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Possible results of fixing the BF Glitch.
#21
FelixTM Wrote:Nah, this problem people keep foreseeing isn't going to happen. The only way Bigfoots will be left all over is if they fix it and don't return its exp or never give it any good drops. Once they fix Bigfoot's glitched KB animation, I'll be able to solo them like nothing. I'm already good at legitly soloing it, but it takes forever because I have to recast Puppet 457943 times since I can't keep it pinned.

I know myself and many, many other people will keep the Bigfoot population down once it's fixed - so long as there's a reason to kill them (exp or drops) Tongue! Bigfoot is an easy boss already...it will be pathetically easy once it's removed of all its glitches.

And just for kicks, let's pretend Bigfoots never get killed and do take over the Phantom Forest. It's not hard to get around even with them spawned. The past few days I've been running into several Bigfoots while traveling through Twisted Paths (friend doesn't have Phantom Map yet, so yeah). All you have to do to get past them is run into a Jr. Wraith first and then run through Bigfoot while you're still invincible from the hit. It really isn't a problem unless you're insanely unlucky and Bigfoot is sitting right on one of the portals. Lol If you have a Phantom Map, everything I just said is moot, anyways. By using a Phantom Map, you can safely get through the forest without any risk of Bigfoot encounters.

Everything in CWK... has laggy KB animations. I used a priest and was hunting elderwraiths today, and yeah... I just hate them. I wonder what level you'd have to be to solo it as an archer... and I never know how to use the forest map portals, I only know the path to CWK JQ via twisted paths...

If they don't give him good drops and doesn't nerf the touch dmg, I think yeah... I feel sorry for the noobs...
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#22
FelixTM Wrote:Nah, this problem people keep foreseeing isn't going to happen. The only way Bigfoots will be left all over is if they fix it and don't return its exp or never give it any good drops. Once they fix Bigfoot's glitched KB animation, I'll be able to solo them like nothing. I'm already good at legitly soloing it, but it takes forever because I have to recast Puppet 457943 times since I can't keep it pinned.
They were meant to have the KB animation like that. I forgot which GM mentioned a way to fight it without getting run over.
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#23
It may be because now people can actually kill bigfoot that they're getting pendants and prices are dropping. I like the dropping prices, not as good as a zhelm but still a great deal.
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#24
IcyGreenTea Wrote:Everything in CWK... has laggy KB animations. I used a priest and was hunting elderwraiths today, and yeah... I just hate them. I wonder what level you'd have to be to solo it as an archer... and I never know how to use the forest map portals, I only know the path to CWK JQ via twisted paths...

If they don't give him good drops and doesn't nerf the touch dmg, I think yeah... I feel sorry for the noobs...

Only two monsters have currently broken KB's: Elder Wraiths and Bigfoot. Every other monster is able to be KB'd properly.

Harrisonized Wrote:They were meant to have the KB animation like that. I forgot which GM mentioned a way to fight it without getting run over.

Lol? Right. A monster is supposed to be able to godmode and have all your attacks go through it. JUST AS PLANNED. That Extra D in Showa was supposed to be able to temporarily godmode, too, I bet! And Elder Wraiths! It's a feature! Not a glitch!
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#25
FelixTM Wrote:Only two monsters have currently broken KB's: Elder Wraiths and Bigfoot. Every other monster is able to be KB'd properly.



Lol? Right. A monster is supposed to be able to godmode and have all your attacks go through it. JUST AS PLANNED. That Extra D in Showa was supposed to be able to temporarily godmode, too, I bet! And Elder Wraiths! It's a feature! Not a glitch!

While it is only BF and Elder Wraiths that have a glitchy KB (To my knowledge), Firebrand's first form has invincibility on some of its animations, much like wolf spiders, and it's really annoying, there is just no excuse for making them invincible 50% of the time.
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#26
ChickenSkins Wrote:While it is only BF and Elder Wraiths that have a glitchy KB (To my knowledge),
In terms of ridiculously long KB animation times (approximately 20x as long as normal monsters - 1200ms instead of 60ms), it is the majority of the new monsters.

In terms of missing hitboxes, Bigfoot (KB and part of the magic attack), Elder Wraith (2nd part of KB), and Extra D (standing still) definitely do, I've never noticed it with Firebrands, and Wolf Spiders are just generally glitchy =x I've had them display nametags even when I had that option turned off.

Going into the DB on southperry, it looks like that:
Attack frame 0-2: 300+240+240ms, hitbox
[Image: attack1.0.png][Image: attack1.1.png][Image: attack1.2.png]
Attack frame 3: 240ms, no hitbox
[Image: attack1.3.png]
Attack frame 4-5: 240+240ms, hitbox
[Image: attack1.4.png][Image: attack1.5.png]
Attack frame 6-12: 120+120+120+120+120+120+120ms, no hitbox
[Image: attack1.6.png][Image: attack1.7.png][Image: attack1.8.png][Image: attack1.9.png][Image: attack1.10.png][Image: attack1.11.png][Image: attack1.12.png]

Hit frame 0: 600ms, hitbox
[Image: hit1.0.png]
Hit frame 1: 600ms, no hitbox
[Image: hit1.1.png]

As such, to keep him knockbacked, you have to hit him in that small duration partway through the attack (while he's in the air), then wait until it ends, and the dust is completely cleared. Or as a ranged attacker, you can just keep him KB'd far enough that he never uses it... but it's not easy.
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#27
FelixTM Wrote:Lol? Right. A monster is supposed to be able to godmode and have all your attacks go through it. JUST AS PLANNED. That Extra D in Showa was supposed to be able to temporarily godmode, too, I bet! And Elder Wraiths! It's a feature! Not a glitch!

No seriously I think it is. NxProse said that CK was meant to have more challenging and interesting gameplay. I think the current KB of the Elder Wraiths and other monsters is intended.
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#28
FelixTM Wrote:Only two monsters have currently broken KB's: Elder Wraiths and Bigfoot. Every other monster is able to be KB'd properly.



Lol? Right. A monster is supposed to be able to godmode and have all your attacks go through it. JUST AS PLANNED. That Extra D in Showa was supposed to be able to temporarily godmode, too, I bet! And Elder Wraiths! It's a feature! Not a glitch!

bodyguard B has the same problem.
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#29
Chameleonic Wrote:No seriously I think it is. NxProse said that CK was meant to have more challenging and interesting gameplay. I think the current KB of the Elder Wraiths and other monsters is intended.

That is absolutely ridiculous. If Nexon wanted to make the monsters have weird attributes, they'd do so properly. Like if they want a monster to have temporary invincibility or to have attacks go through it, they'd give it a special animation or make it go transparent (see: Glutton Ghouls, who have that exact same ability) or something. Just like how they messed up Extra D's, they messed up Bigfoot and Elder Wraiths by leaving out hitboxes on certain animations. If Nexon wanted these monsters to have the ability to have attacks pass through them, they would done the same thing or something very similar to what they did with Glutton Ghouls. Extra D's were fixed in time and Elder Wraiths and Bigfoot will be, too.

Just like Stereo pointed out, monsters that are screwed up in some way have other weird glitches involving them. For those of you who haven't noticed, all monsters that have something wrong with them (typically missing or weird hitboxes/KB animations/whatever) have a weird glitch that causes them to display their Name Label even when you have those turned off.

Wolf Spiders: We all know they are screwy. Something definitely is not right with all their animations, as anyone who has fought them would know. If you have Name Labels turned off, Wolf Spiders still randomly display their name under them if you start attacking them. Coincidence?

Elder Wraiths: We all know Elder Wraiths are missing some of their hitboxes, which causes our attacks to pass right through them on certain animations. Is it just a coincidence that they, too, randomly display their name even though I have Name Labels turned off?

Bigfoot: We all know Bigfoot has the same problem that EWs have. I can be showering BF with a Hurricane storm, and he'll walk right through it. Guess what? Bigfoot's name randomly displays at times, even though I have that feature turned off. Madness??

Extra D's: When they were first released, they had no hitbox for their standing still animation. They couldn't be hit until they started moving. This was an obvious glitch and was fixed in time. Isn't it strange that they, just like the aforementioned, randomly displayed their names (even though I do NOT have that feature turned on) until that glitch was fixed?

Firebrands: Firebrands are missing hitboxes on some of their animations, too. Like the others, they randomly display their name even with the feature disabled, upon being attacked.

I can't think of any other monsters that do this. Isn't it so strange how only the monsters that have this glitch have problems with their hitboxes/KB, as well?

Serious.

Edit for above: I've never fought Bodyguard B, but I've heard he's missing hitboxes, as well. When fighting it, did you ever notice its Name Label display even with that feature turned off? It'd be a big help if you could answer that. Oh, and thanks for the correction. I had forgotten about that monster.
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#30
Bodyguard B is a boss, i am not sure but i dont think they have names under them. and truth be told only fought him once and there was a lot of ppl there. also i was kinda far to avoid death XD since he kept gaining on us since his hitbox is messed up.
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#31
XBish Wrote:Bodyguard B is a boss, i am not sure but i dont think they have names under them. and truth be told only fought him once and there was a lot of ppl there. also i was kinda far to avoid death XD since he kept gaining on us since his hitbox is messed up.

Yeah, that's a good point. Even if that glitch followed him, it wouldn't be shown because Bosses never show them - no matter what.

And now that I think about, I'm pretty sure I remember Firebrands (first form) randomly displaying their name at times, too. Can someone confirm this? A few posts up said they've noticed they have the same problem. I often kill them too fast to pay attention - but it would surely make sense if they do, and it would further confirm my theory.
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#32
I looked at the data and 2 of the Firebrands walking and 2 of their standing (out of 8 each) frames are missing hitboxes.

I couldn't see any visible difference so I'm not sure how to tell ingame. They just kinda float around :/ I'm always using freeze or 2hkoing so it's not really an issue for me.
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#33
Stereo Wrote:I looked at the data and 2 of the Firebrands walking and 2 of their standing (out of 8 each) frames are missing hitboxes.

I couldn't see any visible difference so I'm not sure how to tell ingame. They just kinda float around :/ I'm always using freeze or 2hkoing so it's not really an issue for me.

Thanks for the confirmation. I thought I saw their name label appear at times. This confirms my theory even farther.

It'd be great to know why exactly these two completely different glitches go hand in hand, as they obviously do.

Oh, and I'm pointing out this observation as a way of proving my point, if anyone wasn't following. It's easy to tell which monsters are glitched with missing hitboxes, because they are the ones with the name label glitch. Glitches marking glitches. I don't see how that's an intended feature. ...and, *points back to my Glutton Ghoul argument*
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#34
It's interesting that all those monsters Felix mentioned display their names in a yellow text with a black blackground instead of the normal color. I.AM.ROBOT.s do the same thing. It's really annoying; I can't tell whether Hurricane actually outdamages Strafe when Bigfoot pulls stunts like that.
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#35
Regarding Firebrands, from my experience fighting them I had definitely noticed a problem with the second form. My main character is I/L so I love those gals, but I quickly noticed that right after you kill the first form, you can't hit the second form (floating fireball) until it starts moving. This isn't a huge problem for me because I'm using Ice Strike, but I can certainly see it being annoying for close combat.

I always have monster names turned on, though, so I never noticed that indicator!
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#36
Just as a note, for some reason, in the Elder Wraith KB, Brandish is still able to hit them even when no other attacks can <_<
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#37
Yep, I have seen the name appear even when I only have HP bar only set. Confused


And ew, travelling through CWK is gonna be impossible. B>HB mule as a guide. Sad
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#38
FelixTM Wrote:Thanks for the confirmation. I thought I saw their name label appear at times. This confirms my theory even farther.

It'd be great to know why exactly these two completely different glitches go hand in hand, as they obviously do.

Oh, and I'm pointing out this observation as a way of proving my point, if anyone wasn't following. It's easy to tell which monsters are glitched with missing hitboxes, because they are the ones with the name label glitch. Glitches marking glitches. I don't see how that's an intended feature. ...and, *points back to my Glutton Ghoul argument*

I see your point. Have you posted this in the Bug Forum on Nexons site? They probably dont know about it, or havent worked out that this is the problem.Tongue
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#39
FelixTM Wrote:And just for kicks, let's pretend Bigfoots never get killed and do take over the Phantom Forest. It's not hard to get around even with them spawned. The past few days I've been running into several Bigfoots while traveling through Twisted Paths (friend doesn't have Phantom Map yet, so yeah). All you have to do to get past them is run into a Jr. Wraith first and then run through Bigfoot while you're still invincible from the hit. It really isn't a problem unless you're insanely unlucky and Bigfoot is sitting right on one of the portals. Lol If you have a Phantom Map, everything I just said is moot, anyways. By using a Phantom Map, you can safely get through the forest without any risk of Bigfoot encounters.

Ive died once or twice from bigfoot, and at least the first time it happened like this:

>go in portal
>land on bigfoot

ded.

<_< Not really much you can do to prevent that, now is there -_-

Edit: though i do agree with your feature vs glitch musings <_<
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#40
There're going to be tons more bigfoots (bigfeet?) after the patch since nobody really needs to kill it for anything after doing the bounty quest other than for fun, and it'll be tons harder to kill. Jack o' lanterns would be better for ridley stones. You'd need both a forest map and the skills not to fall from the top of forgotten path in order to get through to valley of heroes without risking an 11k bump =/
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