[GMST] [1.01] Ascension
Sarah Wrote:I remember back when I used to be able to look at threads like these and know what people were talking about.


I do not any longer.

The MapleStory Singularity draws nigh.
http://en.wikipedia.org/wiki/Technologic...ing_change
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Chameleonic Wrote:I know they only drop unidentified equipment, I want to know specifically what unidentified equipment that is. Rolleyes Are they the same drops as usual monsters , only unidentified? Or do they have a separate drop table?

As far as I know, it depends on the type of dungeon you enter. I think the monsters from the advanced dungeon (120 and higher) drop up to level 100 equipment.

Sarah Wrote:I remember back when I used to be able to look at threads like these and know what people were talking about.


I do not any longer.


Profession revamp?

I forgot about the specific details about the revamp, but I do know that the fatigue has been increased from 100 to 200. The mastery to the next level has been greatly reduced.
You can now buy some specific ores from an NPC.

I got my smithing to level 10 in... maybe an hour on my Cannon Shooter. It cost me around 12mil.
Fatigue drinks no longer have a limit on how many times you can use it in one day and the price has been reduced, which should've happened in the first place.
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SaptaZapta Wrote:The MapleStory Singularity draws nigh.
http://en.wikipedia.org/wiki/Technologic...ing_change
Hahaha.

Actually I don't think I've followed an extraction since KMST got Von Leon. I think I've posted in a few others since then but even then I only had a vague idea of what the heck was going on.

@Spadow: ah, thanks for the explanation.
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So is Ellin Forest party play now?
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donovan Wrote:So is Ellin Forest party play now?
Unknown
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SwordStaker Wrote:Unknown

Well the EXP boosts are there, but I don't where the boosts would be listed. Could be MP mobs though, but the poison golems are also changed along with some others so I think they did make Ellin party play which is pretty sweet.
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donovan Wrote:Well the EXP boosts are there, but I don't where the boosts would be listed.
The elin forst mobs you see are for monster park.
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SwordStaker Wrote:The elin forst mobs you see are for monster park.

Well I think the Golems are the MP mobs, the other might be party play.
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Question:

Does that new smexy looking rings stack with my Explorer Magical Rings?

You know, the mage ring that gives critical damage.
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donovan Wrote:Well I think the Golems are the MP mobs, the other might be party play.
The golems are only found in the PQ and in MP. The pqs have different levels now
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Eliseo Wrote:Question:

Does that new smexy looking rings stack with my Explorer Magical Rings?

You know, the mage ring that gives critical damage.

I asked the question before but found the answer on spadow's blog:

http://spadow.wordpress.com/2011/03/26/k...ew-events/

Spadow Wrote:Unfortunately, you cannot wear this ring in conjunction with the Adventurer Rings, Lilin’s Ring and Resistance Ring.
It will come in handy for new characters.

Also, is this an accurate comparison between the critical ring and wise man's ring?

And how would the +20% affect +% minimum/overall critical damage?

Quote:I/L with Chain Lightning comparison

Wise Man's Ring - 33% total critical chance (5% starting critical+25% cl critical+3% ring critical) with +20% critical damage.

Adventurers Critical Ring - 40% critical chance (5% starting critical+25% cl critical+10% ring critical).

F/P comparison

Wise Man's Ring - 8% total critical chance (5% starting critical+3% ring critical) with +20% critical damage.

Adventurers Critical Ring - 15% total critical chance (5% starting critical+10% ring critical).

Bishop comparison

Wise Man's Ring - 58% total critical chance (5% starting critical+50% holy focus critical+3% ring critical) with +20% critical damage.

Adventurers Critical Ring - 65% total critical chance (5% starting critical+50% holy focus critical+10% ring critical).

Battle mage comparison

Wise Man's Ring - 53% total critical chance (5% starting critical+45% staff mastery critical+3% ring critical) with +20% critical damage and +20% minimum
critical damage.

Adventurers Critical Ring - 60% total critical chance (5% starting critical+45% staff mastery critical+10% ring critical) with +20% minimum critical damage.

Evan comparison

Wise Man's Ring - 38% total critical chance (5% starting critical+30% magic critical+3% ring critical) with +20% critical damage.

Adventurers Critical Ring - 45% total critical chance (5% starting critical+30% magic critical+10% ring critical).
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Quote:Xerxes's Infernalizer
Cannon - Pirates only
Req Level: 70
Req STR: 180
Req DEX: 70
WDEF: +45
Weapon Attack: +91
Untradeable
Scissors of Karma
Slow(8)
7 slots
Best name ever.
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dam you computer for being slow and preventing me from seeing all this great stuff.
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L2X Wrote:dam you computer for being slow and preventing me from seeing all this great stuff.
tespia hasn't been up anyway.
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camefromdota Wrote:Where do u see the mechanic hair @_@

called Wild Tangles,
about 5th, 6th from the bottom of the hair section,
am excited Cool
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Abysseon Wrote:I asked the question before but found the answer on spadow's blog:

http://spadow.wordpress.com/2011/03/26/k...ew-events/



Also, is this an accurate comparison between the critical ring and wise man's ring?

And how would the +20% affect +% minimum/overall critical damage?


Only the mistake of Holy Focus being 40% Critical chance in Ascension.

I wonder if the 20% extra damage is better than the extra 7% critical chance. Probably not. Oh well.
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Abysseon Wrote:Also, is this an accurate comparison between the critical ring and wise man's ring?

And how would the +20% affect +% minimum/overall critical damage?

why do you only include mages? the ring is account sharable 1x :f6:
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It's a mage only ring...
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Eliseo Wrote:Only the mistake of Holy Focus being 40% Critical chance in Ascension.

I wonder if the 20% extra damage is better than the extra 7% critical chance. Probably not. Oh well.

So it was nerfed to 40%.

I can see the 7% extra critical chance being better for F/P due to their low crit rate but
wouldn't the +20% extra damage be better for the rest specifically bishops/battle mages?

Especially when you consider decent/reg sharp eyes.
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When I was reading this I started to think I could go back and check how my Marksman was now with the updates and all (Well when it actually happens) then I remembered that you need to spend a lot to be strong and decided not to.
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