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JapanMS - Open-To-All Test Server; May 16th ~ 30th
Mechs are overpowered enough. Besides, they aren't supported by this rebirth system.

If you really wanted, you could probably add advanced combo for the lulz.
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Arrol Wrote:What can beholder gives?

20% Mastery, Attack, Defense, etc buffs, healing.
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Haseo Wrote::\

What about going full sword build and abandoning genesis altogether? You'll still have the ability to hit like a truck while tanking like an iron cockroach.

It could work, except isn't Mage / Bishop damage restricted to INT, LUK, and MATK alone? It's almost as if you're just going STR Mage build lol

Arrol Wrote:I can't believe anyone isn't even attacking on combining another skills with Mechanics

Rebirth system is only available to KoCs and Adventurers, all the rest are blocked.
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Which is better, Dark Knight's Beholders or the Hero's Combo attacks?
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Dark Link Wrote:It could work, except isn't Mage / Bishop damage restricted to INT, LUK, and MATK alone? It's almost as if you're just going STR Mage build lol

This is why you go Bishop > Paladin, you keep the defensive skills and drop the offensive magic. It's not like any pre-Jump attacks on Bishops are worth keeping. You can still teleport, charged blow, blast and lure monsters with angel ray. While your survivability, hp and mana pools grow to compensate.
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Dark Link Wrote:Rebirth system is only available to KoCs and Adventurers, all the rest are blocked.

*quick loledit

Fiel Wrote:UIMessage/4 転生の儀式を進めることができません。
UIMessage/5 Stop Rebirthing - Confirm??
UIMessage/10 Your chosen race is Adverturer
UIMessage/11 Your chosen race is Cygnus
UIMessage/12 Your chosen race is Aran
UIMessage/13 Your chosen race is Evan
UIMessage/14 Your chosen race is Dual-Blader
UIMessage/15 Your chosen race is Resistance

What's the above string for then?
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Haseo Wrote:This is why you go Bishop > Paladin, you keep the defensive skills and drop the offensive magic. It's not like any pre-Jump attacks on Bishops are worth keeping. You can still teleport, charged blow, blast and lure monsters with angel ray. While your survivability, hp and mana pools grow to compensate.

And you can Dispel yourself and give Holy Symbol
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Arrol Wrote:And you can Dispel yourself and give Holy Symbol

Plus you have magic guard, threaten and achilles for making boss inflicted damage look even more like a joke.
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Haseo Wrote:Plus you have magic guard, threaten and achilles for making boss inflicted damage look even more like a joke.

My good, if you reincarnate a Bishop into a Paladin, you'd make the REAL ultimate adventurer.
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Various people Wrote:Magic and Physical attacks won't work on the same character.

I realize that from a common-sense standpoint that magicians need M.ATT and everyone else uses W.ATT; but is there anywhere in the data that indicates that a magic attack, now only a percentage, won't just work on one's range (if W.ATT derived) and explicitly requires a M.ATT-based range? Once again, the limitations make perfect sense, but I'm just curious for some equation/data extraction evidence.
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Arrol Wrote:My good, if you reincarnate a Bishop into a Paladin, you'd make the REAL ultimate adventurer.

You could also throw in a HB mule or potentialed HB to make your character even harder to kill.

Oh, and pre-Jump holy shield helps to offset seduce, or so I've heard...
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Dark Link Wrote:It could work, except isn't Mage / Bishop damage restricted to INT, LUK, and MATK alone? It's almost as if you're just going STR Mage build lol

I don't think this is true. All skills are pretty much based on range, except for like, L7 and TT, right? So I don't think it matters what stats are contributing to your range however, and the range you have is based on the weapon you use.

Also, I don't think Beholder would grant you extra mastery for anything but spears and polearms, since mastery is also based on weapon.
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Haseo Wrote:You could also throw in a HB mule or potentialed HB to make your character even harder to kill.

Oh, and pre-Jump holy shield helps to offset seduce, or so I've heard...

If that happens, we need to bring a couple of these to Empress Cygnus in the future.
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Sounds like an idea. xD
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this is from private server experience:
aran/buccaneer + dual blade/shadower is good. why? shadow partner + knockback skill really owns

if japan really makes this "work", meaning shadow partner can work on any skill, then the fast and best way would be:
night walker + any other job

if resistance counts toward this too, then i would assume marksman + wild hunter would be one of the best combo since they inherit the passives too:
100% weapon mastery, + +60 weapon attk, + 30% min crit dmg, Enemy Defence Ignored + 40%, Dodge Chance + 40%, jaguar dmg +20%, speed +110, knockback resistance +60%, 120 acc, max hp +50% , crit rate +80%, avoidability +150, range +120

other good possibility if passive stacks:
any cygnus job + its corresponding adventure job

shadower + dual blade
(imagine dualblade with pickpocket...)
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Haseo Wrote:Sounds like an idea. xD

that is,, until we get more clear info so we can make our prime choice

Wait, how is Bucc and Aran a good choice
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Teppi Wrote:night walker + any other job

So far, you can only rebirth into another Cygnus on a Cygnus. Plus, Night Walker SP might be designed to only work with ranged skills.
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Abysseon Wrote:*quick loledit

What's the above string for then?

What I meant was you can't rebirth FROM a Legend / Resistance into the above listed. :|
We already knew you could rebirth INTO a legend / resistance class, not vice-versa.
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Dark Link Wrote:What I meant was you can't rebirth FROM a Legend / Resistance into the above listed. :|
We already knew you could rebirth INTO a legend / resistance class, not vice-versa.

oh damn then marksman + wild hunter would be really hot.....
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Teppi Wrote:oh damn then marksman + wild hunter would be really hot.....

>>>Remove weapon limitations
>> Paladin -> Dual Blade
> Elemental Dual Blade = COMPLETE OWNAGE OF EVERYTHING!
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