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Animations, Renders, Objects, Backgrounds, Practicing Game pomegranate .
#1
It's been some days already that i've been studying animations, and such things, that always caught me and made me quit my old projects.
So, since i don't have exams to study for like 3 days, i have some extra time to work on what i want. After spending some hours imagining a lot of things, i've decided to make them real today. Worked for like 6 hours on some objects, as you can see in the image, and various frames for the character. This image only includes the standing frame, though i have already made the walking frame, and some for attacks / magic. I've also made some Battle icons, Give up, Item, Attack, Techniques and Defend, there are two other ones that aren't in that image, Black Magic and White Magic.

I'll upload the rest of those images once i'm done with them, the Black, Gray and White layers in this image are just placeholder spots for me to just have the concept, that of course, might be changed. Since there's A LOT of things to work on, and the fact i can be everything other than an organized person, i'll be doing random things at random times. Such as storyline, objects, sprites, animations, skills, backgrounds, and everything else.

For now, i'm doing this only for two reasons.The fact i love doing it, and that it's such a nice way to spend my free time on something that is fun, and praticing everything, including the things i failed hard in the past, and can possibly fail hard again, so i can improve on it.
But, after December, i'll be free of exams, and will be having a long period of vacations, without anything to worry, so, in these two, or maybe three months, i'll be able to study a lot of things, programming included, and spend my days into the things i love the most.

Because of it being an animation, here's the animated version of the characters and monsters, everything in the "Battle Mode". (My GIF Animator is a pomegranate, so, i'll include a picture of a frame, so you can see the real quality of the image, that is completely butchered by the animator).

 Battle Mode, animated, showing the icons, concept and sprites (Some are a little out of place, like the characters)

 Concept image, with the real graphics, not affected by the GIF animator

I'll come back for more images, animations, and the other icons, once i relax a bit, since i've been working on it for such a long time, and i'm super tired. :C
I'd love to have some criticism, since it's the first time i'm doing sprites for anything, so i can't really see where i'm failing, and where i need to improve. :>

The characters are just a sketch, i'll be working next on rendering a true game character, once i'm finished with it's concept, and the rest of animations that are lacking. These player sprites and monsters are just placeholders for the true sprites.
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#2
I like the style. It looks like Paper Mario with Braid graphics and a MapleStory influence.

Also, to anyone interested in making games or related stuff, give this a read: http://jordanmechner.com/blog/2011/09/atomic/
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#3
Thanks Loose, that article is pretty damn helpful. :>
Have made the first character. It's that same girl i've drawn the concept a week ago or so, i've been writting her story for more than two months already. :>

I'm almost done with the rest of her animations, but due to the fact i still need to make her weapon, the other animations seem to be lacking something, because of that, i'll only include the standing frame in Battle, i can't really do anything else because it's past 1:30 AM here already and i need to sleep. But perhaps i can do it tomorrow :>

[Image: Elle.gif]
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#4
Keep the feet planted, they're going up and down. They shouldn't, the rest of the body should.

The animation on the head looks good.
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#5
Them slimes... C:
And I agree with Loose Smile Just keep practising
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#6
aslemn Wrote:Thanks Loose, that article is pretty damn helpful. :>
Have made the first character. It's that same girl i've drawn the concept a week ago or so, i've been writting her story for more than two months already. :>

I'm almost done with the rest of her animations, but due to the fact i still need to make her weapon, the other animations seem to be lacking something, because of that, i'll only include the standing frame in Battle, i can't really do anything else because it's past 1:30 AM here already and i need to sleep. But perhaps i can do it tomorrow :>

[Image: Elle.gif]

Isn't that the Female Knight you created a couple days ago?
Looks really good, I'm guessing you're going to use the sword from that drawing, and the magician guy for the other char?
 This picture
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#7
Raul Wrote:Isn't that the Female Knight you created a couple days ago?
Looks really good, I'm guessing you're going to use the sword from that drawing, and the magician guy for the other char?
 This picture

Thanks Cait and Loose :>

Yes, it's her. :o
She's the main character of the story i've been writting for the past months :> Yes, i'm trying to make the swords, as her sword, the one in the drawing, is found at like half of the story or beyond. The magician guy is also in there, and is going to be one of the next characters i'll be doing. :o
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#8
Everything looks amazingfantastic, except the animation of the characters. I just get this "boob jiggling pole dancer" vibe from it. :x
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#9
Tay Wrote:Everything looks amazingfantastic, except the animation of the characters. I just get this "boob jiggling pole dancer" vibe from it. :x

>boob jiggling pole dancer
>somehow not amazingfantastic
What?
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#10
Raul Wrote:>boob jiggling pole dancer
>somehow not amazingfantastic
What?

Tay is gay.


Amazing work, Aslemn. Tongue
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#11
ShiKage Wrote:Tay is gay.
brb facedesk.
it was somewhat sarcastic, but now...
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#12
Raul Wrote:>boob jiggling pole dancer
>somehow not amazingfantastic
What?

Because "boob jiggling pole dancer" is simply appropriate in the midst of a serious and, probably well developed, story? I'm sorry, I'm all for handsome men and sexylicious boner pleasing images, but I prefer games that dont mesh serious with promiscuity. Just my little opinion.
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#13
Tay Wrote:Because "boob jiggling pole dancer" is simply appropriate in the midst of a serious and, probably well developed, story? I'm sorry, I'm all for handsome men and sexylicious boner pleasing images, but I prefer games that dont mesh serious with promiscuity. Just my little opinion.
Yeah...
it was supposed to be somewhat sarcastic (like "why WOULDN'T you want strippers in a game"), but yeesh. I need someone to screen what I say for me.
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#14
Wow, Im really impressed, such attention to detail, and i like the icons for the skills.
Cant wait to see the finished project.
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#15
besides the feet that locked mentioned, i don't like how the actual body does appear to be spazzing left and right, it kinda looks unnatural. hair staying up a frame from the head is the same, like a wig, everything else looks freaking fantastic IMO.
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#16
The characters should slow down and not jiggle those too much, are they high off sugar or something LOL? Other than the i-like-to-move-my-boobs fast characters, everything looks A-OKAY so far!
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#17
maplefreak26 Wrote:The characters should slow down and not jiggle those too much, are they high off sugar or something LOL? Other than the i-like-to-move-my-boobs fast characters, everything looks A-OKAY so far!

Kinda looks like they're cat daddying.
IllegallySane Wrote:Southperry: Sunshines and Lollipops!
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#18
Practicing what i completely love, objects and background <3
Everything done on SAI, took my whole night, specially for that statue :S The grey ones are the ones that are undone due to myself being too sleepy to finish it :C
I'm in total love with SAI now that i learned to use it. :>

[Image: objectsaslemn.jpg]

Ignore the things up there, it's my "palette". Lol.
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#19
Just testing a style for a bigger and more interesting character type, instead of the small, pole dancing animated ones. :S
[Image: Untggfdgdfitled-1.png]
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#20
ooh, that's pretty cool, just up my alley Big Grin
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