. Quite like that right now I belive.
Thiefes. I'd say remove the skill wich requires Dark sight. Also this class got rather a Ninja-branch than the one of an Assassin. The Crimson Thief Boss AoE with giant stars should be also an idea.
Pirates. Moar HP for brawlers, but rather areotical attacks. As in be a friggn tornado and beat pomegranate up. Gunslinges also should have some type of small AoE, as in Crow's and Starling's AoE.
Just some Ideas for "Adventurer's Blessing", wich can be added with "Black Mage's Cruse" wich nerfs OP classes, like Heroes and Resistance.
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L> Pirate/Thief Changes
TrueBlitz Wrote:In all honestly, I think Cygnus classes should get a level cap increase, considering it's easy to get to level 120 with no funding whatsoever, and new skills. I always think that while adventurers get the skill changes, the Cygnus counterparts get the small cut from it instead of getting new skills to make them more original than adventurers.
Keep the 120 cap for CKs...
Arrol Wrote:I wonder if BaMs would get a nice single target skill.
Why would BaMs get a 1v1 target skill when the attacking mage class (archmages) have mob skills?
Evans should be the only one with a single target skill due to being a legend class and they're still
behind in dpm.
Eliseo Wrote:I'm against Battle Mages Buff. As of now, my Evan barely is the second mage in theory DPM/DPS, so unless they made Evan extremely OP (As Aran is next to the other Warriors and Mercedes to Archers), the resistance should be kept as they are.
I actually agree on making evans stronger than archmages/arans stronger than the adventure warriors.
Problem is that they already buffed them in chaos, again in legends, and they're still not up to par.
So its unlikely for them to get it right in the next revamp.
As far as updates are concerned I'm already content with the jump/ascension changes for archmages.
It was the first time that people actually wanted to invite me for lhc parties.
They just need to buff their mobbing abilities in 4th job (remove big bang or adjust the existing ultimates), a few new skill animations (looks at magic guard >.>), and revamp their summons.
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I wish KMS would; nerf Demon Slayers and Mercedes to the standard of post-Jump Warriors/Thieves/Magicians. Buff everything else up to the same level. After that - Don't. Touch. ANYTHING. With the exception of minor balance tweaks.
And if not that, then just buff everything else up to the standard of Demon Slayers and Mercedes and watch the game powercreep itself to death. At this point monsters and bosses at most levels are going to need to be a lot stronger - I don't want to be OHKOing every regular monster up until level 100.
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I would love to see my Battle Mage changed. Please get rid of Dark Genesis and give me a single target attack (are there any other jobs that have no single target skills?). Party Shield being more like smokescreen would be nice too. Meaning either make it last longer at level 1, or have each point be worth 3 seconds extra of invincibility. Fix Advanced Yellow Aura so that the passive dodge chance works. Make summon reaper activate on a hit, instead of on a kill, but reduce the chance to 5%.
Abysseon Wrote:Why would BaMs get a 1v1 target skill when the attacking mage class (archmages) have mob skills? Because we don't have a single one?
Posting Freak
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RahlsSoldier Wrote:(are there any other jobs that have no single target skills?)
Demon Slayers.
Posting Freak
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Don't change any classes. They just going to overbalance anyway. And then bring out more OP classes. And then "rebalance" (overbalance) the older classes to compete with that. Ad infinitum.
Just leave the content alone for a bit, and fix the infrastructure.
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ShiKage Wrote:Demon Slayers.
And those suck, right?
Posting Freak
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Neither do FPs, IL do, but Thunder Spear and Cold Beam are severely outclassed by Chain Lightning.
Things I'd like to see Adventurer buff obviously, I don't have any Pirates or Thieves, but they deserve the buff first, I'd be irate if my class had no foreseeable update for at least 4 months.
From most wanted to least wanted.
-Graphics update for Adventurer skills
-Pirate Theif Changes
-Magician/Warrior/Bowman Changes
-Nerf Mercedes to Aran and Evan's level
-Nerf Demon Slayer to Mechanic's level, boost BaM and WH to Demon Slayer and Mechanics level.
-Raise KoC level cap to 160, new skills.
-Tie adventurers into the Black Mage story more
Of course my wanted Magician changes
-Get rid of useless Magic Bolt
-Magic Guard Passive
-Get rid of Big Bang
-Make Blizzard give a passive boost to Ice Strike
-Glacial Chain, some moar fitting please
-Teleport to first
-Booster to second
-Seal removed
-2 new second Job skills
-New 4th Job skill to replace BB.
-Ice oriented Elemental Reset, instead of fire for animation.
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