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kMS videos after revamp.
[video=youtube;65_uXhd6C6U]http://www.youtube.com/watch?v=65_uXhd6C6U[/video]

Don't know if it was posted before, I thought it was interesting though
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Locked Wrote:[video=youtube;65_uXhd6C6U]http://www.youtube.com/watch?v=65_uXhd6C6U[/video]

Don't know if it was posted before, I thought it was interesting though

Can you explain what he was doing? Whatever it is, that kind of damage reduction is what ranged chars need, not warriors. Rolleyes
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Chameleonic Wrote:Can you explain what he was doing? Whatever it is, that kind of damage reduction is what ranged chars need, not warriors. Rolleyes

He's just showing off a paladin's defensive skills.
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AFK training, here we come.
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That Paladin.... holy shyt that's awesome tankiness. Who's have thought they'd become THAT tough in Big Bang? Say good bye to needing HP potions ever again when training.
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Thats exactly what i thought when i saw the skill descriptions but the video just made it crystal clear. Paladin = nigh unkillable.
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Plus with the skill that restores like 80% HP. All you're gonna need are MP pots!
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Locked Wrote:[video=youtube;65_uXhd6C6U]http://www.youtube.com/watch?v=65_uXhd6C6U[/video]

Don't know if it was posted before, I thought it was interesting though

Man, if we could just get a move that lets us become the target of all attacks like an archer's puppet, then we'd be perfect for helping out the othere classes in parties.
Eithre way, I can't wait to get those awesome tanking powers! Biggrin
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Sorien Wrote:Man, if we could just get a move that lets us become the target of all attacks like an archer's puppet, then we'd be perfect for helping out the othere classes in parties.
Eithre way, I can't wait to get those awesome tanking powers! Biggrin

Rush mobs?
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Locked Wrote:Rush mobs?

Yeah, I though of that, but I'm talking a move where the paladin is the target of all aggroed mobs, even ones that other members of the party hit.
Though, now that I think about it, people would just stick a low level paladin in the party so it won't leech and have it sit on a rope somewhere in the ToT so that the can go after the mobs without fear...
Ok, forget my idea. Tongue
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Sorien Wrote:Yeah, I though of that, but I'm talking a move where the paladin is the target of all aggroed mobs, even ones that other members of the party hit.
Though, now that I think about it, people would just stick a low level paladin in the party so it won't leech and have it sit on a rope somewhere in the ToT so that the can go after the mobs without fear...
Ok, forget my idea. Tongue

Well, the paladin would have to be in range for the attack if this were a skill.
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an alternative to that so it isn't utterly broken is that the paladin takes more damage of all attacks and all party members take slightly less damage.
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I would be in full support of such a skill. Paladins would be an indispensable part of the team if they did that. Monocle
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If you have a Paladin in a party with a Battlemage using Blue Aura, you kind of have that synergy going on. The Paladin's high defense results in the rest of the party taking reduced damage.
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Dusk Wrote:If you have a Paladin in a party with a Battlemage using Blue Aura, you kind of have that synergy going on. The Paladin's high defense results in the rest of the party taking reduced damage.

You seem to imply how advanced blue aura works. Do tell.
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please tell me this is faked some how ... please o.0. seriously ... sick damage o.0.[video=youtube;h7VhB8rfZes]http://www.youtube.com/watch?v=h7VhB8rfZes[/video]
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Seems like splitting Blast/BraveSlash into 3hits was a smart move on Nexon's part. Though that pretty much robs DKs off their unique trait, I can't really complain.
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rattown Wrote:please tell me this is faked some how ... please o.0. seriously ... sick damage o.0.[video=youtube;h7VhB8rfZes]http://www.youtube.com/watch?v=h7VhB8rfZes[/video]

Its not fake, he have SE though. its just insane, 600k +600k +600k. somehow its good how nexon made blast hit 3 times instead of 1 time, if it still only did 1 hit, paladin would be weak because of the damage cap, wreck, even now the dmg cap make paladin worthless, while an hero can do 400k per brandish, paladin got stuck with the 200k blast hit, since it only hit 1 time. that was a smart nexon move i guess, paladin finally become stronger with BB patch.
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I really don't like how the animation doesn't fit the number of hits right now. Don't get me wrong, I like that blast is capable of going over 1 million damage and all, but if they're going to give it 3 hits then the least they could do was make them do 3 really fast stab animations. Hell, if they're feeling lazy then they could make it so that the drill-like animation of blast could just go "slightly" longer to make it seem like the paladin is drilling through the monster's insides to get the three hits.
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W'tf is up with KMS? First a NL with 130k range and now this. It's extremely hard to believe this kind of damage is possible after big bang...
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