[1.2.359] PvP
No offense here, but some of these monsters look lazily done (The CK and the job instructors), they could have been a bit more creative with them, though the Empress and the future version of the Snails, Pigs, etc; look really cool.
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EngelRod Wrote:No offense here, but some of these monsters look lazily done (The CK and the job instructors), they could have been a bit more creative with them, though the Empress and the future version of the Snails, Pigs, etc; look really cool.

agree.

this one the ugliest
[Image: 8610009.png]
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This image was posted on AsiaSoft forums. I guess it was obtained from ElinForest or Insoya. And/or LucasMY of ASF actually plays in KMST.

Either way... WOW.

 Spoiler

Plus, Spadow has a video up.

[video=youtube;2T7t_OAqhxY]http://www.youtube.com/watch?v=2T7t_OAqhxY[/video]
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i notice that monsters can now use multi hit skill. like in spadow's vid, the new big pig can use a punch skill that hit you like 8 times.
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ScherzoDeLuce Wrote:i notice that monsters can now use multi hit skill. like in spadow's vid, the new big pig can use a punch skill that hit you like 8 times.

Damn... monsters be scary now.
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i just want to know when Block skill activate, it will block all the hits or each hit is count separately.
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HOLY HELL. Those monsters...! *eyegasm*
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ScherzoDeLuce Wrote:i just want to know when Block skill activate, it will block all the hits or each hit is count separately.

Well, Spadow gets attacked again at 4:45, and you clearly see some of the hits miss but others connect. I would guess that the game considers each hit to count seperately.

If I had to guess on how this attack works, it might be that all but the last hit doesn't trigger the player's invincibility, which may be why it's possible for the player to be hit multiple times. (Spadow doesn't appear to 'blink' after that attack as well, although he does after the earlier attack.)
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[Image: 8600001.png]
Hey look a reference to that one Aran quest about orange mushrooms growing horns when going to war. Although its not against pigs this time. Their facial expression is just creepy.
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Spadow has a PvP video up now. He says it's majorly unbalanced in favor of Dual Blades at the moment.

[video=youtube;3KAiocrdTu0]http://www.youtube.com/watch?v=3KAiocrdTu0[/video]
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Wow, the video shows how badly the Dual Blade skills are screwed up in PvP.

Funny fainting animation though.
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Oh god, so much spam from the DBs. o_o;; But it looks interesting; I'd love to see a level 30 vs a level 30. haha.
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Good god, Chains of Hell looks crazy.
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i sense that BattleMage will be good in PvP too.
Dark Cyclone for invincibility & Dark Chain for pulling and stunning,
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It looks like DBs are pretty OP since they have CoH. I would think that monster magnet and any of the continuous hit skills (ie. hurricane) will also almost insta kill if they make contact as well.
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Do the mechanics work the same way? If so, I really don't see a need for pvp.

I.E, say an Archer were to use Double Shot. Well, as soon as you cast it, if it is in logical range within a monster, it hits no matter what. Even if they are Vac hacked to the other side of the map, even if you get teleported out of the map(time expiring, ect) before your animation finishes, the arrow WILL hit no matter what.

If this is the same for PVP, it was a bad idea, I don't see how much skill is going to be involved in PVP if that is the best they have to offer. Also, I think this map layout is really annoying. Adding 50 teleporters so people can hit/run like a freaking child playing Ding-Dong-Ditch does not add to the experience.


After watching the video, I believe it is this way, because the Evan got hit by COH even after going into a teleporter, but idk, I can't completely make assumptions based off of one video, but sadly I'm smelling a fail here. I wasn't expecting too much to be honest.
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CommanderJinn Wrote:It looks like DBs are pretty OP since they have CoH. I would think that monster magnet and any of the continuous hit skills (ie. hurricane) will also almost insta kill if they make contact as well.

At least no dmg is shown. Maybe that means that all characters deal the same amount of dmg per hit. IT wouldn't matter if you're hugely funded or not then which is great.

L> chains of hell to be taken out.
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It's definitely in serious need of tweaking. No chance for any other classes so far.

Edit: I feel it does show promise though. Can't wait to see how it plays out.
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Anyone else feel sad when they saw Chief Stan and his Son?

Sniff Sniff
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Maybe I didn't notice but I didn't see a shadower in the pvp video.

Imo, Shadower vs DB could make an interesting fight.


I have my doubts about this whole thing being balance-able, but I'm all for being surprised. And it looks interesting so far.
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