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Best trainable mobs
#1
Methodology:
- Extract all levels, HP, and EXP
- Calculate EXP / HP = Efficiency
- Determine mobs which have greater efficiency than Galloperas.

There is nothing with a sufficiently high level at this moment that is as efficient as Galloperas. However, there are some very good results for lower levels.

Please note: Although these mobs have very efficient HP/EXP ratios, that does not always make for good training. Make sure to take mob and map layout into consideration as well. I also have no idea if some of these mobs still exist in the game so... yeah.

A higher efficiency rating means better training.


NameLevelHPEXPEfficiency
Sakura Cellion331200720.06
Nospeed331000600.06
Mummydog321100680.061
Nightmare4019301200.062
Sophilia Doll5018001150.063
Safety First31990640.065
Skeledog31990640.065
Malady30900600.067
Rocky Mask29790560.071
Helmet Pepe331200860.072
Tippo Blue8336004500.125
Tippo Red8030004000.133
Octobunny7322005300.241
Batoo234651250.269
Pac Pinky8849005550.113
Selkie Jr.9055006000.109


For other mobs that make for excellent training (though not as high efficiency as galloperas) try Scholar Ghosts. They're really the only alternative if you can consistently hit higher than 100k/hit.


NameLevelHPEXPEfficiency
Scholar Ghost70100,00039840.040
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#2
Helmet Pepes made it on that list? No wonder they're so good. Great map layout and a high efficiency.

Fiel, any way that you could make a script to parse the map files to determine map layout efficiency?
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#3
Hazzy Wrote:Helmet Pepes made it on that list? No wonder they're so good. Great map layout and a high efficiency.

Fiel, any way that you could make a script to parse the map files to determine map layout efficiency?

Nope.
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#4
Thank you for this
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#5
Fiel Wrote:Methodology:
- Extract all levels, HP, and EXP
- Calculate EXP / HP = Efficiency
- Determine mobs which have greater efficiency than Galloperas.

There is nothing with a sufficiently high level at this moment that is as efficient as Galloperas. However, there are some very good results for lower levels.

Please note: Although these mobs have very efficient HP/EXP ratios, that does not always make for good training. Make sure to take mob and map layout into consideration as well. I also have no idea if some of these mobs still exist in the game so... yeah.

A higher efficiency rating means better training.


NameLevelHPEXPEfficiency
Sakura Cellion331200720.06
Nospeed331000600.06
Mummydog321100680.061
Nightmare4019301200.062
Sophilia Doll5018001150.063
Safety First31990640.065
Skeledog31990640.065
Malady30900600.067
Rocky Mask29790560.071
Helmet Pepe331200860.072
Tippo Blue8336004500.125
Tippo Red8030004000.133
Octobunny7322005300.241
Batoo234651250.269
Pac Pinky8849005550.113
Selkie Jr.9055006000.109


For other mobs that make for excellent training (though not as high efficiency as galloperas) try Scholar Ghosts. They're really the only alternative if you can consistently hit higher than 100k/hit.


NameLevelHPEXPEfficiency
Scholar Ghost70100,00039840.040

What happened to truckers? 0.o

2760 hp
495 exp

Best rate out there no? 0.o
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#6
Wasn't Scholar Ghost previously a bot catching monster?
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#7
JoeTang Wrote:Wasn't Scholar Ghost previously a bot catching monster?

I thought scholar ghosts were in a hidden street in Magatia.
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#8
Fiel Wrote:I thought scholar ghosts were in a hidden street in Magatia.

Nope, Scholar ghosts are those ex bot catchers in korean Folk Town.

You are thinking about Sites.
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#9
Fiel Wrote:I thought scholar ghosts were in a hidden street in Magatia.

Those are Site. Scholar Ghosts (as said above) were a bot catching monster, but now they're a regular area boss in KFT.
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#10
What the hell is an Octobunny and where can I destroy them?
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#11
JoeTang Wrote:What the hell is an Octobunny and where can I destroy them?

Mysterious Path 2, I believe.
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#12
JoeTang Wrote:What the hell is an Octobunny and where can I destroy them?

Lol, I was looking at that as well. They're in Singapore, or Mysterious Path 2.. right before MP3. I think that map had a decent spawn, but I'm not 100% sure.
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#13
Fiel, may I suggest using Efficiency = EXP/HP * (200-PDRate-MDRate)? Although it doesn't make a difference in most cases, it does scale the number nicely.

Edit: Eh. EXP/HP has the advantage of being quickly determinable, I guess.
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#14
I personally don't think Gallop's should be added seeing as Nexon will most likely change it since it's way broken.
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#15
Aggravate Wrote:Lol, I was looking at that as well. They're in Singapore, or Mysterious Path 2.. right before MP3. I think that map had a decent spawn, but I'm not 100% sure.
The spawn is okay, but they're mixed with Pac Pinkies, which are level 58 88. =| It can be a problem for the lower leveled people.

Edit: What the hell I didn't bother checking the Big Bang changes. Either way, they're still much higher level than Pac Pinkies.
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#16
Rotting Skeletons have absurd rates as well (for their level).
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#17
In kMS, we did golems > cpq > (if yeti machines are unnerfed, they're GODLY.) cds at 40 > pink teddies @50, robos at ~58 (in the map on the farthest side) > plateons @66 > I forgot what's here ??? > sand moles @ 78 > sahel 2 at 80 > b-3 at 83 > c-2 at 86 or 87 > lab 202 at 95 > captain & kru @ 103/104 > kents partying @ 118 > rextons @ whatever level they are, 133 iirc > cornians @ 137
afaik, until LHC. papping daily is great xp.
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#18
What about rotting skeletons for jobs around 20~40?
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#19
Can you post the top 5-10 most efficient mobs of level 120+? Thanks.
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#20
Would there be a way for you to post the number of monster spawns per map somewhere as a general guide to find maps with mobbing potential? Or would that be too much useless work/ already done somewhere?
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