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The Wild Hunter Compendium
#61
Swallow is pretty useful when it gives you a good buff. Plus it's instant death to whatever monster you choose to swallow.
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#62
I've tried using mines at different places for training. Enemies generally spawn too slow when a WH is running around pillaging the whole map and dropping mines. The mines tend to explode before the enemies spawn again. And in the off chance that they do get hit by the mines, it tends to be more disruptive since it aggros the enemies toward you. Hardly worth maxing in my opinion. Roar and Swallow are much more useful for several reasons.

- Roar is 100% stun. It's a decent rage KB. Provided that you don't miss of course.
- Roar has good synergy with Swipes. Roar first then swipe. It not only bunches up a group of enemies, but prevents them from running into you as you swipe at them negating the HP recovery effect.
- Roar tends to send enemies as far back as Wild Trap from casting location. Roar and then throw a wild trap. Wild trap will be able to strike all of the enemies bunched up, too.
- Swallow is 100% instant kill. It provides many useful buffs outside of that worthless MaxMP buff.
- Swallow goes through walls that strafe and triple shot can't hit. Ricochet also goes through walls, but it's not that great of an attack for 1v1. Swallow, on the other hand, downright kills the enemy in 1v1.

This is just my take on the skills.
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#63
Had Mines maxed first, noticed that I never used it. It's so chaotic and not really useful at all. I see now that Roar is much more useful when fighting mobs with higher HP, so I decided to use my SP Reset and get 20 Roar and 13 Mines instead.
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#64
Well, it's always good to put 1 point in Mines at like level 30~31 though. It's basically extra damage, and in my opinion, it's better than 1 extra level of Ricochet.

My second job build is like this.
 Spoiler

Also my third job build, considering how Silver Hawk no longer costs a Summoning Rock.

 Spoiler
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#65
I maxed mine, and I loved it. Don't regret it. Though I do not use it now that Dash does like 35~55k
Only used roar while experimenting at small plat'd maps, which i dont really enjoy.
Other than that, no discrepancies with the build.
Just 6 more levels to go til Vulcan. Biggrin

P.S. Trap and Hawk is just awesome for gallopera. Pulled 60%/hour at even 113. Though now its gone between 5x%/hour at 114.
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#66
Hmm, kinda stuck at my 3rd Job build. I'm at lvl 85, got maxed Riding Mastery and Dash.

Swipe seems a rather useful skill, although I don't use as much HP pots. I don't see Enduring Fire adding much to my trainingspeed, I pretty much dash all the way. Trap is more something for the higher levels. Hawk seems fun, but not overly useful. Does it require summoning rocks? Blind is out of the question.

So I'm torn between Swipe, Trap and Hawk.
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#67
Go with Swipe.
Trap is used to lure monsters out of your range, it doesn't serve much use at your levels.
Hawk is just plain useless. Every move in your arsenal stuns, why should Hawk only stun one?
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#68
Hawk does not require Summoning Rocks to be used.
Trap is beast. I don't even use it for the Puppet-esque effect. It's a damage "tower" with amazing range. I use it way more often than I do Swipe, and even though I know I can incorporate it into training, it just doesn't happen. The odd frames of it gets me hit a lot.

I'm stuck thinking about my 4th job build. Nobody seems to have builds past 3rd job.
I was looking at the Bowmaster skill builds, and I'm pretty positive I'll max Expert first. Then Wild Vulcan (Wild Arrow Blast, ew), and then Sharp Eyes? I don't know where to fit in Beast Forme (Feline Berserk) and is Sonic Roar even useful? It looks like an Arrow Rain/Eruption of sorts but I've never seen it used. It seems to have ridiculous delay too, with a range smaller than AR/AE and Wild Trap. >:l
I don't plan to boss too much and I'm really looking forward to LHC so a skill build catering to that would be great.

By the way, Swallow's buff is a party buff. The buff is random across party members and yourself.
Doesn't seem intentional though, as the skill description states something like, "...or swallow the monster to provide a buff for you."
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#69
Dozzy Wrote:Hawk does not require Summoning Rocks to be used.

QQ Why do archers need a rock then? >.>
Way to make archers feel useless. Their hawk needs a rock; their puppet does attack and aggro monsters; they have no form of increasing mobility besides thrust and they can't even begin to compete HP-wise (they get a 10% boost at 4th job while WHs get 40% (?) from teh jaguar AND 80% from the feline beserk too) -sigh- I feel so... outclassed.

Dozzy Wrote:I'm stuck thinking about my 4th job build. Nobody seems to have builds past 3rd job.
I was looking at the Bowmaster skill builds, and I'm pretty positive I'll max Expert first. Then Wild Vulcan (Wild Arrow Blast, ew), and then Sharp Eyes? I don't know where to fit in Beast Forme (Feline Berserk) and is Sonic Roar even useful? It looks like an Arrow Rain/Eruption of sorts but I've never seen it used. It seems to have ridiculous delay too, with a range smaller than AR/AE and Wild Trap. >:l
I don't plan to boss too much and I'm really looking forward to LHC so a skill build catering to that would be great.

By the way, Swallow's buff is a party buff. The buff is random across party members and yourself.
Doesn't seem intentional though, as the skill description states something like, "...or swallow the monster to provide a buff for you."

For 4th, since WH skills are exactly like bowmaster skills, It would be good to say something along the lines of:

1 hurricane, 1 Expert, 1 SE
(more SE until you're okay with the timer [10 second SE = FAIL and it DOES increase your damage a bit, just not as awesome sauce as pre-BB])
Expertness to increase min damage and min crit
Hurricane
SE
Whatever the hell you want

That is a typical post-BB in a nut shell and it takes a good 30 levels into 4th job to finish off. A few "For the lulz" points (like the ultimate) and you're down to 152-155 range before you have the big 3 finished off. I assume beserk thing would be wanted inbetween somewhere because of the miniHB effect and attack buff?
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#70
With maxed Trap, I do no work in the second PPQ stage because Trap 1HKOs the spawn lololol

... did not know Swallow's buff was a party buff. o.o As for 4th Job, I personally plan on maxing Expert first, then SE, then Vulcan in that order but working on them like I did on my Bowmaster: that is, I'd put a point in Vulcan, get enough in SE to where the timer doesn't suck first, then work on and off on both Vulcan (and one in that ultimate because why not?) and Expertise. My build was random as hell on my Bowmaster, so I really can't give any tips on what exactly to do. >_>

Obviously not 100% sure on this but I'll see once I actually get to 4th...
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#71
Sharp Eyes is not as significant an increase in damage as Wild Arrow Blast, but the only benefit is it affects mob skills i.e. Dash n Slash. Sonic Roar is the most useless skill I've ever seen. It does less DPS than Dash n Slash, takes a ton of points to do a lot of damage, and is crappier than Hurricane knockoff unless you hit 5 targets. Dash n Slash does 1.2x DPS maxed, and moves you. Unless it has a hidden delay that makes it much slower, in which case you could just fill it with Sonic Roar I suppose which gives it a slight bit of use, Sonic Roar is garbage.

Priority-wise, Expert > Hurricane > Sharp Eyes? > Feline Berserk > Wild Insinct > Stink Bomb. Maybe Exploding Arrows after that. Sonic Roar shouldn't ever be useful unless it maxed is the difference between OHKO Sonic Roar and 2HKO Dash n Slash.
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#72
I'm still curious, how come a person wouldn't get some points into wild instinct early? Don't most mobs come with 10% damage reductions, so wouldn't 5 points into the skill be worth the 10% increase in damage?
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#73
Tigeon Wrote:I'm still curious, how come a person wouldn't get some points into wild instinct early? Don't most mobs come with 10% damage reductions, so wouldn't 5 points into the skill be worth the 10% increase in damage?

5 points is 1% reduction. Suddenly, you're 1.01x stronger.
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#74
JoeTang Wrote:5 points is 1% reduction. Suddenly, you're 1.01x stronger.

What? From Dusk's thread


Wild Instinct
Description Ignore a portion of the target's weapon defense, and increases evasion.
Max Level: 10

1 Ignore 2% of the target's weapon defense, 2% chance of evasion
2 Ignore 4% of the target's weapon defense, 4% chance of evasion
3 Ignore 6% of the target's weapon defense, 6% chance of evasion
4 Ignore 8% of the target's weapon defense, 8% chance of evasion
5 Ignore 10% of the target's weapon defense, 10% chance of evasion
6 Ignore 12% of the target's weapon defense, 12% chance of evasion
7 Ignore 14% of the target's weapon defense, 14% chance of evasion
8 Ignore 16% of the target's weapon defense, 16% chance of evasion
9 Ignore 18% of the target's weapon defense, 18% chance of evasion
10 Ignore 20% of the target's weapon defense, 20% chance of evasion
11 Ignore 22% of the target's weapon defense, 22% chance of evasion
12 Ignore 24% of the target's weapon defense, 24% chance of evasion

I thought it meant the 10% damage reduction that all monsters have and 30% reduction that bosses have. Is it really 20% of 10/30 ._.?
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#75
Ah, lots of good advice. Thanks guys!

JoeTang, it was your guide in the archer section that I was reading up on. I felt that you're one of the most knowledgeable people on topics such as skills.
I didn't mention 120 SP distribution because they're always the funzies points. I think I'd do Exploding Arrows, Wild Arrow Blast, and probably a point in Expert.
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#76
Dozzy Wrote:Ah, lots of good advice. Thanks guys!

JoeTang, it was your guide in the archer section that I was reading up on. I felt that you're one of the most knowledgeable people on topics such as skills.
I didn't mention 120 SP distribution because they're always the funzies points. I think I'd do Exploding Arrows, Wild Arrow Blast, and probably a point in Expert.

I only recommend any Sharp Eyes for the mob training purpose. It's not as efficient for a Wild Hunter since their Hurricane is so much better than their mob skill whereas Inferno/AE/R/Blizzard can somewhat compete still. Hurricane for both classes is so strong you don't need to use mobbing skills.

The ignore target defense on any skill is applied to the PDR of a monster. Ignore 20% of 10% PDR is 8% PDR leftover, which is why it's so low priority, especially for Wild Hunters since they get some Evade which is probably a multiplier on Avoid like Dodge as opposed to Fake or Advanced Yellow.
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#77
JoeTang Wrote:I only recommend any Sharp Eyes for the mob training purpose. It's not as efficient for a Wild Hunter since their Hurricane is so much better than their mob skill whereas Inferno/AE/R/Blizzard can somewhat compete still. Hurricane for both classes is so strong you don't need to use mobbing skills.

The ignore target defense on any skill is applied to the PDR of a monster. Ignore 20% of 10% PDR is 8% PDR leftover, which is why it's so low priority, especially for Wild Hunters since they get some Evade which is probably a multiplier on Avoid like Dodge as opposed to Fake or Advanced Yellow.

Then wild instincts seems like a useless skill then =x It will be one of the last priorities i guess.
Oh well good to know, i was about to add like 10 points into it straight away after i hit 4th job lol.
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#78
JoeTang Wrote:The ignore target defense on any skill is applied to the PDR of a monster. Ignore 20% of 10% PDR is 8% PDR leftover, which is why it's so low priority, especially for Wild Hunters since they get some Evade which is probably a multiplier on Avoid like Dodge as opposed to Fake or Advanced Yellow.

I'm pretty sure it doesn't work like that. In the case of the Night Lord's Triple Throw, ignoring 15% of the pdef actually subtracts it wholely. If say a monster has 30% pdr, it only blocks 15% of the damage. I'm sure the same case is with the Wild Hunters.
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#79
ShanghaiDizzy Wrote:I'm pretty sure it doesn't work like that. In the case of the Night Lord's Triple Throw, ignoring 15% of the pdef actually subtracts it wholely. If say a monster has 30% pdr, it only blocks 15% of the damage. I'm sure the same case is with the Wild Hunters.

Great, now I need confirmation on which is correct.

I could test it when i hit 4th job, but first an off topic question~
I still have a sp reset scroll in my storage. Its past its expiration date, but it won't go away until i take it out of storage. I know that it when i take it out of storage there will be 10-15 seconds before it dissapears (took that long with the 1st sp scroll to expire). If i take it out of storage and use the scroll real quick, will it work or would it give me some error?
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#80
It will work if you're fast enough.
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