2008-09-25, 11:03 PM (This post was last modified: 2008-09-25, 11:06 PM by randompeep.)
Taken from your last post:
I don't see your point. Butane Moat, and it's possible you posted while I was writing the post.
Also, how can the wall drink Power Elixirs but not inject heroin?
That could have been posted before the wall was alive, but I'm not fixing past posts now.
Wouldn't it be more logical to HB, then power elixir?
No one can party the wall.
Hail began to fall!
Remember the snow that refroze into ice? (No?) Well, sure it takes damage, but no one can inflict the wall that much damage in one shot. (-1200) Be glad I gave that much. Ice=1000.
Abomasnow uses Leech Seed on the Wall.
It is not grass type or has anything approaching grass-type moves, if I recall.
The Wall must now make a move.
Hyper Beam. gg (The wall has ungodly acc) Abomasnow fainted.
...and I feel at fire attack coming from the wall for some odd reason...
Good job. The wall pulls up some of the molten glass with psychic powers, then throwing it Meteo style at our camp. It damages the Zerg nest, but it survives.
IMMA CHARGIN MAH LAZOR[/IT]
I think it was destroyed, but you built another one.
[I]Blaziken use double kick and dont stop!
he wall uses a Brick Bomb to blow up Blaziken. 4 kicks before fainting. (Ice-100)
And of course I tie explosives all around it. This way if it fails at wall-smashing like Juggernaut, the dynamite will succeed
It fries in the moat, and that is far away from the wall, from a paint I made of this. Some of your explosions succeed in scoring the ice. (Ice -100)
*puts a scarecrow w/ godmode 10 feet away form the wall that affects south parriers? o.o*
Nope. sorry, can't have that. The wall prefers head on combat anyways.
I construct a working replica of the Large Hadron Collider
Your replica is 1:1000 scale. D'oh!
I guess the only thing I can do IS FIRE MY LASER
Ice -200
I use a time machine to go a bamillion years into the future where the wall has decayed to nothing-ness.
1, Nowhere's temporal mechanism prevents time related functions.
2, even if that were to work, the wall would still exist, as erosion doesn't work and the other SPers would have failed.
i construct a working replica of the LHC with a little tweak...(it is straight so it's like a cannon that shoots tiny lightspeed cannonballs)
Be careful with what you wish for...
I am building another machine in hopes of replicating the effect earlier. Nothing yet, I'll keep tabs with this.
Wall=998,700
Ice=800
(+100: hail, melt, refreeze) 4 more turns...
D: You have to include the more important things. Or then we'll get all confused on who has what and when and the status of all of them. <_< That, or then you'll just destroy everything that is created and that will just be kinda boring. D:
I call upon a Moltres to use flamethrower on the wall. It's a legendary flying/fire bird pokemon, if you don't know about it. :O
Wall=998,700
Ice=800
(+100: hail, melt, refreeze) 3 more turns...
Other characters, effects, and objects:
~Nowhere. dfehrfbsbja.
~The wall is 8x its original thickness. The mortar has been weakened, lowering its Def.
***~A moat filled with butane surrounds the wall. The moat is filled with molten glass. It is being drained into our area.*** <-This is no more, correct?
~The wall has been hosed down and is fire-immune.
~The wall has been struck with a lightning zapper, making it lit resistant.
~A red target painted with paintballs adorns the front of the wall. Two eyes are also painted.
~A second wall is built around the camp.
Everyone: A Zergling evolution chamber, lair with "upgrades", spawning pool, hydralisk den, queen's nest, and a spire.
Alloy: Skill 'Improvability Drive'
Milelke: an invincible drainer.
ablu2: a rocket launcher
Dusk: Taurospears diverting the spilt butane, partial crane
Russt: a pic of the wall's far side, a 1:1000 scale replica of the Large Hadron Collider
NoJobNoRules: Franken Roid
holypie: a working replica of the LHC with a little tweak...(it is straight so it's like a cannon that shoots tiny lightspeed cannonballs)
randompeep: Fiddling with a machine to achieve a previous effect
Misc.:
a spirit may not grab anything, and is immobile, but can otherwise participate.
Spirits: Alloy
randompeep Wrote:Taken from your last post:
I don't see your point. Butane Moat, and it's possible you posted while I was writing the post.
Also, how can the wall drink Power Elixirs but not inject heroin?
That could have been posted before the wall was alive, but I'm not fixing past posts now.
Wouldn't it be more logical to HB, then power elixir?
No one can party the wall.
Hail began to fall!
Remember the snow that refroze into ice? (No?) Well, sure it takes damage, but no one can inflict the wall that much damage in one shot. (-1200) Be glad I gave that much. Ice=1000.
Abomasnow uses Leech Seed on the Wall.
It is not grass type or has anything approaching grass-type moves, if I recall.
The Wall must now make a move.
Hyper Beam. gg (The wall has ungodly acc) Abomasnow fainted.
...and I feel at fire attack coming from the wall for some odd reason...
Good job. The wall pulls up some of the molten glass with psychic powers, then throwing it Meteo style at our camp. It damages the Zerg nest, but it survives.
IMMA CHARGIN MAH LAZOR[/IT]
I think it was destroyed, but you built another one.
[I]Blaziken use double kick and dont stop!
he wall uses a Brick Bomb to blow up Blaziken. 4 kicks before fainting. (Ice-100)
And of course I tie explosives all around it. This way if it fails at wall-smashing like Juggernaut, the dynamite will succeed
It fries in the moat, and that is far away from the wall, from a paint I made of this. Some of your explosions succeed in scoring the ice. (Ice -100)
*puts a scarecrow w/ godmode 10 feet away form the wall that affects south parriers? o.o*
Nope. sorry, can't have that. The wall prefers head on combat anyways.
I construct a working replica of the Large Hadron Collider
Your replica is 1:1000 scale. D'oh!
I guess the only thing I can do IS FIRE MY LASER
Ice -200
I use a time machine to go a bamillion years into the future where the wall has decayed to nothing-ness.
1, Nowhere's temporal mechanism prevents time related functions.
2, even if that were to work, the wall would still exist, as erosion doesn't work and the other SPers would have failed.
i construct a working replica of the LHC with a little tweak...(it is straight so it's like a cannon that shoots tiny lightspeed cannonballs)
Be careful with what you wish for...
I am building another machine in hopes of replicating the effect earlier. Nothing yet, I'll keep tabs with this.
Wall=998,700
Ice=800
(+100: hail, melt, refreeze) 4 more turns...
You're no fun, I made that picture just for you, only to have it ignored. :<
2008-09-25, 11:42 PM (This post was last modified: 2008-09-25, 11:59 PM by ZYXWVUT.)
randompeep Wrote:1. It is? Does leech seed work after fainting?
2. The length of time it takes for me to post again is sufficient for a turn.
1. There's... uh. There was at least one Blaziken out. The effect would probably have gone to him. Abomasnow does get Leech Seed, too. I do, however, acknowledge that he is fainted. I have 5 pokemon left.
Y U WONT DEAL WALL PROPER DAMAGE. YOU NO MENTION DAMAGE CAP B4.
2. I DISagree. The wall must wait the 1 recharge turn AFTER I send out my next pokemon, which is the same time my pokemon makes a move. That's how it works.
So... my move.
You've revealed the Wall's ability, which is No Guard. Its effect is that no move can miss, including mine.
You've also revealed one of the Wall's four moves; Hyper Beam. Which sucks. Assuming the Wall used all PP ups, Hyper Beam currently has 7 PP left, out of 8.
I send out Walrein. Its ability is Ice Body, which means it recovers 1/16 of maximum HP every turn. Its item is Leftovers, which recovers 1/16 of maximum HP every turn.
As pointed out earlier, the Wall can't do anything for two reasons; one is that it just used Hyper Beam, which means it must recharge. The other is that it can't move, which means Walrein still goes first.
Walrein uses Substitute. Walrein loses 25% of health, and now has a Substitute to take damage for it.
At the end of the turn, Walrein will recover 1/16 + 1/16 + Leech Seed damage to the wall. The Wall will take Leech Seed and Hail damage.
ZYXWVUT Wrote:1. There's... uh. There was at least one Blaziken out. The effect would probably have gone to him. Abomasnow does get Leech Seed, too. I do, however, acknowledge that he is fainted. I have 5 pokemon left.
Y U WONT DEAL WALL PROPER DAMAGE. YOU NO MENTION DAMAGE CAP B4.
2. I DISagree. The wall must wait the 1 recharge turn AFTER I send out my next pokemon, which is the same time my pokemon makes a move. That's how it works.
So... my move.
You've revealed the Wall's ability, which is No Guard. Its effect is that no move can miss, including mine.
You've also revealed one of the Wall's four moves; Hyper Beam. Which sucks. Assuming the Wall used all PP ups, Hyper Beam currently has 7 PP left, out of 8.
I send out Walrein. Its ability is Ice Body, which means it recovers 1/16 of maximum HP every turn. Its item is Leftovers, which recovers 1/16 of maximum HP every turn.
As pointed out earlier, the Wall can't do anything for two reasons; one is that it just used Hyper Beam, which means it must recharge. The other is that it can't move, which means Walrein still goes first.
Walrein uses Substitute. Walrein loses 25% of health, and now has a Substitute to take damage for it.
At the end of the turn, Walrein will recover 1/16 + 1/16 + Leech Seed damage to the wall. The Wall will take Leech Seed and Hail damage.
ZYXWVUT Wrote:1. There's... uh. There was at least one Blaziken out. The effect would probably have gone to him. Abomasnow does get Leech Seed, too. I do, however, acknowledge that he is fainted. I have 5 pokemon left.
Y U WONT DEAL WALL PROPER DAMAGE. YOU NO MENTION DAMAGE CAP B4.
2. I DISagree. The wall must wait the 1 recharge turn AFTER I send out my next pokemon, which is the same time my pokemon makes a move. That's how it works.
So... my move.
You've revealed the Wall's ability, which is No Guard. Its effect is that no move can miss, including mine.
You've also revealed one of the Wall's four moves; Hyper Beam. Which sucks. Assuming the Wall used all PP ups, Hyper Beam currently has 7 PP left, out of 8.
I send out Walrein. Its ability is Ice Body, which means it recovers 1/16 of maximum HP every turn. Its item is Leftovers, which recovers 1/16 of maximum HP every turn.
As pointed out earlier, the Wall can't do anything for two reasons; one is that it just used Hyper Beam, which means it must recharge. The other is that it can't move, which means Walrein still goes first.
Walrein uses Substitute. Walrein loses 25% of health, and now has a Substitute to take damage for it.
At the end of the turn, Walrein will recover 1/16 + 1/16 + Leech Seed damage to the wall. The Wall will take Leech Seed and Hail damage.
Continuing from this. I think we need to set up a proper way to pokemon battle with the Wall. So you should split up the Wall into 6 equal portions of HP, and they make up a pokemon team. Total HP should be divided out equally, and even % based damages can be taken. This would be based on the fact that the wall is frickin huge, and pokemon attacks can only affect one portion at a time. Obviously you can't switch, and all parts of the Wall would have the same moves and stats.
Then, next. Stats. I'll just be nice, and in addition to the 1,000,000 HP divided by 6, I'll let you get the highest base stats in the entire game for every stat except Speed, which it doesn't have. Let's call your wall a Level 100 pokemon.
Base Stats of the Wall :
180 Attack(Deoxys - Attack Form), 230 Defense(Shuckle), 180 Special Attack(Deoxys - Attack Form), 280 Special Defense(Shuckle).
In addition to base stats, you can distribute up to 510 EV's into each stat. At level 100, 4 EVs equal 1 stat point. No stat can have more than 255 EVs. To max out a stat completely, you can input 252 EVs, which results in 69 stat points. Also, if you want, you can choose a nature, which will increase one stat by 10%, while decreasing another by 10%.
There's IVs too, but let's say that these are maxed out for your wall, except for Speed.
I'll get stats and such for you if/when you have distributed the EVs and chosen a nature.
We need types, too. Bricks are definitely rock-type, but it might or might not have a secondary type. Tell, pls.
Or then we'll get all confused on who has what and when and the status of all of them. <_< That, or then you'll just destroy everything that is created and that will just be kinda boring. D:
Fine. >.>
I call upon a Moltres to use flamethrower on the wall. It's a legendary flying/fire bird pokemon, if you don't know about it. :O
I only didn't know about Diamond/Pearl pokemon. Plz though, I'm not thinking of the technical stuff. Only types.
Will this reduce to a pokefest? Because I will step down and let someone else take the mantle if it does.
NoJobNoRule's list
The glass doesn't dissappear. I will make it harden over a day or two, though.
Y U WONT DEAL WALL PROPER DAMAGE. YOU NO MENTION DAMAGE CAP B4.
DO NOT TEMPT ME. The original wall owner never let the health dip below 980,000 ever. The max was 1mil HP. There was 37 pages worth of this. (I think)
There is technically no damage cap, (I let a 10k dmg go by once) but your calculations mean nothing when I make final decision. You mention proper wall damage. Most of the attacks that did work would have been 0 under the original owner, so please don't whine how I don't cause much damage. It should be much lower.
You've revealed the Wall's ability, which is No Guard.
Yes, but it's def and spec def are so high most of the attacks bounce off. And this is a bad-stats wall, btw.
You need the center to connect with someone to make him spin, though.
gg on pointing a weakness out that I would have overlooked. >.>
Oh come on, the deathnote didn't work? It was my only chance
I do not know all there is to be known. Considerably less, really. Plz tell me what it should do if it works, and I will consider, unless it's an insta-kill.
Since the wall is so high, I spawn scourges (zerg flying suicide units) to dive into it.
It's high? You spawn scourges.
Most of Z's pokemon talk
the wall is not a pokemon match, it's a free-for-all.
We need types, too.
Rock-???
??? is sort-of like Castform's Forcast, except it can be changed into another type beyond the influence of weather, though weather can affect it. Without hail, it would be normal, but with it, it's currently Ice.
~I fiddle with the machine some more. I get a small explosion. I'm fine, though.
Wall=998,700
Ice=900
(+100: hail, melt, refreeze) 3 more turns...
Other characters, effects, and objects:
~Nowhere. dfehrfbsbja.
~The wall is 9x its original thickness.
~The moat is filled with molten glass.
~The wall has been hosed down and is fire-immune.
~The wall has been struck with a lightning zapper, making it lit resistant.
~A red target painted with paintballs adorns the front of the wall. Two eyes are also painted.
~A second wall is built around the camp.
Everyone: A Zergling evolution chamber, lair with "upgrades", spawning pool, hydralisk den, queen's nest, and a spire.
Alloy: Skill 'Improvability Drive'
Milelke: an invincible drainer.
ablu2: a rocket launcher
Dusk: Taurospears diverting the spilt butane, partial crane
Russt: a pic of the wall's far side, a 1:1000 scale replica of the Large Hadron Collider
NoJobNoRules: Franken Roid, Moltres
holypie: a working replica of the LHC with a little tweak...(it is straight so it's like a cannon that shoots tiny lightspeed cannonballs)
randompeep: Fiddling with a machine to achieve a previous effect
ZYXWVUT: A pokemon team
Misc.:
a spirit may not grab anything, and is immobile, but can otherwise participate.
Spirits: Alloy
2008-09-26, 10:34 PM (This post was last modified: 2008-09-26, 10:41 PM by Russt.)
I still have the boomers... they just don't spin.
I connect the first and the second with a watery rod and place it on the ground so that it starts rolling toward the moat.
The third can chill for now.
Oh and as for the Death Note
Wikipedia Wrote:A shinigami's Death Note is a notebook that can kill any human whose name is written in it. All Death Notes are governed by the same set of rules determining the extents and limitations of the Notes' powers. Written rules
The human whose name is written in this note shall die.
This note will not take effect unless the writer has the subject's face in their mind when writing his/her name. Therefore, people sharing the same name will not be affected.
If the cause of death is written within 40 seconds of writing the subject's name, it will happen.
If the cause of death is not specified, the subject will simply die of a heart attack.
After writing the cause of death, the details of the death should be written in the next 6 minutes and 40 seconds.
In terms of it not being a pogeymanz gaem, I can do and apply anything, futile or not. It's not much different than throwing rocks at the Wall, except maybe a bit longer to read. lol
what happened to Leech Seed damage?
In terms of stats, I guess you'll be doing the (random) damage calcs anyway.
Because a OHKO attack will fail anyway, my Walrein uses Surf.
2008-09-27, 11:52 AM (This post was last modified: 2008-09-27, 12:18 PM by randompeep.)
I connect the first and the second with a watery rod and place it on the ground so that it starts rolling toward the moat
If the boomers could move in the same direction the whole time, I would accept this. However, they stop, then one tries running in the opposite direction. If tension works here, then eventually the boomers will go flying. if not, the rod breaks and the two stop moving.
The third one wanders around like a normal boomer.
Deathnote
The wall has Sturdy. (yes, it has multiple abilities) OHKOs don't work.
what happened to Leech Seed damage?
I am thinking of a number b/w 1 and 100. The closer you are, the better. (Ok really I'll just use a random number generator later) This is cumulative damage over the last three turns.
Because a OHKO attack will fail anyway, my Walrein uses Surf.
The ice melts away. Moat solidifies, and wall is now Water-Rock.
~I try tinkering with the machine a bit more. Uh-oh, I spawned a bunch of pap bombs!
~Trying to figure out how to use Holypie's LHC.
~Hail puts a little ice back on.
Wall=998,700
Ice=100
(+100: hail, melt, refreeze) 2 more turns...
Other characters, effects, and objects:
~Nowhere. dfehrfbsbja.
~The wall is 9x its original thickness.
~The wall has been hosed down and is fire-immune.
~The wall has been struck with a lightning zapper, making it lit resistant.
~A red target painted with paintballs adorns the front of the wall. Two eyes are also painted.
~A second wall is built around the camp.
~A boomer w/ the fantastic contraption glitch and pap bombs are roaming around.
Everyone: A Zergling evolution chamber, lair with "upgrades", spawning pool, hydralisk den, queen's nest, and a spire.
Alloy: Skill 'Improvability Drive'
Milelke: an invincible drainer.
ablu2: a rocket launcher
Dusk: Taurospears diverting the spilt butane, partial crane
Russt: a pic of the wall's far side, a 1:1000 scale replica of the Large Hadron Collider
NoJobNoRules: Franken Roid, Moltres
holypie: a working replica of the LHC with a little tweak...(it is straight so it's like a cannon that shoots tiny lightspeed cannonballs)
randompeep: Fiddling with a machine to achieve a previous effect
ZYXWVUT: A pokemon team
Misc.:
a spirit may not grab anything, and is immobile, but can otherwise participate.
Spirits: Alloy
No OHKOs ever work on any wall! Nukes, Horn Drill, Deathnote, w/e.