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Yes the 120 Pq is VERY hard and it requires the correct party setup to have a chance, most of all you do pretty much need to be 16x+. We had 2 bomb rooms which we failed 2x before finishing it. After that it was smooth sailing  We will find out tomorrow if we were just VERY lucky or if the strategy actually works.And yes we did the pq with no hacks or exploited weapons.
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Dark Link Wrote:*Points @ VIP Bow* And we're from Khaini LOL
It's doable, but extremely hard, especially the bomb room D:
The bomb room, seriously...
I was doing the level 120+ PQ with a level 200, a few 18x's, and 16x's, and spent around an hour just doing that one stage. We were always too slow, then more would spawn. D:
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Turtally Wrote:The bomb room, seriously...
I was doing the level 120+ PQ with a level 200, a few 18x's, and 16x's, and spent around an hour just doing that one stage. We were always too slow, then more would spawn. D:
The first Bomber Room was completed with a 17x Hero,18x NL & Paladin (2 were glitched out and SEer stayed behind). I'd say it's pretty much 80% Strategy 20% DPS.
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Twilight Wrote:The first Bomber Room was completed with a 17x Hero,18x NL & Paladin (2 were glitched out and SEer stayed behind). I'd say it's pretty much 80% Strategy 20% DPS.
>Paladin
Sounds fairly non-challenging. HH -> sweep the aliens with 1 HP -> hop to the other dimension -> repeat?
My Blizz hardly dented their HP.
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Um Heavens Hammer can only do up to 199,999damage to 15 mobs. If the mob would die from that damage it does their current hp -1 in damage. Speaking of that, any word on how it works after the Big Bang?
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0^2 Wrote:Um Heavens Hammer can only do up to 199,999damage to 15 mobs. If the mob would die from that damage it does their current hp -1 in damage. Speaking of that, any word on how it works after the Big Bang?
I thought it worked on any non-boss monster, like Snipe. (And by work, I mean lower to 1 HP) My bad.
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Turtally Wrote:I thought it worked on any non-boss monster, like Snipe. (And by work, I mean lower to 1 HP) My bad.
I wish it was like that LOL
Sadly it only scales to the damage cap and can never exceed it no matter what you do to the enemies =/
It still takes a good amount of coordination to pull off though. I mean being down 3 Strong DPS, my BM sister can't survive 1 hit from the aliens and our 2 strongest DPSers were bugged out due to a weird trade glitch, we were lucky as hell to actually pull it off
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Hahaha if the Hammer worked like that thered be alot more paladins id imagine.
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0^2 Wrote:Hahaha if the Hammer worked like that thered be alot more paladins id imagine. 
Post Big Bang Level 34 Sanc says "Hi" 
I mean considering the damage cap is increased to 1mil, Sanc for 1mil on up to 15 enemies lol
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Poison Mist, Ice Demon, or that one skill that Arans have in 4th job can handle the non-boss mobs pretty easily.
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Schrono Wrote:Poison Mist, Ice Demon, or that one skill that Arans have in 4th job can handle the non-boss mobs pretty easily.
Don't feel like going into serious detail why a F/P wouldn't be a great idea for that room, so here's a condensed list:
1. 1/2 are poison immune, both are fire resistant.
2. Poisons DPS helps some, but it damn sure isn't alot.
3. You're pretty much stuck with BB/Paralyze with w/e weapon you have.
Arans are a toss up. You need be able to build a combo for Tempest pretty fast or more mobs will spawn and you'll be in a lot trouble.
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While doing 30+ for a chair, I noticed something. Bully visitors get damage reflect while they have their 'flame' buff. At first I thought it was Drain, but some testing showed it was reflect.
Also, I think the Cleric visitors have the new Heal animation.
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Not sure if this question is asked yet, but can you switch back to your normal gear after going inside the (level 120) PQ?
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You can, but you take about 20% damage every 5 seconds or something like that... a lot of potions
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I cant solo the lvl 60 pq anymore, is anyone else having this problem?
i'm not in a party
No party is created
Yes i'm clicking the lvl 60 pq
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You aren't supposed to be able to solo the level 60+ PQ in the first place.
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Twilight Wrote:Don't feel like going into serious detail why a F/P wouldn't be a great idea for that room, so here's a condensed list:
1. 1/2 are poison immune, both are fire resistant.
2. Poisons DPS helps some, but it damn sure isn't alot.
3. You're pretty much stuck with BB/Paralyze with w/e weapon you have.
Arans are a toss up. You need be able to build a combo for Tempest pretty fast or more mobs will spawn and you'll be in a lot trouble.
I haven't seen a single poison-immune mob in the 30+ and 60+ pqs even though the data says half of them are poison immune. You can poison one side of the Bomb room and ulti the other until they die, and come back and take out the side you poisoned. F/Ps have trouble with damage as always, but they are very useful for certain stages.
Also, damn, I feel like I underpriced this now, even though it took a few hours to sell
[IMGspoiler]http://img408.imageshack.us/img408/3528/maplestory2010091006092.png[/IMGspoiler]
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*runs outside and get hit by a car*
Why can't I find deals like that.
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Bellocan was able to complete the 120+ pq today, no drops whatsoever. I ended up dcing on the first cube. Thanks, vista =_=
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Marksman Bryan Wrote:Bellocan was able to complete the 120+ pq today
They did it yesterday also.
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