Chilly Wrote:I am curious what a Meteor/FD/Para/Comp/Mist/PB DoT would look like, perhaps if cast times were not an issue as reported in the thread in the Magician section, as a whole it can be formidable? Of course this hinges on the poision DoT cancellation of a spammed Paralyze as reported earlier not cancelling out all of the poison DoT, but given the component characteristics of DoT witnessed thus far, maybe only Para's DoT portion is cancelled.
Anyone care to test on an F/P if paralyze auto-cancels DoT even when other DoT are in effect?
Procedure:
-Use any DoT skill that's not paralyze.
-Spam paralyze and watch the DoT.
-Is it equal to the DoT for just the first attack, for both or there is no DoT at all.
Turtally Wrote:@above: Alright then. I'm just basically going through all the I/L applicable stuff on the list, since I don't know which formulas and skills people still want to test.
Big Bang.
Tap
1/4 charged
1/2 charged
3/4 charged
Fully charged
A few CL tests.
Spoiler
How's the damage with casting CL while tele-mastering up for bossing?
Does it make a big difference in dpm concerns?
Stereo Wrote:Blast's 12% chance to ignore DEF is buggering with my ability to test damage stuff...
Max crit, holy target, dual charged - 43600
Max crit, holy target, just holy - 41500
In both cases I have base range up to 6508 - 20 Lightning - 13 Blast - 12 Divine Charge - I'm attacking Klocks and Dark Klocks.
If they do have 10% def, I should see up to 41800 with holy alone - which fits. But then what is Blast's 12% ignore def doing?
Guardian also mentions % reduction in attack... which I haven't been able to test yet (everything does 1 touch damage to me) :\
Following up on this,
Max PS Lightning + Holy -> 45600
Max PS Holy -> 42700
Using 20PS+10EB = 380%
@ min 184.6% / 172.9%
Adjust for 10% def discount = 205% / 192%
Expected max for dual charging:
128%*150% + 25%*50% = 204.5%
Expected max for single charging:
128%*150% = 192%
Edit: theoretical maxes -> 45516, 42734
I'd say that confirms both those numbers fairly well. So Dual Charging mechanism is likely unchanged.
I will endeavour to capture a picture of that 45600 dual charging, since I was just remembering high hits in my head. If I can hit over 45516 then there's some sort of change.
ed: didn't see any.
Throwing in Threaten,
PS with Lit+Holy+Threaten -> 46342
If Threaten's 30% is 30% off PDR, max should be 47033 so this isn't too bad. Considering it's a lot harder to actually test (Threaten with miss chance is a pain in the butt)
Shidoshi Wrote:Anyone care to test on an F/P if paralyze auto-cancels DoT even when other DoT are in effect?
Procedure:
-Use any DoT skill that's not paralyze.
-Spam paralyze and watch the DoT.
-Is it equal to the DoT for just the first attack, for both or there is no DoT at all.
I did this with poison brace. I let one hit of DoT go and then spammed paralyze. The DoT numbers didn't show up after that, but if I stopped soon after then they showed the stacked DoT damage. I still really need to do a lot more fooling around with it though.
John11 Wrote:I did this with poison brace. I let one hit of DoT go and then spammed paralyze. The DoT numbers didn't show up after that, but if I stopped soon after then they showed the stacked DoT damage. I still really need to do a lot more fooling around with it though.
This is so disappointing. It should be reported as a bug... else all that effort of giving DoT on bosses and stuff is pretty useless.
From the KMS videos, spamming Paralyze didn't display the DoT from previous skills yet they still
continued to stack afterwards such as when Pap goes into seclusion.
I'm not sure how it works during the Paralyze spam though...
Maybe Paralyze just hinders the DoT from being displayed but it still occurs as seperate damage?
From the KMS videos, spamming Paralyze didn't display the DoT from previous skills yet they still
continued to stack afterwards such as when Pap goes into seclusion.
I'm not sure how it works during the Paralyze spam though...
Maybe Paralyze just hinders the DoT from being displayed but it still occurs as seperate damage?
It's not so much a bug as it is something that should work differently. Definately should test whether it is just something that's displayed badly or it actually doesn't work.
Either way it should be reported as DoT should obviously work while you attack with paralyze.
As a general solution for the problem (to suggest in the bug report):
-Make DoTs work on the server clock (or the client's clock) instead of based on whenever the skill was used. That is, make DoT do damage every tick on the server/client clock not every second after it started.
Other than the request of testing out Grenade and Flamethrower, is there anything that ought to be tested on a Corsair? I'll be playing that once I get the DC ores for it.
MariaColette Wrote:Other than the request of testing out Grenade and Flamethrower, is there anything that oughht to be tested on a Corsair? I'll be playing that once I get the DC ores for it.
Check Octopus/Gaviota damage.
See if you can find out odds for different dice rolls.
Check damage for Flamethrower without flame capsules.
Check how Element Amplification affects DoT.
Check how Battleship affects stacking with other skills and Hyperbody
Check mechanics of Vengeance.
This is a full of hope request (Meaning it probably didn't happen but I still ask) , I think it can be checked in data, but, was the speed cap lowered?