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Future Ereve Training
#1
[video=youtube;-mviC9gOfhQ]http://www.youtube.com/watch?v=-mviC9gOfhQ&feature=mfu_in_order&list=UL[/video]

Looks godly..also seems like 250% party exp applies for this as well as future Henesys.
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#2
Seems great but I wish there was an option to hide or fade the damage numbers.
Can't really see anything but a ton of bold numbers.

I think it'd be cool to just see everyone swinging around with their skills without damage showing. The HP bar is enough for me to see progress anyway.
Biggrin
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#3
I think this is only a problem in videos. I'm sure you know what the f`uck you're doing in game.
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#4
I'm not sure that they do. They seem to just be dragging/gathering monsters into a mob in the middle and attacking.
The mobs are so short that the numbers take up the rest of the space.
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#5
My god, I can't even see their characters. They're going to need cash shop equips to make their characters even remotely visible.
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#6
Its good that they keep encouraging partying tbh.
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#7
Overlord Wrote:Its good that they keep encouraging partying tbh.

Yeah? Well how will my Bucc tell if he's hitting the enemy or not? Frown

WTB bigger hitboxes for Future Ereve mobs.
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#8
Overlord Wrote:Its good that they keep encouraging partying tbh.

[COLOR="blue"]Yup, better late than never.

For the longest time the word ''party'' meant just one person and their HS mule.[/COLOR]
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#9
-Ghost- Wrote:[COLOR="blue"]Yup, better late than never.

For the longest time the word ''party'' meant just one person and their HS mule.[/COLOR]

More like "party" meant boss runs, since that's usually the only time you'd actually look forward to a party. It's a shame it took so long to come up with such a game mechanic. Coulda helped the first level 200 players from giving up their social life in order to be number one in a game. Don't feel like bringing up the stories of how some 200 players gained over 100 pounds (silverbg2) or all the lulzworthy drama that came with being so hardcore back then. :|
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#10
Dozzy Wrote:Seems great but I wish there was an option to hide or fade the damage numbers.
Can't really see anything but a ton of bold numbers.

I think it'd be cool to just see everyone swinging around with their skills without damage showing. The HP bar is enough for me to see progress anyway.
Biggrin

Or change it to be similar to other MMOs where you only see YOUR numbers and everyone else is hidden.
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#11
Locked Wrote:I think this is only a problem in videos. I'm sure you know what the f`uck you're doing in game.

Yeah, spam skills towards the area where all the orange and red numbers are.Rolleyes
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#12
i cant find the extraction data for these mobs, are they boss tagged?
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#13
Liteness Wrote:i cant find the extraction data for these mobs, are they boss tagged?

I believe so, since you can't 1HKO them with the Adventurer Ring.
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#14
What monsters are these?

Seriously I can't tell.
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#15
Nesso Wrote:What monsters are these?

Seriously I can't tell.
[Image: 8610005.png]
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#16
Feels like fighting several mini-bosses to me. Needs more:

[video=youtube;SIkor8iM_iA]http://www.youtube.com/watch?v=SIkor8iM_iA[/video]
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#17
Dozzy Wrote:Seems great but I wish there was an option to hide or fade the damage numbers.
Can't really see anything but a ton of bold numbers.

I think it'd be cool to just see everyone swinging around with their skills without damage showing. The HP bar is enough for me to see progress anyway.
Biggrin

I wish that also cause in Pink Bean man with all the Dmg above I cant even see the Dmg reflect if one of our crasher miss/stun/SD. Since the latest patch/sc a few runners get dc or ms freeze during the battle.

Sometimes I cant even see if I touch him or not . Im a NL so I stay on the little platform on the right. All I see is a bunch of number on my right side screen. Can't even spot my melee atkers.
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