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Does anyone know the (approximately) rates in percent of going from rare to epic and from epic to unique? I myself thought it was around 85% chance for rare, 10% for it to go epic and around 5% for it to go unique.
If anyone has the rates from somewhere, please tell me. Thank you in advance.
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In my observations on Tespia it was about 95% rare, 4.8% epic, 0.2% unique on reveal.
In terms of cubing it's similar ~5% chance to go rare->epic, and I've heard claimed the same ~5% chance to go epic->unique, which would make the chance of both at once 0.25% (matches up with Tespia observations, for a total of 95% rare, 4.75% epic, 0.25% unique).
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Stereo Wrote:In my observations on Tespia it was about 95% rare, 4.8% epic, 0.2% unique on reveal.
In terms of cubing it's similar ~5% chance to go rare->epic, and I've heard claimed the same ~5% chance to go epic->unique, which would make the chance of both at once 0.25% (matches up with Tespia observations, for a total of 95% rare, 4.75% epic, 0.25% unique).
That is really low... :| Thanks for your reply.
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Snor Wrote:That is really low... :| Thanks for your reply. Well, based on the many people that take 100+ cubes to get each item to unique(myself included), that actually seems kind of high.
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Blades4hire Wrote:Well, based on the many people that take 100+ cubes to get each item to unique(myself included), that actually seems kind of high.
I think I'll be using a 92,5% chance for rare, 5% chance for epic and a 2,5% chance for unique. Then again the chance of getting unique is pretty high if you compare it to the chance for it to go epic.
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Blades4hire Wrote:Well, based on the many people that take 100+ cubes to get each item to unique(myself included), that actually seems kind of high. I haven't got any uniques myself via cubes, I could believe it's lower (maybe 1-3% chance of epic->unique, thus 95% rare 4.85%-4.95% epic 0.05-0.15% unique). I've only used about 40 cubes on epic items though. Saying the chance of uniques is initially about 0.2% (1 in 500) was based on fusing thousands of equips on Tespia and keeping track of how many I made. But it's possible I was lucky to get 2 per 1000, and the average result is less.
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Snor Wrote:I think I'll be using a 92,5% chance for rare, 5% chance for epic and a 2,5% chance for unique. Then again the chance of getting unique is pretty high if you compare it to the chance for it to go epic.
No offense, but "I think I'll be using"?
And then people use your toy as a tool, consider it authoritative, and go "OMG 2037300 NX to get all my gear to Unique!"
I still haven't seen any explanation of where the Korean writer got his/her probabilities for each kind of potential line, either.
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SaptaZapta Wrote:No offense, but "I think I'll be using"?
And then people use your toy as a tool, consider it authoritative, and go "OMG 2037300 NX to get all my gear to Unique!"
I still haven't seen any explanation of where the Korean writer got his/her probabilities for each kind of potential line, either.
No one knows where he got it from and they seem to be a bit inaccurate, but it still works fine. I am currently using a 92,5%/5%/2,5% rate which works pretty good in my opinion. I will release a version where people can test it and post their opinions on the rates and functions.
I have never gotten a 21% stat in the Korean one, while I got an 18% and 21% in my simulator already. I think the rates are good, but I will let the community decide once I finish it.
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While making Legendary items, I have gotten from rare to lengendary, on average, with 14 cubes.
Getting the lines I wanted is another story though...
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Snor Wrote:No one knows where he got it from and they seem to be a bit inaccurate, but it still works fine. I am currently using a 92,5%/5%/2,5% rate which works pretty good in my opinion. I will release a version where people can test it and post their opinions on the rates and functions.
I have never gotten a 21% stat in the Korean one, while I got an 18% and 21% in my simulator already. I think the rates are good, but I will let the community decide once I finish it.
"works fine" in what sense?
It would work fine, as a toy, with any probabilities (as long as they add up to 100%).
But people somehow assume it's representative of the real game, like damage or scrolling success calculators, and that is obviously not the case if the numbers used are pretty much made up.
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SaptaZapta Wrote:"works fine" in what sense?
It would work fine, as a toy, with any probabilities (as long as they add up to 100%).
But people somehow assume it's representative of the real game, like damage or scrolling success calculators, and that is obviously not the case if the numbers used are pretty much made up.
As in not getting unique within one cube. As I said I will be using the numbers from the Korean source. I just think that my order in lines is better than the one in the Korean version. Anyway, you will be able to test it very soon! Make sure to give me feedback, after.
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What's the point of a simulator that doesn't actually simulate reality but a guess? :f6:
It can't tell you even directionally what to expect if it's off by a magnitude of order.
It's not having what you want - It's wanting what you've got.
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For cubes I would have guessed 10% for epic and 5% for unique. I've only gotten 2 items to unique and 8 to epic all in a fairly low amount of cubes. Maybe I was just lucky.
Maybe it's multiplicative for reveals:
10% epic, 10%*5% = 0.5% unique, and 94.5% rare?
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Veneni Wrote:For cubes I would have guessed 10% for epic and 5% for unique. I've only gotten 2 items to unique and 8 to epic all in a fairly low amount of cubes. Maybe I was just lucky. I hear enough people complaining about 100+ cubes to go unique that I'd say you're just lucky. You may be right that rare->epic is a little better than 5% though. It's hard to be sure and afaik nobody's done rigorous tests. Personally I've only made 6 items rare->epic with cubes and got about a 5% success rate.
Interesting that Imitazion says the Legendary Cubes are giving faster rare-epic-unique rates though. I wonder if it's a simple multiplier where they cost 3x as much and have 3x better chance to do so, or if they're actually more NX-effective.
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I just got a pair of goggles to epic in 3 cubes, if that helps anybody.
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Imitazion Wrote:I just got a pair of goggles to epic in 3 cubes, if that helps anybody. It's nice to know this still happens.
I seem to have had much worse luck the past few months compared to last year. I used to usually hit epic in <10 cubes. Now 40 or 50 seems normal.
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MissingLink Wrote:It's nice to know this still happens.
I seem to have had much worse luck the past few months compared to last year. I used to usually hit epic in <10 cubes. Now 40 or 50 seems normal.
~40 (almost 4 sets) for my shoulders to hit Epic, then at least 88 (8 sets) used while Epic and did not turn Unique. Stopped cubing since I cannot keep up with these ridiculous NX rates anymore. All broke now </3
I have a friend who spent ~180 Cubes to turn a CZak from Epic to Unique.
We're bad at cubing
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I've heard from friends that Premium Miracle Cubes have a better chance at getting Epic or Unique. Is it (somewhat) true or are they just lucky?
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TheTempest Wrote:I've heard from friends that Premium Miracle Cubes have a better chance at getting Epic or Unique. Is it (somewhat) true or are they just lucky? I would say that it is true.
I normal cube to epic, then I Master cube to legendary.
The total amount of cubes from rare to legendary is, for me, about 12~15 cubes.
But as I Said earlier, the amount it takes for the Lines I want is a different story...
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I always get epic in under 10 cubes, but then it takes me 100+ to get it to unique from there.
Once I get to unique, I usually get the stats I want fairly quickly though.
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