Dev Blog: One Giant Leap
KentaPQ? Yesplz.
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ZeroGravity Wrote:This x100. Screw purple buster/crusher/fury (You know, I actually stopped training at Lv 149 for a while to keep the red effect)

my problem with the skill, is that, it's exactly that!, yes, i know that's how every other class in the game rolls, but i liked that as a DrK, instead of getting a "new-move-that-makes-all-your-old-ones-useless" we expanded on the skills we had.

that and the fact we lose achilles, WHY ACHILLES, you can have beholder's healing if you want, but i love achilles (and revenge, but for not the right reasons lol)
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That was way too short for my liking. Rolleyes plus I'd like to know more about these server updates! What is it for?
Lag? hackers?
both? :f6:
Also.. Server merges? o_o or at least give demethos an extra channel!
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ShinkuDragon Wrote:that and the fact we lose achilles, WHY ACHILLES, you can have beholder's healing if you want, but i love achilles (and revenge, but for not the right reasons lol)

Yeah, why Achilles? I love Achilles. Without it, my survivability at bosses that 1/1 and seduce (or even just 1/1 and summon) is the lowest of any class, due to my nonexistent avoidability.
There goes my ability to boss without Wheels. Oh, wait, now Nexon's reason for removing it becomes cry$tal clear.
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Removing Achilles from DrK and Hero makes sense in a technical standpoint. It's a "Defensive" skill, so it doesn't really make sense to give it to the offensive warrior jobs. Likewise with Paladins having the offensive "Monster Magnet" skill.
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Dark Link Wrote:Removing Achilles from DrK and Hero makes sense in a technical standpoint. It's a "Defensive" skill, so it doesn't really make sense to give it to the offensive warrior jobs. Likewise with Paladins having the offensive "Monster Magnet" skill.

not completely, as warriors, we are suppossed to tank more than the rest, i would have understood it if they reduced it to, say, 10%, but removing it completely?

i mean, look at shads, they have an even better move to reduce damage, and it's a thief, who's suppossed to steal money, not blow it up and use it for defense.

and of course, the paladin with it's already insane defensive skills, gets a beefed up achilles to boot.
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Dark Link Wrote:Removing Achilles from DrK and Hero makes sense in a technical standpoint. It's a "Defensive" skill, so it doesn't really make sense to give it to the offensive warrior jobs. Likewise with Paladins having the offensive "Monster Magnet" skill.

Yes, but, 1/1 is an unfair skill, in that it completely ignores DEF and HP, which are what the offensive classes are given to allow them to take hits and keep fighting. Lacking a means to cope with 1/1, we become as fragile as the most delicate of archers. It doesn't help me that summons only bump me for 1 damage, if all I have is 1 HP. So yeah, mourning the loss of Achilles very much.
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Dark Link Wrote:Removing Achilles from DrK and Hero makes sense in a technical standpoint. It's a "Defensive" skill, so it doesn't really make sense to give it to the offensive warrior jobs. Likewise with Paladins having the offensive "Monster Magnet" skill.

L> Provoke skill that pulls and holds all aggro for 20 seconds, doubling damage to the pally but halving damage to all party members. >.>
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Hanabira.Kage Wrote:
L> Provoke skill that pulls and holds all aggro for 20 seconds, doubling damage to the pally but halving damage to all party members. >.>

looking at how blue aura worked, GL receiving 2x your damage after a 1/1
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Pixie Wrote:
Quote:Remember when I said that Ascension wasnt Jump!? As your dev team, it is our responsibility to not just take what comes out of Korea and drop it in Global MapleStory.

This made me giggle.

Glad I wasn't the only one. I practically fell out of my chair.

I am disappointed She didn't mention the exciting halloween content for this year Rolleyes
It's not having what you want - It's wanting what you've got.
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Party Play: Korean MapleStory chose to remove all Party Play bonuses other than Monster Park. We knew that many of you were disappointed by this news, so we listened to our community and retained the bonuses in Ascension.

who could be dissappointed about ks wars in public channels? as well as paying nx to get into monster park Rolleyes

Ascend into higher numbers and whoever has cash is the most powerful blah blah blah. old news to me. skill revamps is the only thing i look foward to ( I slash is looking very sexy)
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Quote:There are also some technical improvements including the addition of an event calendar to the UI.
About time.

Quote:We are also debuting 30-day and 100-day renewal ceremonies for couples that are already happily married!

-sigh- more waiting, oh well...

BB~
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Can't wait for the next major hacking issue so they'll release Demon Slayers even sooner.
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Dark Link Wrote:What do you do in Monster Park? Kill Monsters.
What do you do in LHC / Ereve? Kill Monsters.

What's the difference between the two? Asides from one being time-limited and the other not, you're limited to how many times you can Monster Park a day, where as you're not limited in LHC / Ereve at all.
Sorry, but where is this "Unique feel" you were praising about?

Hm. Seems you've made your point. I can see how they are the same, so I suppose "unique" was an inappropriate word to describe it.
Still, I happen to be an optimistic person, and new content is something I always look forward to.
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Muppy Wrote:Can't wait for the next major hacking issue so they'll release Demon Slayers even sooner.

Unrelated. We've been told repeatedly they plan their content releases months upon months in advance so the intent to have this out by now has been there since January-ish when they first declared intent to patch less often.
It's not having what you want - It's wanting what you've got.
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I'm pretty much hoping that Jump/Ascension does not alter the EXP rate. If it reverts back to the old system, us Bishops are gonna be screwed for sure. Tongue

Also lol to the people thinking Monster Park is a stupid addon. In my experience in KMS, it's a splendid way to get EXP at least from the start to 4h job. By the time you get to that point, you'll have LHC by then. Rolleyes
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MetaSeraphim Wrote:It's not even the fact that it is a "dark" like skill. It is the fact that it is basically the perfect blend of Crusher and Fury, something Dark Knights should have had over 4 years ago.

The fact that it took Nexon Korea so long to figure out this skill shows just how stupid KMS actually is.

What's so great about it? is it that now instead of having to use 3 different moves (Crusher, Fury, SAccrifice) while training, now you just have to spam one single skill for the rest of your job life?. If you consider that is amazing you should have chosen another job. There are plenty of jobs with that scheme.
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Lmao the ticket drop rate isn't THAT bad. Its actually every other kill for me. This patch is going to be bull and you all know it. Rushing content isn't a good thing. They are going to make you happy now then screw you later. Thats how NA nexon works.




Also I wonder if KMS is gonna react to this. Unfair I want ereev.
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didn't Jump! come right after Chaos in KMS? Getting it now might be rushed but it isn't as much as some people make it up to be.

Besides, this also could mean that Nexon is trying to make room in between Jump and Legend for an exxclusive update.
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I find it funny that a lot of people says ticket collecting is gonna be a pain for monster park. A piece drop every 2-3 kills according to Max's blog. Also, monster park will still have a purpose for the lower levels. Not like it has a purpose for the high-levels in kms either, since everyone just pq their asses up to the top...
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