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Brickwaiker at LHC (Orb promotion :D)
#21
Takebacker Wrote:If they made it rapid punch with the same hitbox as barrage and the animation was dark punches with the same art as impale and phantom blow and they made it 110% damage per hit, it wouldn't out damage demolition but it would charge energy like no tomorrow. I had the idea for that skill a few weeks ago.

Well lets hope koreans think of that too and implement it in the game.
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#22
66alex66 Wrote:Well lets hope koreans think of that too and implement it in the game.

seems pretty easy f3, just have regular atks be spammable like hurricane speed
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#23
Liteness Wrote:seems pretty easy f3, just have regular atks be spammable like hurricane speed

It's not the process but the thought, if they don't even consider it then it's not going to be in the game, I'm sure they can make anything they want to if they actually want it in the game.
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#24
Takebacker Wrote:If they made it rapid punch with the same hitbox as barrage and the animation was dark punches with the same art as impale and phantom blow and they made it 110% damage per hit, it wouldn't out damage demolition but it would charge energy like no tomorrow. I had the idea for that skill a few weeks ago.

It would also be insanely effective at level 1. And the reason i won't be surprised if either orb or snatch goes is because they are for the most part decently redunant skills and i can see nexon seeing them as a bit too redundant. Eliminating one gives a lot of flex room. I'd like to see a lot of change for brawlers. I do hope pirates will be a part of the scheduled patches and not later ones.
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#25
I don't see either skill as redundant at all. Losing snatch means i'm incredibly limited by the movement i have to do and without orb my mobbing damage is NOWHERE near as good as it is. Oh, monster spawned on the other side of the screen? Now i have to walk all the way over there to get it. Or i could just snatch once. I would prefer no skills get deleted (except shockwave) and would rather the existing skills get improvements in some way, rather than just replacing them with something that may or may not make sense. (but if we get buffed overall i won't really complain)
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#26
Takebacker Wrote:I don't see either skill as redundant at all. Losing snatch means i'm incredibly limited by the movement i have to do and without orb my mobbing damage is NOWHERE near as good as it is. Oh, monster spawned on the other side of the screen? Now i have to walk all the way over there to get it. Or i could just snatch once. I would prefer no skills get deleted (except shockwave) and would rather the existing skills get improvements in some way, rather than just replacing them with something that may or may not make sense. (but if we get buffed overall i won't really complain)

Don't worry takebacker, i know you don't find them redundant, i'm saying i think nexon will.
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#27
Takebacker Wrote:I don't see either skill as redundant at all. Losing snatch means i'm incredibly limited by the movement i have to do and without orb my mobbing damage is NOWHERE near as good as it is. Oh, monster spawned on the other side of the screen? Now i have to walk all the way over there to get it. Or i could just snatch once. I would prefer no skills get deleted (except shockwave) and would rather the existing skills get improvements in some way, rather than just replacing them with something that may or may not make sense. (but if we get buffed overall i won't really complain)

Change Snatch into a Hookshot skill, sorta like a reverse Rush.

As for Energy Orb, as said earlier, make it 3rd job (replace/integrate into Energy Blast) and give us an Energy Wave attack like a Kamehameha move and things will be insanely better.
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#28
I dunno, sometimes I feel that having a mobility skill would be better than a laz0r skill.

But I'd be happy with either (and happier with both Biggrin).
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#29
IllegallySane Wrote:Change Snatch into a Hookshot skill, sorta like a reverse Rush.

As for Energy Orb, as said earlier, make it 3rd job (replace/integrate into Energy Blast) and give us an Energy Wave attack like a Kamehameha move and things will be insanely better.

Orb to replace lolwave plz. I like shockwave's animation. but it just isn't viable to use in it's current state :/

barrage into a single punch = 1 hit = 1 unit charge energy would be nice. could possibly mkae it like an Aran's attack button and have us spam the barrage skill per punch (street fighter style pimp button pushing LOL) that would be tiring, but oh so much more fun (instert combo with energy state too to like drain MP or HP or something)
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#30
have you figured out your average exp per hr training like that? if so i'd like to know what it is to compare with how i go about training at LHC
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#31
ShiKage Wrote:Your damage makes me cry.


Other than that, very nice. I can't wait until JMS gets LHC so I can experience that mess.

inb4 the you know what.
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#32
AnnihiIating Wrote:have you figured out your average exp per hr training like that? if so i'd like to know what it is to compare with how i go about training at LHC

I prefer to just go by %/session rather than %/h, but in the party in that video i was getting 20% an hour iirc. Taking top at crockys with a full party + HS + some dice 6 was actually much slower as i received 5% in ~19 minutes. The average party level was below 120 besides myself though so that's probably why.
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#33
Takebacker Wrote:I prefer to just go by %/session rather than %/h, but in the party in that video i was getting 20% an hour iirc. Taking top at crockys with a full party + HS + some dice 6 was actually much slower as i received 5% in ~19 minutes. The average party level was below 120 besides myself though so that's probably why.

ah, i see, doesnt seem all that effective to me then, thanks for your answer.
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#34
20% an hour is the maximum i've been able achieve throughout my LHC experience. O_o I don't know how you can possibly come to the conclusion that it isn't effective when it has had a positive effect on my experience gain.

Also, i tested the time it took demo, DS, and orb to kill 2 mobs today. DS on 2 targets: 52 seconds, Demo on 1 target: 27 seconds, Orb on 2 targets: 45 seconds. If orb is the fastest one on 2 targets, how good do you think it will do when it's hitting 4-6 (like in the video) compared to just 2 or 3 that DS would have hit?
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#35
Takebacker Wrote:20% an hour is the maximum i've been able achieve throughout my LHC experience. O_o I don't know how you can possibly come to the conclusion that it isn't effective when it has had a positive effect on my experience gain.

Also, i tested the time it took demo, DS, and orb to kill 2 mobs today. DS on 2 targets: 52 seconds, Demo on 1 target: 27 seconds, Orb on 2 targets: 45 seconds. If orb is the fastest one on 2 targets, how good do you think it will do when it's hitting 4-6 (like in the video) compared to just 2 or 3 that DS would have hit?

i came to the conclusion when i realised that i was getting about 70m-80m exp an hour by just using demo o.O, depending how often we mess around with mules / etc
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#36
Takebacker Wrote:20% an hour is the maximum i've been able achieve throughout my LHC experience. O_o I don't know how you can possibly come to the conclusion that it isn't effective when it has had a positive effect on my experience gain.

Also, i tested the time it took demo, DS, and orb to kill 2 mobs today. DS on 2 targets: 52 seconds, Demo on 1 target: 27 seconds, Orb on 2 targets: 45 seconds. If orb is the fastest one on 2 targets, how good do you think it will do when it's hitting 4-6 (like in the video) compared to just 2 or 3 that DS would have hit?

The point is to take a platform and stick to it, each member in party having their own platform. I don't see how you can pull up a mob of 4-6, you must be incredibly weak for that to happen first of all. and for mobs of 1-2 at something like golems, ST > DS/orb. Simply because you would kill the monster just as(or before) the next one spawns. We had a 3man party at golems(with two mules/HS on rope) Hero(me) soloing top and two buccaneers on bottom each taking their own platform respectively. The way the spawn showed up, everytime one of their golems died, another popped up, therefore they had constant spawn of just one golem(sometimes two) putting ST > demo/orb.
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#37
Magicianmt Wrote:The point is to take a platform and stick to it, each member in party having their own platform. I don't see how you can pull up a mob of 4-6, you must be incredibly weak for that to happen first of all. and for mobs of 1-2 at something like golems, ST > DS/orb. Simply because you would kill the monster just as(or before) the next one spawns. We had a 3man party at golems(with two mules/HS on rope) Hero(me) soloing top and two buccaneers on bottom each taking their own platform respectively. The way the spawn showed up, everytime one of their golems died, another popped up, therefore they had constant spawn of just one golem(sometimes two) putting ST > demo/orb.

this applies to bearwolves as well* not just golems lol
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#38
How silly of me to think that characters 4x stronger than i am would apply to any kind of logic when killing mobs.
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#39
Takebacker Wrote:How silly of me to think that characters 4x stronger than i am would apply to any kind of logic when killing mobs.

How silly of me to think that it would apply to anyone who has the logic to join a party which is of equal power to an extent..
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#40
Magicianmt Wrote:How silly to me to think that it would apply to anyone who has the brain cells to join a party which is of equal power to an extent..

The only thing having a party of equal strength really means is ideal spawn rotation. My point was that when you kill at the speed that you and your friends (annihiIating,etc) do, something you can clearly see that me or anyone i know or care to party with is not capable of, the rules of slower characters don't apply as much if at all. If you had mobs that by your standards took a long time to kill and had tighter spawn (future ereve all up in this s'hit), then mobbing wouldn't be so overrated for you. o.o
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