PVP Balancing
#1
http://maplestory.nexon.net/News/News.as...ntNo=00CiU


Nexon Wrote: Tweet
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Dear Maplers,

PVP has been a great addition to MapleStory, and we have made adjustments to better suit all of our players playing styles. We have modified the previous PvP attack multiplier guided by all the feedback we received. Players may notice modified dynamics in Team Match, Ice Knight and Free for All Battle Modes. Capture the Flag will remain the same. This change is effective immediately.

Thank you very much for your feedback and continued support!


-The Maple team-
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#2
Yes!


What about the exp? and BP?
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#3
I thought PvP was currently glitched?
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#4
I really hope they're not saying how it currently is is how they "balanced" it... (unless there was an update I missed)
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#5
How about fixing my god damn monster book sets.
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#6
Locked Wrote:How about fixing my god damn monster book sets.

AHAHAHAHAHAHAHAHAHAHAHAHAHA.
>mfw
Rolleyes
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#7
Wow They though the update was to balance PvP?! Now we're just getting killed with 2 to 5 hits @_@
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#8
Is this another change behind the one in the recent SC? Or is this just a notice to calm down the hate....
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#9
If the change they are refering to is the cause we can get killed from 2 to 4 hits depending of the character, then screw you Nexon, Who the heck would want that ?...
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#10
I bet they have no idea how to fix it, so they're making it seem intended.
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#11
I've already expressed by extreme disdain for what has occurred but I'll back it up to something more reasonable:

If these recent changes you made are indeed the endpoint you were shooting for, then fine, 1~5 HKOs, whatever, I can deal with that.

What I will not deal with is the nonsense that happened to BP and EXP, I'm looking for 170K+ BP for what I intend to do. BP and the related EXP reductions cause problems on two levels, first, this current system makes my goal ridiculous to get to or at least 2~3 times harder. Secondly, no one want to PvP because getting EXP and BP is now lame, lowering the pool from which PvPers with goals have access to.

Straighten it out.

On a related note, there was a PvP EXP and/or BP adjustment in KMS, what was it, looking through the blogs, haven't found it yet.
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#12
These "fixes" are to balance PvP? Cause since the last patch, I die in like...2 hits >_> I can barely get 1-2 attacks in before Im dead. Balanced indeed D:
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#13
So basically Nexon decided to fix what wasn't broken, thus causing it to break, and then left what was broken alone. Rolleyes

Great plan!
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#14
Blades4hire Wrote:I bet they have no idea how to fix it, so they're making it seem intended.
No it maxes sense if CTF is suppose to be easier to be killed. If it's easy to score why wouldn't it be easy to kill? I mean it wouldn't make sense if you had to hit so many times to be killed. The other pvp modes seem to be fine I think that's what they mean.
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#15
non-ctf modes are still lame, "effective immediately" apparently means they intended for pvp to suck. revert the multipliers or the whole system will be absolutely barren.
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#16
SwordStaker Wrote:No it maxes sense if CTF is suppose to be easier to be killed. If it's easy to score why wouldn't it be easy to kill? I mean it wouldn't make sense if you had to hit so many times to be killed. The other pvp modes seem to be fine I think that's what they mean.

The other pvp modes are FAR from fine...
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#17
LOL Balance = everyone dies in 5 hits. yeah that's A WHOLE LOTTA FUN nexon. maybe if it was like 20 hits and everyone didn't lag, then sure. Then all you have to do is not give any speed boosters and not pit ranged and melee cause range can basically kill a melee before he even gets into range (unless they use an ulti)
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#18
Blades4hire Wrote:The other pvp modes are FAR from fine...

This, and there are some skills that are still messed up too! Hurricane and Wild Arrow Blast are almost as slow as basic attacks right now, and I swear that Rush isn't moving correctly (considering I somehow managed to use Rush and fly the opposite direction).
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#19
Chilly Wrote:I've already expressed by extreme disdain for what has occurred but I'll back it up to something more reasonable:

If these recent changes you made are indeed the endpoint you were shooting for, then fine, 1~5 HKOs, whatever, I can deal with that.

What I will not deal with is the nonsense that happened to BP and EXP, I'm looking for 170K+ BP for what I intend to do. BP and the related EXP reductions cause problems on two levels, first, this current system makes my goal ridiculous to get to or at least 2~3 times harder. Secondly, no one want to PvP because getting EXP and BP is now lame, lowering the pool from which PvPers with goals have access to.

Straighten it out.

On a related note, there was a PvP EXP and/or BP adjustment in KMS, what was it, looking through the blogs, haven't found it yet.


No clue which server you might be from. But I surely don't think that really matters.

I got a group of people to help me with BP farming (obviously they got paid), in 60-90Mins I got 30K BP's.
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#20
Sorien Wrote:This, and there are some skills that are still messed up too! Hurricane and Wild Arrow Blast are almost as slow as basic attacks right now.

>Messed up

Those are meant to be like that.
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