Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Global MapleStory Tespia: Now Closed (Big Bang inside)
Locked Wrote:It all depends on the order of reduction. Threaten comes before defense, defense comes before Power Guard, and Power Guard comes after all of that.

Which is exactly why PG looks better than it is. Which is most of what i am saying in regards to powerguard not really being that good and not truely being responsible for the a whopping 50% of someones damage mitigation. It is 50% after reductions. and in all realistic situations, any warriors other reductions are going to greatly overshadow powerguard.
Reply
octopusprime Wrote:Which is exactly why PG looks better than it is. Which is most of what i am saying in regards to powerguard not really being that good and not truely being responsible for the a whopping 50% of someones damage mitigation. It is 50% after reductions. and in all realistic situations, any warriors other reductions are going to greatly overshadow powerguard.

Take a boss monster. Pink Bean. Level 180, 23100 Attack. Cannot be threatened.
Assuming my character, 1832 defense has max shield mastery puts it at 5496 defense.
After defense, maximum damage received by Pink Bean would be 14553. Half of that is 7276.5.
(Assuming Power Guard is 50% damage reduction at bosses too, hasn't been verified.)

Point being, it's a great skill when it comes to things with a high base attack such as bosses.
Reply
Locked Wrote:Point being, it's a great skill when it comes to things with a high base attack such as bosses.

Not hugging PB would also be a good idea.
Reply
octopusprime Wrote:Not hugging PB would also be a good idea.

...What do you suggest a warrior to do then.
Reply
Nexon Wrote:[11.22] Tespia v3 has been released! Uninstall your previous Tespia client, then download and install the new client to play. If you do not download the new client, make sure you download the two files from [11.20] and copy them into your Tespia folder.

So did they update anything? Or did they just create an updated "full version" that includes those two files in their new form?
Reply
Guys, check to see if this version has the windows 7 compatability built in.
Reply
SaptaZapta Wrote:So did they update anything? Or did they just create an updated "full version" that includes those two files in their new form?

Gonna go with the latter since it didn't boot me from the game and I can play it just fine.
Reply
Locked Wrote:...What do you suggest a warrior to do then.

it depends on the situation. for the typical paladin in a pb run you'd want to space out the instances of damage you will be taking on account of making blessing armor last as long as possible. Hugging the boss ensures you will be getting hit as often as possible.

In any case when you are running pb, the amount of damage you take is probably not going to be your primary concern, you're going to take a lot. Over potting will be better than underpotting in that case every time.
Reply
octopusprime Wrote:Which is exactly why PG looks better than it is. Which is most of what i am saying in regards to powerguard not really being that good and not truely being responsible for the a whopping 50% of someones damage mitigation. It is 50% after reductions. and in all realistic situations, any warriors other reductions are going to greatly overshadow powerguard.

"Half of what you should otherwise be taking" would do it justice. At Skeles, extra protection might seem like an overkill, but once you start hosting your own Chaos HT runs, a mere "42%" damage cut suddenly becomes beautiful. One might also consider the option to tank body touch damage for various combat tactics, it's not rare.
Reply
Takebacker Wrote:Prove it.
ok the fact that i said it tied some loose ends from big bang means it has something to do with the black magician because of the big bang part. However, when i said the "restructuring patch has nothing new to do with the black magician" , I meant by it added nothing new to the black magician that moved the storyline forward. It's just a patch that restructured/ balanced the game more.
Reply
octopusprime Wrote:Not hugging PB would also be a good idea.

Honestly, it's better to hug any boss that spams status/magic attacks. You take some damage but it's far more consistent and you can always attack. Avoiding Zakum's stun for example, as they can't be dispelled.


All told, HP pots are barely ever a concern when doing a boss run.

If you want to space out taking damage to make Divine Shield last longer, get top/overall with +2 second invincibility (it's a unique potential bonus). That gives you about 4 seconds per hit - so 6 hits is 24 seconds. The skill itself only has a 30 second cooldown.


Personally, having only 19000 hp even with HB, I'd rather take 3 hits to KO (with 7k per PB touch) than 2 hits to KO (with 14k per touch) but I guess that's personal preference.
Reply
Stereo Wrote:Honestly, it's better to hug any boss that spams status/magic attacks. You take some damage but it's far more consistent and you can always attack. Avoiding Zakum's stun for example, as they can't be dispelled.


All told, HP pots are barely ever a concern when doing a boss run.

These are the best things anyone has said since the the generally terrible for evaluation of a skills normal functioning that is PB was brought up.

Also getting a +2 skill hat if skills can go +4 would probably be even better. 8 attacks will probably get you about as far as you can go with that skill with an all told 44% guardian block rate and with that in mind i was wrong about not hugging PB. Hug away. It yeilds the best possible dps, highest blessing armor activiation rate, and basically is better than every reasonable alternative. Furthermore, in the reality of this situation the difference of no pg becomes using more potions. which yet again i don't advocate you don't use. I just made a (thought up in about 15 seconds im positive will never happen im-just-sharing-my-thought) suggestion as a possible alternative to powerguard. A skill i thought people seem to think is better than it is. (to me it really seems like i was right on that one).

How in the hell did we get here?
Reply
octopusprime Wrote:How in the hell did we get here?

Power Guard doesn't suck.
Reply
Locked Wrote:Power Guard doesn't suck.

I totally said that it did. You're right.

Is there anything else i can get your ego while im not doing anything?
Reply
octopusprime Wrote:These are the best things anyone has said since the the generally terrible for evaluation of a skills normal functioning that is PB was brought up.

Also getting a +2 skill hat if skills can go +4 would probably be even better. 8 attacks will probably get you about as far as you can go with that skill with an all told 44% guardian block rate and with that in mind i was wrong about not hugging PB. Hug away. It yeilds the best possible dps, highest blessing armor activiation rate, and basically is better than every reasonable alternative. Furthermore, in the reality of this situation the difference of no pg becomes using more potions. which yet again i don't advocate you don't use. I just made a (thought up in about 15 seconds im positive will never happen im-just-sharing-my-thought) suggestion as a possible alternative to powerguard. A skill i thought people seem to think is better than it is. (to me it really seems like i was right on that one).

How in the hell did we get here?

It is not worse than what it's made out to be, tt reduces what you take by half. I presume (fairly confidently) that no idiot would account for Power Guard by halving the monster's ATT value for one obvious basic-logical reason: Power Guard works on your end, Threaten works on the monster's end.
Reply
octopusprime Wrote:Is there anything else i can get your ego while im not doing anything?

My actual ego would be nice, especially since I really don't have one. Sorry it seems if I show it when I'm typing. I guess it seems rather redundant.
Reply
Locked Wrote:My actual ego would be nice, especially since I really don't have one. Sorry it seems if I show it when I'm typing. I guess it seems rather redundant.

I was being sarcastic anyway.

Kalovale Wrote:It is not worse than what it's made out to be, tt reduces what you take by half. I presume (fairly confidently) that no idiot would account for Power Guard by halving the monster's ATT value for one obvious basic-logical reason: Power Guard works on your end, Threaten works on the monster's end.

We'll have to agree to disagree on this one. When somone brings up sheild mastery in comparison of effectiveness v. power guard that's about enough to convince me. I really think many people are at least initially mislead by the 50%. It makes the significance less than what it seems. As far as your basic logical reason goes, the same is not true presently, to the uninformed why would the situation reverse?
Reply
PB, on my Paladin (if I had 4th job skills maxed which I don't):
22% - WDEF
1% - Iron Body
17% - Shield Mastery
9% - Achilles
25.5% - Power Guard

Guardian and Divine Shield are fairly effective too, of course.
Divine Shield with 24% chance of activation (max level of 12) activates on average every 4.15 attacks and blocks the next 6 attacks.
Throw in Guardian and it takes Divine Shield 7 attacks to activate, making the breakdown
46% - Divine Shield
21.5% - Guardian
8.7% - taken as damage
8.16% - Power Guard
7% - wdef
5.44% - Shield Mastery
2.88% - Achilles
.32% - Iron Body

In order, these are - 4th, 4th, -, 2nd, -, 3rd, 4th, 1st job skills.

The real weak link here is Achilles. For 30 points it's really trashy.

Then of course there are bosses where Threaten does work.
46% - Divine Shield
21.5% - Guardian
9.6% - Threaten
6.09% - taken as damage
5.71% - Power Guard
4.9% - wdef
3.8% - Shield Mastery
2.02% - Achilles
0.22% - Iron Body



This analysis assumes that attacks are infrequent enough for Divine Shield to be maximally effective. If you're getting ticked for damage every 2 seconds (as is the case in body hugging), you get 9 hits Divine Shield can't block, for a 22 attack cycle.
In that case,
29.3% - Guardian
27.3% - Divine Shield
11.12% - Power Guard
11% - taken as damage
9.6% - wdef
7.4% - Shield Mastery
3.92% - Achilles


I think that's enough alternatives for now. Not gonna get into player Avoidability cause it tends to be fairly low.


Final fun number thing:
2100 mesos = 40% hp potion = 7632 hp = 87700 damage taken from PB (or, the 1 touch damage that gets through defenses)
So each pot lasts about 7.6 seconds when hugging PB - in an hour that's 472 Ginsengs.
So a full PB fight should be under 1 mil mesos in hp pots...
Reply
Stereo Wrote:PB, on my Paladin (if I had 4th job skills maxed which I don't):
22% - WDEF
1% - Iron Body
17% - Shield Mastery
9% - Achilles
25.5% - Power Guard

Guardian and Divine Shield are fairly effective too, of course.
Divine Shield with 24% chance of activation (max level of 12) activates on average every 4.15 attacks and blocks the next 6 attacks.
Throw in Guardian and it takes Divine Shield 7 attacks to activate, making the breakdown
46% - Divine Shield
21.5% - Guardian
8.7% - taken as damage
8.16% - Power Guard
7% - wdef
5.44% - Shield Mastery
2.88% - Achilles
.32% - Iron Body

In order, these are - 4th, 4th, -, 2nd, -, 3rd, 4th, 1st job skills.

The real weak link here is Achilles. For 30 points it's really trashy.

Then of course there are bosses where Threaten does work.
46% - Divine Shield
21.5% - Guardian
9.6% - Threaten
6.09% - taken as damage
5.71% - Power Guard
4.9% - wdef
3.8% - Shield Mastery
2.02% - Achilles
0.22% - Iron Body

So from what I'm getting, Achilles and Iron Body are fail tier defensive skills. Is this correct? This really changes my opinion about Achilles now. Always saw 15% mitigation as really nice. Guess it's only good for every other warrior class who utterly lacks defensive skills so Achilles suddenly become much more important.
Reply
IllegallySane Wrote:So from what I'm getting, Achilles and Iron Body are fail tier defensive skills. Is this correct? This really changes my opinion about Achilles now. Always saw 15% mitigation as really nice. Guess it's only good for every other warrior class who utterly lacks defensive skills so Achilles suddenly become much more important.

The main and most important aspect of Achilles is that it works with all kinds of damage, including 1/1.
Reply


Forum Jump:


Users browsing this thread: 22 Guest(s)