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Gunslinger Build (Lv. 10-200)
Takebacker Wrote:Captains outdamage appled, SE'd NLs apparently

Wow, really? Where's that information from?


Oh, I knew they were being released next month. It's not like I'll have time to make one though. Yay for exams Tongue
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Bribery Wrote:Wow, really? Where's that information from?


Oh, I knew they were being released next month. It's not like I'll have time to make one though. Yay for exams Tongue

I ran the average damage calculations and captains were ahead of NLs (given they both had apples and SE obviously). Captains did about 1.5 million damage per minute more than NLs, on average.

Exact numbers.
Read pages 4-6 for the calculations and whatnot.

Oh right, cannon outdamages demolition too.
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Takebacker Wrote:I ran the average damage calculations and captains were ahead of NLs (given they both had apples and SE obviously). Captains did about 1.5 million damage per minute more than NLs, on average.

Exact numbers.
Read pages 4-6 for the calculations and whatnot.

Oh right, cannon outdamages demolition too.

Wow that's impressive. It's too bad Battleship won't last very long at larger bosses, like Horntail. From that Pap video, it seems level 1 Ship has about 50k HP.
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Bribery Wrote:Wow that's impressive. It's too bad Battleship won't last very long at larger bosses, like Horntail. From that Pap video, it seems level 1 Ship has about 50k HP.

Kazoo and i always like to say that if you demount it with any level of skill it won't be hard to prevent taking damage, plus there's the possibility of smoke shell and time leap at big bosses.

Besides, 9m damage per minute is pretty damn good enough for people to accept them.
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Takebacker Wrote:Kazoo and i always like to say that if you demount it with any level of skill it won't be hard to prevent taking damage, plus there's the possibility of smoke shell and time leap at big bosses.

Besides, 9m damage per minute is pretty damn good enough for people to accept them.

Can you please tell me what you do to avoid damage? All I can think of is not having touch damage dealt by staying away and dismounting when you have a magic attack that does an animation thats long enough to give you time to dismount. Other than that the ship gets instant damage and will be suspect to skill delay unless there is smokescreen and/or Time Reef, or w.e. its called.
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Unless I did some calculations wrong, so someone might wanna check too, a Captain on a battleship will outdamage a SE'd Night Lord of the same level.

Gunslingers have pretty bad damage, so do Valkyries, but Captains are big damagers. They do not suck at bosses because they don't have party skills.
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Acim Wrote:Unless I did some calculations wrong, so someone might wanna check too, a Captain on a battleship will outdamage a SE'd Night Lord of the same level.

Gunslingers have pretty bad damage, so do Valkyries, but Captains are big damagers. They do not suck at bosses because they don't have party skills.

Valkyries have really good damage. We outdamage Rangers without any funds and we kick hermit asses with some funds easily. Where did you get the idea from that valkyries have bad damage? oO
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ndynslvr Wrote:Can you please tell me what you do to avoid damage? All I can think of is not having touch damage dealt by staying away and dismounting when you have a magic attack that does an animation thats long enough to give you time to dismount. Other than that the ship gets instant damage and will be suspect to skill delay unless there is smokescreen and/or Time Reef, or w.e. its called.

I'm in no way suggesting that a ship will never break during a boss fight, but you can prevent damage to some degree. I'm pretty damn sure there's some level of a warning for HT, pap, and zakum skills.

Acim Wrote:Unless I did some calculations wrong, so someone might wanna check too, a Captain on a battleship will outdamage a SE'd Night Lord of the same level.

Gunslingers have pretty bad damage, so do Valkyries, but Captains are big damagers. They do not suck at bosses because they don't have party skills.

That's the same conclusion i got, though i used appled damage as well. Who gave you the idea valkyries are weak? They rape hermits and archers of the same level.
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Daniel Wrote:Valkyries have really good damage. We outdamage Rangers without any funds and we kick hermit asses with some funds easily. Where did you get the idea from that valkyries have bad damage? oO

From internet bullies insulting my future class. Sad K then, but gunslingers don't have good damage?...
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Acim Wrote:From internet bullies insulting my future class. Sad K then, but gunslingers don't have good damage?...

No they do not. The damage/killing speed and monotony in second job are the reasons there aren't many 3rd job and up gunslingers.
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getting through second job is totally worth it, though. valkyries are amazing.
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blitzkrieg Wrote:getting through second job is totally worth it, though. valkyries are amazing.

Indeed. Battleship is even better though.

Getto4thjobpls. *Wink wink nudge nudge*
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blitzkrieg Wrote:getting through second job is totally worth it, though. valkyries are amazing.
Argh. It's people like you that make me want to make a Gunslinger instead of a Brawler.
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LOL i can see their damage far out damages me at the same level =(

I would go make a captain just cause the name is awesome and the fact they can get seagulls to own the "map". Air strike looks awesome xP
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Worthyness Wrote:LOL i can see their damage far out damages me at the same level =(

I would go make a captain just cause the name is awesome and the fact they can get seagulls to own the "map". Air strike looks awesome xP

Nah, captains don't outdamage BMs despite the fact that their average DPS is 200% higher than a BMs.

If you're comparing a godly captain to a poor BM however...it'd probably be even. xD
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Well actually, a perma-Battleshipped Captain could outdamage a BM. It's a margin of around 200 damage a second, I believe. Not huge, equips could easily supercede it.
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SE is still the only real thing that keeps Bowmasters on top?

I made myself into a HP bowmaster, lowering my damage in exchange for survivability. Gunslingers seem to have the advantage there . they have more HP than any other range character of the same level correct?
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Man, now I'm more motivated than ever to make a Gunslinger once we get them in GMS xD.

How does Rapid Fire compare to a NL? If it isn't significantly lower, then I don't see why Captains can't be a decent attacker at bosses. Attempting to dismount Battleship constantly at HT seems like too much of a hassle to me. There's far too many things to be worried about already, such as seduce and dispel.
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Bribery Wrote:Attempting to dismount Battleship constantly at HT seems like too much of a hassle to me..
No pain, no higher damage over time than Night Lords at bosses.

It's things like those that attract me to the job.
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Rapid Fire vs TT+SP

Using the numbers from Takebacker's link, Cannon is 2340% DPS. In comparison, RF is 181% / .12 = 1508%.

So all I do is multiply all the Cannon DPS's by 1508/2340, more or less. RF should actually be a bit lower without SE than shown here, but it's not that big a difference and everything else -should- be correct:

No SE
Captain with RF, no homing = 4,803,766
NL = 5,195,250
Captain with RF and homing = 5,764,519
Viper = 6,880,721
Captain with Cannon, no homing = 7,454,120
Captain with Cannon and homing = 8,944,944

With SE
Captain with RF, no homing = 5,068,672
Captain with RF and homing = 6,082,406
Viper = 7,244,699
Captain with Cannon no homing = 7,865,181
NL = 7,948,732
Captain with Cannon and homing = 9,438,217
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