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The ring event that came with Chaos
#1
In KMS they gave people a second chance to acquire the Explorer Rings, as well as the event items for each of the other classes. My question here is just how much of an advantage an Explorer's Critical Ring gives over an Explorer's Cruel Ring.

I got a Cruel Ring on my Paladin, since back then I didn't know that they would lose the critical damage bonus. I'm basically trying to figure out if a 5% higher critical chance is really worth the trouble of getting a new character up to level 80 (all the explorers I have are over 60, so I'd have to make a new one).
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#2
I'm not sure if I remember correctly but weren't the equips nerfed?
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#3
You need to get a level 40+ character to level 40 times, so you can still get it on other adventurers. As for the items, I don't believe they are nerfed. Don't forget, adventurer rings aren't the only items. You can get earrings (Cygnus), a mask (Dual Blade), Lilin's Ring (Aran), Dragon Glasses (Evan), and the Resistance Ring (Resistance). All items have weapon attack, can be worn by any class, and can be transferred through account (at least one time). There's a thread around the forums somewhere.
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#4
ghostofhalo Wrote:You need to get a level 40+ character to level 40 times, so you can still get it on other adventurers. As for the items, I don't believe they are nerfed. Don't forget, adventurer rings aren't the only items. You can get earrings (Cygnus), a mask (Dual Blade), Lilin's Ring (Aran), Dragon Glasses (Evan), and the Resistance Ring (Resistance). All items have weapon attack, can be worn by any class, and can be transferred through account (only one time). There's a thread around the forums somewhere.

Fixed~
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#5
as fafr as i remember, they were slot-less and unpotentialable, making them worthless.
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#6
Was the % critical rate the same for these rings as they are for the old ones?
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#7
HighOnMushrooms Wrote:Fixed~
I said at least one time. I wasn't sure on the exact amount.
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#8
ShinkuDragon Wrote:as fafr as i remember, they were slot-less and unpotentialable, making them worthless.

Rings are obviously not going to have slots, but that doesn't make them worthless. The E. Rings don't have any slots but they still beat the level 130 rings that come with Chaos.
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#9
Locked Wrote:I'm not sure if I remember correctly but weren't the equips nerfed?

Yes, all the explorer rings stopped increasing critical damage, which means my Cruel Ring gives +3 attack and +5% critical chance, while a Critical Ring gives +2 attack and +10% critical chance. It used to be that my Cruel Ring added +3 attack, +5% critical chance, and +20% critical damage, while a Critical Ring added +2 attack, +10% critical chance, and +10% critical damage.

Now that we have a chance at re-obtaining the rings, I just want to know if that 5% critical rate is better than the 1 extra attack on my Cruel Ring, and if so how much better is it?

ghostofhalo Wrote:You need to get a level 40+ character to level 40 times, so you can still get it on other adventurers. As for the items, I don't believe they are nerfed. Don't forget, adventurer rings aren't the only items. You can get earrings (Cygnus), a mask (Dual Blade), Lilin's Ring (Aran), Dragon Glasses (Evan), and the Resistance Ring (Resistance). All items have weapon attack, can be worn by any class, and can be transferred through account (at least one time). There's a thread around the forums somewhere.

Yeah, I know about the other items, and I know about the leveling 40 times for level 41+ people. I said that I'd make a new one because every character on my main account would have to reach at least level 103 to get their items. I also don't need the earrings, resistance ring, Aran ring, or Evan glasses, and the mask for Dual Blades is thief only. This leaves the Explorer's Critical Ring, but I don't want to delete any of my characters and I don't have the money to get a new slot, which is why I'm asking just how big a deal that 5% critical chance would be over 1 extra attack point.
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#10
MetaSeraphim Wrote:Rings are obviously not going to have slots, but that doesn't make them worthless. The E. Rings don't have any slots but they still beat the level 130 rings that come with Chaos.

i meant the stuff that is supposed to have slots, earring/mask/whatever.
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#11
ShinkuDragon Wrote:as fafr as i remember, they were slot-less and unpotentialable, making them worthless.

I think the mask and evan glasses had slots and could be potentialed. Could be wrong. Don't feel like sifting through spadow's blog.
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#12
AzureKite Wrote:I think the mask and evan glasses had slots and could be potentialed. Could be wrong. Don't feel like sifting through spadow's blog.

The glasses aren't worth it though due to there being level 31+ Eye wear. The mask will be helpful since there's very few "Face" accessories in the game that have slots.
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#13
Dark Link Wrote:The glasses aren't worth it though due to there being level 31+ Eye wear. The mask will be helpful since there's very few "Face" accessories in the game that have slots.
Glasses with 3 att are still nice if you chaos them. Mask is 3att, and still thief only. Only thieves benefit :/

But, being tradeable allows Bandits and NL's to get it Smile
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#14
Sorien Wrote:Now that we have a chance at re-obtaining the rings, I just want to know if that 5% critical rate is better than the 1 extra attack on my Cruel Ring, and if so how much better is it?

Assuming normal attack (100% damage) and x1.35 Critical damage (mean),

Since Max Damage = 1.20*(4 * STR + DEX) * (WA / 100),

1.20*(4 * STR + DEX) * ((WA + 2) / 100) * 1.15 > 1.20*(4 * STR + DEX) * ((WA + 3) / 100) * 1.10
((Max Damage) + (4 * STR + DEX) * (2 / 100)) * 1.15 > ((Max Damage) + (4 * STR + DEX) * (3 / 100)) * 1.10
0.05*(Max Damage) + 2.30*(4 * STR + DEX) / 100 > 3.30*(4 * STR + DEX) /100
0.05*(Max Damage) > (4 * STR + DEX) /100
5 * (Max Damage) > (4 * STR + DEX)
5 * 1.20*(4 * STR + DEX) * (WA / 100) > (4 * STR + DEX)
5 * 1.20*(WA / 100) > 1
5 * 1.20 * WA > 100
6 * WA > 100
WA > 16.67

Therefore, Critical Ring will be better than Cruel Ring when you have at least 17 WA in total. Which is pretty much always.

Might have made a mistake somewhere. 17 seems a little too good to be true.
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#15
AzureKite Wrote:Mask is still thief only. Only thieves benefit :/

But, being tradeable allows Bandits and NL's to get it Smile

Pretty sure it is a common equip.
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#16
MetaSeraphim Wrote:Pretty sure it is a common equip.

Yeah, you're right. Also, Shinku was right, the equips have no slots.
 Spoiler
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#17
Basically the mask is the only thing worth going for except for maybe some rings. I thought about getting all my Cygnus a pair of them earrings though just because.
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#18
Ehhhhhhhh don't know if i'll go for that mask. I don't have anything in that slot except my 7 speed rat mouth and my glasses is empty too (gonna forge the 130 glasses). Level 80 DB though...not sure if that's hard or not. Might as well go for it. 3 att is kinda worth it i guess.
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#19
Hanabira.Kage Wrote:
Assuming normal attack (100% damage) and x1.35 Critical damage (mean),

Since Max Damage = 1.20*(4 * STR + DEX) * (WA / 100),

1.20*(4 * STR + DEX) * ((WA + 2) / 100) * 1.15 > 1.20*(4 * STR + DEX) * ((WA + 3) / 100) * 1.10
((Max Damage) + (4 * STR + DEX) * (2 / 100)) * 1.15 > ((Max Damage) + (4 * STR + DEX) * (3 / 100)) * 1.10
0.05*(Max Damage) + 2.30*(4 * STR + DEX) / 100 > 3.30*(4 * STR + DEX) /100
0.05*(Max Damage) > (4 * STR + DEX) /100
5 * (Max Damage) > (4 * STR + DEX)
5 * 1.20*(4 * STR + DEX) * (WA / 100) > (4 * STR + DEX)
5 * 1.20*(WA / 100) > 1
5 * 1.20 * WA > 100
6 * WA > 100
WA > 16.67

Therefore, Critical Ring will be better than Cruel Ring when you have at least 17 WA in total. Which is pretty much always.

Might have made a mistake somewhere. 17 seems a little too good to be true.

Well that suck. =/

Oh well, I guess I'll make a F/P mage or something. That or just suck it up and be lazy. Rolleyes
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#20
As far as I remember...Magical rings didn't got it's crirical bonus removed, right?
Correct me if I'm wrong.

By the way, don't you guys get this?
[Image: 1012255_1.png?1304342779]
A good level 75 mask with slots.

Edit: Nevermind...just realize that the stat for the masks is totally different for GMS compare to MSEA, even the names are not the same.
MSEA : Bunny Disguise I/II/III
Mask I : Required level - 15, HP 2%, MP 2%, Speed 5
Mask II : Required level - 35, STR +1, DEX +1, INT +1, LUK +1, HP 4%, MP 4%
Mask III : Required level - 75, STR +3, DEX +3, INT +3, LUK +3, HP 6%, MP 6%, Accuracy +8, Avoidability +8

GMS : White Mouse Kit [1]/[2]/[3]/[4]
Mask 1 : Required level - 10, Speed + 7
Mask 2 : Required level - 10, Jump + 5
Mask 3 : Required level - 10, HP + 20, MP + 20
Mask 4 : Required level - 10, Accuracy + 10
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