Venture Bros Mafia: Mafia/Neutral Win
Rayquaza2233 Wrote:The fact that this game's gone on so long, mostly. I thought the game ended, lol.

Mas went missing for a few days. That's why.

*drifts back to discussion thread*
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[color="#cc8899"]Updating. Sorry for the delay.

You awake and gather in the center of the hangar, as you have each day before, but something seems amiss. One of the Rustys appears to be taking a nap on the floor. One of you gently nudges him, rolling him faceup, to reveal several winged darts protruding from him - the victim was not one of the Rustys, he was THE Rusty Venture, super scientist, father, and now...corpse.

Alas poor Rusty, we knew ye well.
Role Wrote:Mephisto
You are Dr. Rusty Venture, boy adventurer and super scientist. Your inventions may be powered by the hearts of orphans and occasionally get people killed, but it's all in the pursuit of science. Your influence with your family and friends grants your votes double the effect, and once during the game (and only once) you may disable all items held by other players for 1 day/night cycle. This ability may not be used on Night 0.

You win if all threats to the town are eliminated
It is now Day 7. Night 7 will begin at appx 9pm EST on Sunday, 13 FEB.
[/COLOR]
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[color="#cc8899"]Game Over - Mafia wins. 1 Neutral non-voter and 2 townies remain, 2 mafians remain.
Determining if neutral wins alongside mafia.

Mute's win condition:
Role Wrote:Mute
YOU ARE THE GRAND GALACTIC INQUISITOR. YOU ARE SENT TO OBSERVE, AND MUST BE IGNORED. UNFORTUNATELY, YOU HAVE A BAD HABIT OF SHOUTING AT AN EARSPLITTINGLY PAINFUL VOLUME. ALL POSTS BY YOU MUST BE MADE IN CAPSLOCK. YOU CANNOT VOTE, AS YOU WERE SENT TO OBSERVE, NOT INFLUENCE. YOU ARE COMPLETELY IMMUNE TO LYNCHING AND NIGHT KILLS. YOU WIN ALONGSIDE THE SURVIVING PLAYERS IF NO SURVIVING PLAYER HAS QUOTED MORE THAN 3 OF YOUR POSTS DURING THE GAME.

Edit-
Mute also wins. He was not quoted more than 3 times by either ElectricSix or Shidoshi.[/COLOR]
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Lol well that was amusing. I honestly thought I was going to be killed off. Anyway, Shidoshi did most of the grunt work near the end, I was just along for the ride. XP
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IGNORE MY VICTORY AS I PLAY NO PART IN THIS GAME.
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6 mafia, 2 neutral, 44% anti-town

this is too much to overcome

gg though
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Mephisto Wrote:6 mafia, 2 neutral, 44% anti-town

this is too much to overcome

gg though

Yeah, even I thought the 6 mafians were a bit much...
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Hurray for not doing anything to help town despite being detective.
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That's true, but it also made it fairly easy to get rid of mafians. I mean we lost a ton of people pretty quick because the ratio was so large.
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Mephisto Wrote:6 mafia, 2 neutral, 44% anti-town

this is too much to overcome

gg though

Technically, Phantom Limb was an even bigger threat to the mafia than the town - he could steal 1 member and kill 1, in theory, in the same turn. The town also had plenty of ways to incapacitate mafians, but most were used with bad timing/poor luck. HELPER allowed for pseudo-masoning, but got self destructed by an obscure event. Mute's role technically isn't anti-town, either - his win condition was entirely unrelated to town/mafia wins. There's also the matter that 2 mafians shared an ability, one becoming useless with the death of the other while townies kept their abilities indefinitely. Had the doctor not died early or the detective actually been useful, the town would've easily been in a position to win this.
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The mafian abilities are a crapshoot in the end - they don't win by abilities, but by numbers. We correctly eliminated 5 anti-town players. In a game of 18, that should be enough to win. Maybe one more. Fact is you made the mafia odds-on favorites to win this game from the start. I still enjoyed the game, but the reason you limit the mafia to a certain size is because their masonry gives them a HUGE advantage over the town. I know you know this, but still.
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Mephisto Wrote:The mafian abilities are a crapshoot in the end - they don't win by abilities, but by numbers. We correctly eliminated 5 anti-town players. In a game of 18, that should be enough to win. Maybe one more. Fact is you made the mafia odds-on favorites to win this game from the start. I still enjoyed the game, but the reason you limit the mafia to a certain size is because their masonry gives them a HUGE advantage over the town. I know you know this, but still.

What I'm getting at is not so much that the mafia wasn't strong, so much as that the town had 2 enemies to fight instead of just 1 being what ultimately screwed y'all over.
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Neutrals are usually pretty fine, you just have to cut down mafia numbers to make up for it. Cut down mafia numbers and subdue town abilities. The 3 factions should have a roughly equal power, including the chance for the town to pineapple up and hurt itself.
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Sad part about this game is that I pretty much had the intuitions spot-on, even though I couldn't always explain why. Though to be accurate, my first feelings on E6 were wrong, and if someone did a check on him, stuff definitely should have went better.

Also, LF> list of items and what they did.
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KajitiSouls Wrote:Sad part about this game is that I pretty much had the intuitions spot-on, even though I couldn't always explain why. Though to be accurate, my first feelings on E6 were wrong, and if someone did a check on him, stuff definitely should have went better.

Also, LF> list of items and what they did.

You had pretty good intuitions, I was pretty scared close to the end as you started voting mafia after mafia. If you had presented better reasoning for it you might have brought Mephisto to your side too (he saved me on the last day by bringing down Meta).

Anyways, feels good having taken the lead on the mafians (as the only one left with any ability at all), my blocking power also gave some flavour about the person and I had a pretty good .txt file about the game which aided a lot in my decisions =D
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