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Tespia v.99 Thread
Takebacker Wrote:What's the glitch?

No clue. It would say "Rise, my loyal minion!" but never summon it. When we moved it out of the corner, it summoned.
It also never attacked/DR while in the corner lol.
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Let her roam is the key to a legit kill, huh?

Interesting twist to an already hard fight.
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WE NEED MORE PEOPLE! Big Grin

[Image: kQJib.jpg]
[Image: gkqgI.jpg]


Two videos coming tomorrow~.
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Marksman Bryan Wrote:No clue. It would say "Rise, my loyal minion!" but never summon it. When we moved it out of the corner, it summoned.
It also never attacked/DR while in the corner lol.

she actually DID do the damage reflect animation, but that got blocked by crash i saw her perform several times
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Alilatias Wrote:By the time that you're mining/harvesting the next vein/herb, the previous vein/herb or the one before that respawns. But sometimes it lags and everything respawns at once. This is only in the Ardentville area, though.

I'd be far more concerned about the delay between mining/harvesting attempts, which varies. A LOT. Sometimes you'll think that the vein/herb that you are trying to extract from are glitched. Other times, the server won't respond to your attempts until like 3 seconds later, in which you're probably trying to move to a different vein/herb to harvest that one instead/reposition yourself and try again because you're thinking that the current one is glitched somehow. But in doing so, the server finally responds to your command and then cancels the harvest attempt because you moved, leaving you (and probably everyone else unfortunate enough to try harvesting that vein/herb) about 5 seconds and/or a crapton of button mashing later before you can get something from that vein/herb.

(At least you don't have to worry about enemy attacks forcing you out of your harvesting attempt. Being hit while harvesting results in your character having a psuedo stance effect. I don't think you are allowed to pot while you're harvesting, though.)

Also, the Ardentville maps are probably only good for the first four levels or so. There are two maps each for herbalism and mining, the first recommended for level 1-2 people (spawning silver and magenta veins/herbs), and the second recommended for level 3-4 people (spawning bronze and blue veins/herbs). Everything else is, well, everywhere else. Usually around 3-4 veins and herbs at a time in a single map. With a spawn rate of anywhere between 5 seconds to entire minutes at a time. (I personally cleared out Orbis floors 1-5 today, went over to Ardentville to refine and craft stuff, and came back to find that very few of the veins had respawned during that time period).

I've pretty much spent the entire day today going all around the Maple world, making a mental map of which veins/herbs tend to spawn in which maps. There is a definite pattern (as in, certain maps will spawn veins/herbs within a certain range), but the way Nexon decided this is... Confusing, to say the least. Tomorrow I'll probably make a list of everything I see.

Everything that I can remember off the top of my head:
- Everything seems to spawn in the Sage Cat maps. This might sound good, until you realize that mining them will most likely result in wasting your fatigue and/or your inventory space crying.
- Silver/Magenta veins/herbs are pretty common in the drum bunny sections of Eos Tower. They are also somewhat common in floors 9-7 of Orbis tower.
- Blue/Bronze veins/herbs are common in that El Nath map leading to Orbis Tower along with Orbis Tower floors 1-5. They have mixed spawn with Silver/Magenta in Floor 6.
- Black/Purple veins/herbs are common in Orbis Tower 19-10, I think. Could even be 20, but something's telling me that I found something else there this morning (probably Red/Aquamarine, one tier below) compared to when I passed through there a few days ago.
- Heart veins and its herb variant can spawn in the last Straw Target Dummy map. (On that note, the spawn of the Straw Target Dummy maps appears to have been increased significantly.)
- There are no herbs/ores in the Sleepywood Dungeon maps or the Deep Aqua Road maps, except for the Pinaus cave which had two gold/emerald veins, I think.

Love maps that have everything... Silver/Magenta, Purple/Black, Emerald/Gold, Aquamarine/Red, Blue/Brown are all showing up in the Phantom Forest. In the Crossroads they have a fast respawn, I've had stuff reappear as I mined the previous (unfortunately it tends to turn into herb/ore randomly, so I wear out the map fast only having the one).
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Can she be KB'd and/or rushed at all?

If that's the case, and she doesn't attack in the corner (or is more manageable at least), maybe we can just move her to the center of the map at <5% HP for drops?
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Takebacker Wrote:Can she be KB'd and/or rushed at all?

If that's the case, and she doesn't attack in the corner (or is more manageable at least), maybe we can just move her to the center of the map at <5% HP for drops?

Yes she can.
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Takebacker Wrote:Can she be KB'd and/or rushed at all?

If that's the case, and she doesn't attack in the corner (or is more manageable at least), maybe we can just move her to the center of the map at <5% HP for drops?

Yes. The only reason she got to the corner is because we rushed her. XD
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This is what happens when you experiment

 Spoiler
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Takebacker Wrote:Can she be KB'd and/or rushed at all?

If that's the case, and she doesn't attack in the corner (or is more manageable at least), maybe we can just move her to the center of the map at <5% HP for drops?

She can be rushed. My God this fight is hard if she were to summon.

She summons Oz.

Oz can teleport (invincibility frames) and casts Seal.

Oz summons Advanced Knight B. Advanced Knight B has 26m HP.

Oz summons a lot of Advanced Knight B.

[Image: maplestoryt201106210106.png]

A lot.

WHAT THE FUUUUUUU

I used five Ginsengs on the run, by the way. Two of them were for MP.
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Takebacker Wrote:Can she be KB'd and/or rushed at all?

If that's the case, and she doesn't attack in the corner (or is more manageable at least), maybe we can just move her to the center of the map at <5% HP for drops?

rushed yes, but doesn't seem to be KB'd at all, she just tried walking past us a few times.

also, paladin is op.

NOW, we are recruiting for tomorrow's run! we were VERY close to beating her with an 7 man party (almost 1/4 out in 15 minutes) if we bring 2 full parties, or three for good riddance, and if everything goes like it went today, we SHOULD be able to beat her.

requirements:
have max HP, or be a pally with over 50k hp (i used freaking 5 pots this run, and only to get MP, lol)
be a hero
be some sort of high-damaging class, if someone offers himself to be a bishop, we could bring some def-ignoring dark knights to help

and most important: know how to use magic crash, we were 5 people magic crashing, but the cooldown on magic crash was lagging to up to 1 minute and 10~30 seconds, so more pallies/heroes always welcome.

please do sign up, i can provide potentialed swords in my free time, shikage got lucky and got my first unique one Big Grin

[Image: MapleStoryT2011-06-2023-35-30-34.jpg]
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I want to go on my buccaneer. If barrage forces KB on her, this fight is going to get a lot easier for you.

If not, barrel testing~ I will work on getting max HP and quests done tomorrow.

Also, how do you fuse stuff?
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ShiKage Wrote:WE NEED MORE PEOPLE! Big Grin

[Image: gkqgI.jpg]

Two videos coming tomorrow~.
its me or I am seeing the lvl 140 wand dropped??? wtp!
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Dark Zero Wrote:its me or I am seeing the lvl 140 wand dropped??? wtp!

Nah, it's actually a quest item. :X
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Takebacker Wrote:I want to go on my buccaneer. If barrage forces KB on her, this fight is going to get a lot easier for you.

If not, barrel testing~

Also, how do you fuse stuff?

depends on what you want to stuff, for reverse (120) equips, you need level 5 alchemy.

it took a lot, A LOT, [B]A LOT[/B] of lower-level fusions to get to that level, also, for 120 stuff, you need alchemy stones, 4 of them, you can buy them from the NPC on top for 5000 each
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Under the pretense that she will be pinned, outside of the required Crashers, you can have other characters be ranged DPS. Corsairs are still the best DPS, and Dark Knights can ignore her 70% Defense, but I do believe in this scenario, F/P using Teleport + Paralyze would be quite strong as well due to DoT ignoring Defense, as well as Chain Lightning + Teleport being strong, and Elemental Reset making attacks neutral and therefore not have disadvantage. Otherwise, my experience being an Aran here showed that my DPS wasn't too bad compared to a Paladin since they couldn't use their charges, and I could easily leech my health back.
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JoeTang Wrote:Under the pretense that she will be pinned, outside of the required Crashers, you can have other characters be ranged DPS. Corsairs are still the best DPS, and Dark Knights can ignore her 70% Defense, but I do believe in this scenario, F/P using Teleport + Paralyze would be quite strong as well due to DoT ignoring Defense, as well as Chain Lightning + Teleport being strong, and Elemental Reset making attacks neutral and therefore not have disadvantage. Otherwise, my experience being an Aran here showed that my DPS wasn't too bad compared to a Paladin since they couldn't use their charges, and I could easily leech my health back.

also, a MM, because EVERYBODY loves SE.

but problem with corsairs is, there aren't any good bullets

but yea, preferably a party of 5 pallies+MM up front or something for the crashing, and what you said as backup, problem is, DrK's can't do crap without a bishop, and i was hitting 60~70k with clean gear (on my DrK)

i can see mages being top DPS, they were outdamaging the pallies today, as long as they keep neutral attacks.
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Also, I have to go to leave at 9pst tomorrow, so can we make the run earlier? I'm going to bed now, cya tomorrow~

I'm going to be fusing more stuff tomorrow in hopes of 6%+. I'll keep a bunch of 3% str equips for other people.
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I feel like I'm missing stuff if Corsair is supposed to be the best... maybe I just have terrible attack gear. But the damage wasn't actually better than my Paladin's (Paladin = 75k x 3 with divine shield at 65% crit, Corsair = 45k x 5 or so with bullseye and that revenge mode 30% crit)


BTW my Paladin has 3% all around, and 4% top/bottom/shoes. I got irritated with fusing so many reverse gears and not getting anything good. But that means I have ~27% str total.
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I might go as a Magician tomorrow if I go at all, as I can Telecast perfectly. It was a rather boring turn of events though.

Stereo Wrote:I feel like I'm missing stuff if Corsair is supposed to be the best... maybe I just have terrible attack gear. But the damage wasn't actually better than my Paladin's (Paladin = 75k x 3 with divine shield, Corsair = 30k x 5 or so with bullseye and that revenge mode up)


BTW my Paladin has 3% all around, and 4% top/bottom/shoes. I got irritated with fusing so many reverse gears and not getting anything good. But that means I have ~27% str total.

Corsair was a generalisation. I forgot the large loss of damage from bullets. Revenge shouldn't be relevant unless you're willing to tank Empress hits to activate it. Octopus still ignores DEF though I believe, and I think Gaviota does as well. Your 75k includes charges correct? The Paladins at the run were hitting around 15k max on their noncrits and had to go chargeless since Empress is strong to everything. My Aran was hitting maybe 10~20k per Final Toss, but I was thoroughly annoyed by hitting the attack cap so frequently.
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