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Right 2 Live
This is some tuff pomegranate!
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Feet should switch when you land on a different platform. Get what I'm saying? You jumped with the left foot up, first thing the character should do when landing is put the right foot up.
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Ok, Rob, something like this?

http://dl.dropbox.com/u/2976969/right2Live/r2l012.swf

And, ¬Rob, if that changes it'll be addressed when I add the equips guns. Thanks for the comments, guys!
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If you fall down one of the holes, it seems like there's a little passageway down there. Can't get out, however. Weird.
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Because the character isn't destroyed at the moment. At least now, it sends you to the beginning and decrements health.

http://dl.dropbox.com/u/2976969/right2Live/r2l013.swf

Made blocks smaller, added health and... something else, I don't remember. I'm thinking of adding some checkpoints, in case you fall and it sucks having to start way in the beginning. Of course, it's not even 20% done, though.
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Cool stuff, check points would definitely be nice.
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I think it needs more goggles. Or hats. Other than that, looking pretty good.
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There's a weapon! Pick it up with E!

http://dl.dropbox.com/u/2976969/right2Live/r2l014.swf

Too bad it jitters/shakes/stutters/quakes and it has no ammo and is not really positioned right, but it's a weapon, nonetheless.
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How does one enter the doors (if you can)?
Pause doesn't work
IllegallySane Wrote:Southperry: Sunshines and Lollipops!
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Extremely awkward hand positioning with the shotgun there xD.
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Heffalump Wrote:How does one enter the doors (if you can)?
Pause doesn't work
Can't enter doors, pause isn't implemented yet.

Corn Wrote:Extremely awkward hand positioning with the shotgun there xD.
Yeah, I'm just focusing on having the weapon work right before adjusting and adding animations and shooting, etc.
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Wow, the level was huge, it's scripted to generate as you move or is it generated before hand?
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It's done beforehand. I use a tool called Ogmo Editor to make it.
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Wow! Huge level is huge!

Aside from the gun being shakey, I like it! I wonder if holding down W should allow you to bounce or not... or double tapping D or A would allow you to run. *thinks too far ahead*
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Gun's fixed! Now I just have to adjust to make it more realistic and adjust the hands.

I think I can make the character "bounce" easily, but the double tap to run might be harder to do.
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If double tap is too hard, then just a key assigned to running would help.

The only reason I mention running at all is because the most recent map is HUGE! But running would also let you have large gaps between platforms and other tricky obstacles.
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Sorta big update here. It's starting to actually look good.

http://dl.dropbox.com/u/2976969/right2Live/r2l015xx.swf

Removed the Restart button.
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Johnny Bravo's SUCK!

In a good way! Theyre challenging!
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Just there to test creation of different type of enemies. Glad you liked 'em!
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Oh Jesus, those Jhony Bravo's are fast, I had fun killing them.

It's looking really great now Loose.
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