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Global MapleStory Tespia: Now Closed (Big Bang inside)
Yeah, i doubt that we will get those in offical server,too good to be true :f6:
Combattente Wrote:
 Character
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Miru and sailor stuff... o_o;
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Fenne Wrote:I still think 100% that the boss nerfs were the wrong thing to do. They should have kept the XP the same, and modified the HP upward to match. By keeping the HP the same, they essentially nerfed every possible boss. It really really sucks even moreso now that we dont have Neo Tokyo. It used to be fun to boss. Now everything will be camped 10x more than they are now. :/

Or they could have scaled the bosses to BB proportions instead of making things easier.
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Worthyness Wrote:Or they could have scaled the bosses to BB proportions instead of making things easier.

Or they could have just made the bosses stronger instead of easier.

Anyone else care to join the redundancy club?
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Something about sailorgirl outfits....
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Or they could have made their PDrate extremely high so they're harder to kill. :3
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Its so much easier to level now, does it really matter?
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DustBunny Wrote:Your retort seems to be not relevant to the point I'm trying to make. You're under two different assumptions, assuming, it isn't a mistranslation and wasn't applied, would imply they only intervined on one skill? This under my assumption that was the only thing specifically changed. VS my assumption of which a mistranslation led to a change based on the translation. Considering Sacrifice is one out of two skills I believe that has 100% no PDR rate, it sounds more likely in that aspect.

Though this is all under the assumption KMS doesn't have this change, and just GMS tespia? Maybe that's where our miscommunication lies because from what I'm aware and can't seem to find, sacrifice change is only GMST based.

DustBunny Wrote:a change based on the translation

DustBunny Wrote:change

Again, you're assuming Nexon America went out of their way to fix a "mistake" from the KMS development team. How likely is that? A single one too, ho ho ho.
The only instance that backs up this possibility is the time they left out accuracy-based Power Guard, unless my memory/knowledge fails me.
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Did Combattente have another extraction? If so, can I get a link?
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So far, in both versions, Powerguard does not fully work. Can any Paladin/WhiteKnight/Page chime in if theirs works or doesn't? For the Hero, it protects you from 50% damage, but the damage reflected shown on the screen is always a blue "1", instead of orange damage you would usually see.
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Kalovale Wrote:Again, you're assuming Nexon America went out of their way to fix a "mistake" from the KMS development team. How likely is that? A single one too, ho ho ho.
The only instance that backs up this possibility is the time they left out accuracy-based Power Guard, unless my memory/knowledge fails me.

..They take the data from KMS, majority of the data proves that (excluding masteria content for obvious reasons), why is that everything else matches kms except sacrifice, including description. If you can show me where in KMS that sacrifice does not include bosses, by all means. But obviously there is changes if they aren't the same as the data they are essentially translating.
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DustBunny Wrote:..They take the data from KMS, majority of the data proves that (excluding masteria content for obvious reasons), why is that everything else matches kms except sacrifice, including description. If you can show me where in KMS that sacrifice does not include bosses, by all means. But obviously there is changes if they aren't the same as the data they are essentially translating.

Do you not get it? Sacrifice in GMST IS ignoring boss defense.
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Zenkat Wrote:So far, in both versions, Powerguard does not fully work. Can any Paladin/WhiteKnight/Page chime in if theirs works or doesn't? For the Hero, it protects you from 50% damage, but the damage reflected shown on the screen is always a blue "1", instead of orange damage you would usually see.

Same on both my warriors (Paladin/Hero), PG reflects a blue 1.
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DustBunny Wrote:..They take the data from KMS, majority of the data proves that (excluding masteria content for obvious reasons), why is that everything else matches kms except sacrifice, including description. If you can show me where in KMS that sacrifice does not include bosses, by all means. But obviously there is changes if they aren't the same as the data they are essentially translating.

Data does not get translated. Data is numbers, and numbers are copied as-is from KMS, unless someone at Nexon America has a really good reason to want to change them.

Text is translated. The descriptions of skills get translated. But no-one reads these descriptions and re-enters skill data based on them, which is what you seem to think happens.
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PirateIzzy Wrote:Did Combattente have another extraction? If so, can I get a link?

Look here: http://bugale.bplaced.net/forum/viewtopic.php?f=6&t=5
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Son, I am disappoint.

Tespia still has the chat bug and 1x drop rates. Useless to say, Cody still doesn't give out anything else other than levels and reverse gear. Fail.
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we got the pirate boss for cwkpq too?
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El Nido Bandana
Zenith Bandana
Arcania Bandana
Aster Bandana


O_O
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And the Castellan of ninja castle is still weak as pomegranate, not even 5k on a tespia stat lvl 200 NL. The changed it like this: W.Att: 1480 to 7204 and M.Att: 1320 to 6841. So what are the attack and magic attack values of other major bosses (Like HT, Chaos Zak, Chaos HT and PB)? If they aint twice as powerful HP washing just got more worthless than I would have guessed.
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Avior Wrote:El Nido Bandana
Zenith Bandana
Arcania Bandana
Aster Bandana


O_O

That added with the extracted quest data leads one to believe they are opening 4 new worlds with BB... Far too many if you ask me unless this sort of implies "older players, your on your own".

IKnowUWonder2 Wrote:Yeah, i doubt that we will get those in offical server,too good to be true :f6:

And they seem to be tradable too; although I suppose that is standard for beginner stuff. At least 3 items there I might make a beginner to give to alts.
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