Tespia is now OPEN!
Locked Wrote:Hey look. Exactly what I said!
2149*.6 = 1289
1289 * 1.5 = 1934

How about that?!?

Except that the .6 part is assumption and is only true in this case because the party is 2 people of equal level. The 1.5, you are right about. The ratio, you are dead wrong. I wrote a calculator yesterday that proves the ratio. I'll post a link to it when my cpanel account gets unlocked on my spare website.

60:40 is Chaos. 20:80 is Ascension (Tespia version).

Here is a temporary link for it -
Party Exp Calculator

Here is the Exp distribution using my testing scenario if the ratio is 20:80. These numbers match my results in Tespia.
 Spoiler

Here is the Exp distribution using my testing scenario if the ratio is 60:40 as you claim. These numbers do not match, but they do match what you would see in Chaos.
 Spoiler

EDIT: I have been looking through old threads on Jump and everyone wants to call the Jump ratio 60/40. Nobody ever proves the numbers, though. Unless 60/40 refer to different source numbers, it simply cannot be correct.
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As for Today 28 of September, Tespis is still open lol!!
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EXP when partied = Monster EXP * (0.4 * Player level / Total party level + 0.6 * Damage dealt / Monster HP) * Party bonus

EXP when partied pre-Jump = Monster EXP * (0.2 * Player level / Total party level + 0.8 * Damage dealt / Monster HP) * Party bonus
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Dark Zero Wrote:As for Today 28 of September, Tespis is still open lol!!
...anyone wanna ht or something?
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Locked Wrote:EXP when partied = Monster EXP * (0.4 * Player level / Total party level + 0.6 * Damage dealt / Monster HP) * Party bonus
THIS IS 60:40. THIS IS WHAT WE HAVE NOW!!!!

EXP when partied pre-Jump = Monster EXP * (0.2 * Player level / Total party level + 0.8 * Damage dealt / Monster HP) * Party bonus
THIS IS 80:20. This is what we had BEFORE Big Bang.

Jump is going to give us the following (20:80 as proven by my test numbers):
EXP when partied = Monster EXP * (0.8 * Player level / Total party level + 0.2 * Damage dealt / Monster HP) * Party bonus


Here are the screenshots I took this morning in GMS at Bearwolves. They prove that the current Exp ratio is 60:40:
 Spoiler
Here is what 60:40 calculation produces (ignore the party bonus since I forgot to turn that on. The White number is the only thing that matters anyway):
[Image: Chaos6040.jpg]

If I am right, and Ascension gives us 20:80, then I expect this distribution to change to look as follows:
[Image: Ascension2080.jpg]

I will add the screenshots in the morning.
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[Image: maple0016h.jpg]
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I think Nexon seems to care about shutting its login port for the regular users anymore.... f3
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maplefreak26 Wrote:I think Nexon seems to care about shutting its login port for the regular users anymore.... f3
i just logged back in
the login server was never taken down

if you have the client shortcut set up with that gamelaunching thingum you can get in right now
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Thorr I don't think you know how to read so allow me to summarize my last posts.

Locked Wrote:What?
Ratio is 60:40.
HS now works differently (holy sh`it). Instead of capping at 1.1x your base it now gives you the actual 150% exp.

Locked Wrote:Hey look. Exactly what I said!
2149*.6 = 1289
1289 * 1.5 = 1934

How about that?!?

Where in the hell did I say the ratio was 80:20? I think you need to learn how to read.
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Wow... I'm starting to not believe myself anymore.
Before Big Bang, we had what was called 60:40 at the time, namely 20% Damage-based, 80% Level-based.
After Big Bang, we had what was called 80:20 at the time, namely 60% Damage-based, 40% Level-based, which "killed" leeching.
Now, we're going back to what you suggest to be exactly what we'd had before: 60:40 or 20% damage-based and 80% party split. We cool?

The two damned things were swapped around because people at the time cared more about how much EXP the leecher got, not how the EXP was technically distributed.
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Locked Wrote:Thorr I don't think you know how to read so allow me to summarize my last posts

Where in the hell did I say the ratio was 80:20? I think you need to learn how to read.

I didn't say that. I am disproving your assertion the ratio is 60:40. I have the screen shots to prove it. The ratio for Chaos is 60:40. The ratio for Ascension is 20:80. That's all there is to it.
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Thorr Wrote:I didn't say that. I am disproving your assertion the ratio is 60:40. I have the screen shots to prove it. The ratio for Chaos is 60:40. The ratio for Ascension is 20:80. That's all there is to it.

The problem that you, for some really bizarre reason until now, still don't get is that in Locked's sense, let me quote it for your convenience:

Locked Wrote:Hey look. Exactly what I said!
2149*.6 = 1289
1289 * 1.5 = 1934

How about that?!?

The 0.6 refers to the portion of EXP that a killer gets, as opposed to the remaining 40% that a leecher gets. If you can read and understand the example, stop for 10 seconds and do so.
20% distributed via damage dealt: 100% goes to killer, 0% goes to leecher
80% distributed via level: 50% goes to killer, 50% goes to leecher of the same level
Total: Killer:60% - Leecher:40%

Another example that's hopefully easier to follow:
Total EXP from mob: 10000
Killer's EXP: (20% + 50%*80%)*10000*1.5 = 0.6*10000*1.5 = 6000*1.5 = 9000.
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Kalovale Wrote:The problem that you, for some really bizarre reason until now, still don't get is that in Locked's sense, let me quote it for your convenience:



The 0.6 refers to the portion of EXP that a killer gets, as opposed to the remaining 40% that a leecher gets. If you can read and understand the example, stop for 10 seconds and do so.
20% distributed via damage dealt: 100% goes to killer, 0% goes to leecher
80% distributed via level: 50% goes to killer, 50% goes to leecher of the same level
Total: Killer:60% - Leecher:40%

Another example that's hopefully easier to follow:
Total EXP from mob: 10000
Killer's EXP: (20% + 50%*80%)*10000*1.5 = 0.6*10000*1.5 = 6000*1.5 = 9000.

That is rue, but only for a party of 2 people. That's why it's not the correct formula. If you change it for a party of 3 people, the killer gets only 54% (if all levels are equal). If you refer to the ratio as being Damage VS Party, then you will always have a correct calculation.

This has always been a forum full of great mathematicians. Why is it that it would be common to use such an inferior and incomplete reference?
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Thorr Wrote:That is rue, but only for a party of 2 people. That's why it's not the correct formula. If you change it for a party of 3 people, the killer gets only 54% (if all levels are equal). If you refer to the ratio as being Damage VS Party, then you will always have a correct calculation.

This has always been a forum full of great mathematicians. Why is it that it would be common to use such an inferior and incomplete reference?

Because it did not originate from this forum, as you may have well guessed. The primary hint for you to have arrived at that conclusion with would be the fact that it had been in use for over 3 years before Southperry was even created.
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Kalovale Wrote:Because it did not originate from this forum, as you may have well guessed. The primary hint for you to have arrived at that conclusion with would be the fact that it had been in use for over 3 years before Southperry was even created.

That just makes SP members look even worse, or at best extremely lazy.

Regardless, my calculator is accurate and uses the correct formula. That is what I needed to be sure of.
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Thorr Wrote:That just makes SP members look even worse.

It's not like anyone of us doesn't know what it essentially is, which, in my very humble opinion, is what matters. Naming is just a convention, who really cares? Just "The exp distribution system that we had before Big Bang" is sufficient for most, but I digress.
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Ahem. Can anyone explain how you're opening the Tespia client without the site allowing you to do so? GameLauncher.exe opens GMS to me.
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Combattente Wrote:Ahem. Can anyone explain how you're opening the Tespia client without the site allowing you to do so? GameLauncher.exe opens GMS to me.

Add GameLaunching to the end of the shortcut.
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Combattente Wrote:Ahem. Can anyone explain how you're opening the Tespia client without the site allowing you to do so? GameLauncher.exe opens GMS to me.

Create a shortcut to C:\Porn Folder\MapleStory.exe, right click to get to the shortcut's properties and append GameLaunching after C:\Porn Folder\MapleStory.exe, with a whitespace in-between.
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Kalovale Wrote:Create a shortcut to C:\Nexon\Porn Folder\MapleStory.exe, right click to get to the shortcut's properties and append GameLaunching after C:\Nexon\Porn Folder\MapleStory.exe, with a whitespace in-between.

Fixed.
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