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Right 2 Live
I pressed every key on my keyboard....nothing worked ._.
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Zelkova Wrote:I pressed every key on my keyboard....nothing worked ._.
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That's a placeholder. The game's not even active yet, it's not integrated in the code. : P
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Behold, a look at the new platforms:

[Image: worldisfixed.png]
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They look great! Very game-like.
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haha this should've been the steampunk project we talked about last time lol
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Steampunk project?
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http://dl.dropbox.com/u/2976969/right2Live/r2l010.swf

Times are tough, but this will carry on. I enjoy doing this too much, I hope it gets finished.

This is how I plan on doing the characters now:

[Image: howToPlayerBuildLikeABoss.png]
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Note for the future, Loose: Jumping and hitting a ceiling allows you to glide along it for a few seconds. Feels unnatural.

Also, the cursor goes behind the character - not sure if I prefer it that way or if it should go in front of the character.

Otherwise, keep up the great work. Big Grin
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Okay, okay. Super thanks! Already fixed both of those things.
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It doesn't...
jump.
Yes it jumps, but it's not a jump. It's more of a parabolic levitation. There's no movement in the legs.
Just kinda weird.
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The character is probably 70% done. The character's sprite is probably 5% done.

AKA, that's a placeholder.
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ASJDISAJDNISANDASO NDOSANDOIASN DOIASN DIONWON OAIN ON YEEEESSSSSSSSSSSSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!

[Image: iCantBelieveIWasAbleToDoThis.png]
(it's a floating, empty head, it moves)

After years of research and develop, I was able to do this! Super proud of myself!
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It's coming along great!!
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How does this look? R to restart in case of falling out of screen.

http://dl.dropbox.com/u/2976969/right2Live/r2l011.swf
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DO LIKE.
DO LIKE A LOT.
Glitter
I always had him running and facing in the wrong direction, it was fun.
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Yeah, remember to imagine him having a gun.
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Loose Wrote:Yeah, remember to imagine him having a gun.

So that's why he doesn't have arms...
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I'm thinking of a way to implement the hands, since they'll have walking/jump animation, 1h weapon, 2h weapon and then they'll rotate with the weapon so that they're aiming at the cursor. Also, the back hand must be behind the body on empty/1h weapon and in front when wielding a 2h weapon.

After I implement the hands, I have to go ahead and start creating weapons and then enemies/bosses. I also have to work on background, foreground, scenery and objects. Then I can finally start designing levels and all the final stuff.

Also, sound/music.

Edit: Now with hands and "hidden" character.

http://dl.dropbox.com/u/2976969/right2Live/r2l011f.swf
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The head not changing direction when not moving the cursor... it irks me, maybe make it so it changes to the right direction if the cursor is idle(not moved for... 5 or so seconds)? Great otherwise.
Dunno how to access this 'hidden' character. Frown
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*Thinks if he falls off the cliff at the end, he'll see the hidden character*
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