Test Mushroom
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Note: This extraction is based upon a differential analysis between the latest KMS and KMST patch.
There isn't too much to scream about here. They've included a new a Master Miracle Cube. Who knows what's in it?
(PvE) Skill Changes
Demon Slayer (I)
Devil Scythe:
Changed - Hitbox (
267% -->
260% )
Demon Slayer (IV)
Demon Explosion:
Changed - Level readout (HP #hpCon, 포스 #forceCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 공격하여 띄운 후, #v% 데미지로 #w번 크리티컬 공격\n재사용 대기시간 : #cooltime초 --> HP #hpCon, 포스 #forceCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 공격하여 띄운 후, #v% 데미지로 #w번 크리티컬 공격
Changed - damage (500 --> 400)
(350+5*level --> 250+5*level)
Changed - v (375 --> 335)
(285+3*level --> 245+3*level)
Removed - cooltime
Demon Impact:
Changed - forceCon (40 --> 30)
(40 --> 30)
Devil Cry:
Changed - Level readout (HP #hpCon, 포스 #forceCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격하며 위협. 대상은 #subTime초 간 공격력, 방어력 #x%, 명중률 #z% 감소, 획득 경험치, 아이템 드롭율 #w% 상승\n재사용 대기시간 : #cooltime초 --> HP #hpCon, 포스 #forceCon 소비, 최대 #mobCount명의 적을 #damage% 데미지로 #attackCount번 공격하며 위협. 대상은 #subTime초 간 공격력, 방어력 #x%, 명중률 #z% 감소, 획득 경험치, 아이템 드롭율 #w% 상승
Changed - forceCon (50 --> 60)
(50 --> 60)
Removed - cooltime
Metamorphosis:
Changed - damR (30 --> 35)
(level --> 5+level)
They also slightly changed the potential data. NexKR adjusted some of the bonuses received for jump and speed. Since I doubt anyone here gives a spoony bard about that it's not really worth covering. However, for the sake of completeness, I am updating the other thread regarding potential data to be current as of this patch.
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Wow you download KMS patches so quickly. How?
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shakar96 Wrote: Wow you download KMS patches so quickly. How?
They call it a fast conection.
Also, a new miracle cube huh?
Posting Freak
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Solarboy Wrote: They call it a fast conection.
Also, a new miracle cube huh?
NOW ONLY 5K NX to instant level your item to Unique!
(little does anyone know, to cube to the new level it will take on average another 200 cubes as a pre requisite. BWAHAHAHAHHAHA)
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Fiel, what's the cost/description on the new Master Cube?
Not all that excited about the other stuff...
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Raul Wrote: Fiel, what's the cost/description on the new Master Cube?
Not all that excited about the other stuff...
They just switched the icon for another type of Cube and dubbed the new one the Master Cube.
마스터 미라클 큐브
장비 아이템의 잠재능력을 새롭게 설정시켜 준다는 신비한 큐브이다. 미라클 큐브보다 등급이 상향될 가능성이 더 높다. \n#c레어 등급 이상부터 레전드리 등급까지의 아이템에만 사용 가능# \n#c결과물 최고 등급: 레전드리
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Haha, the new rank really is called Legendary.
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So...
basically you have to use these new cubes to get Legendary?
F'uck, this will cost an arm and a leg when GMS gets it, no doubt.
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Fiel Wrote: They just switched the icon for another type of Cube and dubbed the new one the Master Cube.
마스터 미라클 큐브
장비 아이템의 잠재능력을 새롭게 설정시켜 준다는 신비한 큐브이다. 미라클 큐브보다 등급이 상향될 가능성이 더 높다. \n#c레어 등급 이상부터 레전드리 등급까지의 아이템에만 사용 가능# \n#c결과물 최고 등급: 레전드리
'결과물 최고 등급: 레전드리' The rank really is Legendary...
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The game goes live at 7pm Eastern Daylight Time, right?
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shakar96 Wrote: '결과물 최고 등급: 레전드리' The rank really is Legendary...
Thank you, Captain Obvoius Lee Late.
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LOL A buff. This is gonna be fun(ny).
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The cube costs 1.9k NX and is the only way to get items from unique->legendary
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So, whats the amount of stats a Legendary item can get? The numbers for the previous 4th tier of potential? +12% of one stat? +14 weapon att?
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byakugan Wrote: So, whats the amount of stats a Legendary item can get? The numbers for the previous 4th tier of potential? +12% of one stat? +14 weapon att?
Doesn't look like 12% stat. Basically just new decent skills (useful, fine), 40% boss, and upgrades of the others. I can't find it anywhere going up to 12% stat.
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Raul Wrote: Doesn't look like 12% stat. Basically just new decent skills (useful, fine), 40% boss, and upgrades of the others. I can't find it anywhere going up to 12% stat.
Thank god. Now unique items are just as good with perfect stats. If an item is unique with meh stats you can upgrade to legendary for skills, but only equipment that can get decent skills and weapons are worth making legendary imo.
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Takebacker Wrote: Thank god. Now unique items are just as good with perfect stats. If an item is unique with meh stats you can upgrade to legendary for skills, but only equipment that can get decent skills and weapons are worth making legendary imo.
Yeah. Maybe make something legendary to try and get increase invincibility or damage reflect, but besides my dagger, katara, and maybe my czak, I'm not making anything legendary, ever.
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Raul Wrote: Doesn't look like 12% stat. Basically just new decent skills (useful, fine), 40% boss, and upgrades of the others. I can't find it anywhere going up to 12% stat.
Fiel Wrote: 040041/info/weight 3
040041/info/string STR : +#incSTRr%
040041/level/1/incSTRr 6
040041/level/2/incSTRr 6
040041/level/3/incSTRr 6
040041/level/4/incSTRr 9
040041/level/5/incSTRr 9
040041/level/6/incSTRr 9
040041/level/7/incSTRr 9
040041/level/8/incSTRr 12
040041/level/9/incSTRr 12
040041/level/10/incSTRr 12
040041/level/11/incSTRr 12
040041/level/12/incSTRr 12
040041/level/13/incSTRr 12
040041/level/14/incSTRr 12
040041/level/15/incSTRr 12
040041/level/16/incSTRr 12
040041/level/17/incSTRr 12
040041/level/18/incSTRr 12
040041/level/19/incSTRr 12
040041/level/20/incSTRr 12
That was in KMST 1.2.397 patch, at 'NEW' potential data.
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kruimel0 Wrote: That was in KMST 1.2.397 patch, at 'NEW' potential data.
0_o
...damn, I was looking at
Fiel Wrote: 040086/info/string 올스탯 : +#incSTRr%
040086/level/1/incSTRr 3
040086/level/1/incDEXr 3
040086/level/1/incINTr 3
040086/level/1/incLUKr 3
040086/level/2/incSTRr 3
040086/level/2/incDEXr 3
040086/level/2/incINTr 3
040086/level/2/incLUKr 3
040086/level/3/incSTRr 3
040086/level/3/incDEXr 3
040086/level/3/incINTr 3
040086/level/3/incLUKr 3
040086/level/4/incSTRr 6
040086/level/4/incDEXr 6
040086/level/4/incINTr 6
040086/level/4/incLUKr 6
040086/level/5/incSTRr 6
040086/level/5/incDEXr 6
040086/level/5/incINTr 6
040086/level/5/incLUKr 6
040086/level/6/incSTRr 6
040086/level/6/incDEXr 6
040086/level/6/incINTr 6
040086/level/6/incLUKr 6
040086/level/7/incSTRr 6
040086/level/7/incDEXr 6
040086/level/7/incINTr 6
040086/level/7/incLUKr 6
040086/level/8/incSTRr 9
040086/level/8/incDEXr 9
040086/level/8/incINTr 9
040086/level/8/incLUKr 9
040086/level/9/incSTRr 9
040086/level/9/incDEXr 9
040086/level/9/incINTr 9
040086/level/9/incLUKr 9
040086/level/10/incSTRr 9
040086/level/10/incDEXr 9
040086/level/10/incINTr 9
040086/level/10/incLUKr 9
040086/level/11/incSTRr 9
040086/level/11/incDEXr 9
040086/level/11/incINTr 9
040086/level/11/incLUKr 9
040086/level/12/incSTRr 9
040086/level/12/incDEXr 9
040086/level/12/incINTr 9
040086/level/12/incLUKr 9
040086/level/13/incSTRr 9
040086/level/13/incDEXr 9
040086/level/13/incINTr 9
040086/level/13/incLUKr 9
040086/level/14/incSTRr 9
040086/level/14/incDEXr 9
040086/level/14/incINTr 9
040086/level/14/incLUKr 9
040086/level/15/incSTRr 9
040086/level/15/incDEXr 9
040086/level/15/incINTr 9
040086/level/15/incLUKr 9
040086/level/16/incSTRr 9
040086/level/16/incDEXr 9
040086/level/16/incINTr 9
040086/level/16/incLUKr 9
040086/level/17/incSTRr 9
040086/level/17/incDEXr 9
040086/level/17/incINTr 9
040086/level/17/incLUKr 9
040086/level/18/incSTRr 9
040086/level/18/incDEXr 9
040086/level/18/incINTr 9
040086/level/18/incLUKr 9
040086/level/19/incSTRr 9
040086/level/19/incDEXr 9
040086/level/19/incINTr 9
040086/level/19/incLUKr 9
040086/level/20/incSTRr 9
040086/level/20/incDEXr 9
040086/level/20/incINTr 9
040086/level/20/incLUKr 9
...pineapple, I don't want 12% stats.
WHY?
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Raul Wrote: 0_o
...damn, I was looking at
...pineapple, I don't want 12% stats.
WHY?
What you were looking at looks most like allStat %. I love them 12% stats, should be a great moneymaker for nexon at least