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% att versus % stat
#1
What does % att mean. Is it total att % or weapon att %?

Which will be better? % att or % stat?
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#2
It's total attack %. So % attack is better.

kthen nevermind.
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#3
I'd have to believe % Stat would be the better choice, as most of the time % Attack will only give you +3/6/9 and % Stat can easily beat that.
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#4
Jon Wrote:It's total attack %

Funny, I heard the opposite, it only affects attack on your equipment.
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#5
Jon Wrote:It's total attack %. So % attack is better.
Stereo Wrote:Funny, I heard the opposite, it only affects attack on your equipment.

We do have total damage % and attack % not total attack. Total damage affects the whole thing and is applied on the damage and not your range (?). Attack % only works on the equip given att , not pots/buffs. Total damage is best while % stat can be better than % att depending on your total stat/att
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#6
Stereo Wrote:Funny, I heard the opposite, it only affects attack on your equipment.

It affects total from what I've seen.
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#7
Lets look at the basics:

The average player above level 150+ can easily obtain 200+ w.att (+100 if they used an apple)

The maximum potential stats for any item level 71 ~ 120 is 21%. So if you have 200 * 1.21 = 242 w.att and 363 w.att if you used an apple.

This means you gain at least 63 w.att from a weapon through potential stats.


Potential STAT%'s however work based on base stats.


So if you have a base stat of 900 Strength, and had 21% str in a equipment of your choice, you have 900 * 1.21 = 1089, so you gain about 189 strength.

If you take the average Stat-w.att ratio which is usualy 4 ~ 5 AP's per w.att. You get 37.8 ~ 47.25 w.att from Stat%'s.


However for bossing purposes, it's good to have either %attack or Total damage % in cases where you have apple+thorns/SE to enhance your damage even more.
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#8
So how would these rank against each other for bossing? Obviously damage on bosses % would be best, but how about the rest?

Attack %
Total Damage %
Stat %

Would it be?

1. Total Damage
2. Attack
3. Stat
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#9
GunisBack Wrote:So how would these rank against each other for bossing? Obviously damage on bosses % would be best, but how about the rest?

Attack %
Total Damage %
Stat %

Would it be?

1. Total Damage
2. Attack
3. Stat


Boss damage 30% does uber crap. It only adds 30% to your skills before damage calculation.

1) Total damage %
2) attack %
3) Stat %
4) Boss damage %.
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#10
u forgot crit %
crit% is useful too
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#11
Random_Overlord Wrote:Lets look at the basics:

The average player above level 150+ can easily obtain 200+ w.att (+100 if they used an apple)

The maximum potential stats for any item level 71 ~ 120 is 21%. So if you have 200 * 1.21 = 242 w.att and 363 w.att if you used an apple.

This means you gain at least 63 w.att from a weapon through potential stats.


Potential STAT%'s however work based on base stats.


So if you have a base stat of 900 Strength, and had 21% str in a equipment of your choice, you have 900 * 1.21 = 1089, so you gain about 189 strength.

If you take the average Stat-w.att ratio which is usualy 4 ~ 5 AP's per w.att. You get 37.8 ~ 47.25 w.att from Stat%'s.


However for bossing purposes, it's good to have either %attack or Total damage % in cases where you have apple+thorns/SE to enhance your damage even more.

I could've sworn I read somewhere here that Stat % affected TOTAL, not just base and % Attack didn't get affected by pots / consumables...

EDIT: Found it

Quote:Q: Do the Percent bonuses from gear apply to your base stats (like Maple Warrior), or all stats (stats after maple warrior and gear bonuses)?
A: The percent bonuses from gear apply after Maple Warrior and numerical gear stat bonuses.

Example; You have 100 base luk. You use lvl 20 maple warrior. Now you have 110 luk. 100 base luk and +10 bonus luk. You equip two pieces of gear with 9% luk on each of them. The percents from gear combine to 18% to increase the your stats. So, 18% luk of 110 luk is 19. So you would have 129 luk total.

...And last I checked, 10% of 110 = 11 and 8% of 110 = 8.8 =/
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#12
How useful is % crit? Do you need inherent crit to gain any bonus?

I know % stat is something like (%stat&otherstatbonus+base)*MW or something like that.
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#13
Random_Overlord Wrote:Boss damage 30% does uber crap. It only adds 30% to your skills before damage calculation.

1) Total damage %
2) attack %
3) Stat %
4) Boss damage %.

Completely wrong.
1) Boss damage
2) Stat %
3/4) Total Damage/Attack%
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#14
Random_Overlord Wrote:Lets look at the basics:

The average player above level 150+ can easily obtain 200+ w.att (+100 if they used an apple)

The maximum potential stats for any item level 71 ~ 120 is 21%. So if you have 200 * 1.21 = 242 w.att and 363 w.att if you used an apple.

This means you gain at least 63 w.att from a weapon through potential stats.


Potential STAT%'s however work based on base stats.


So if you have a base stat of 900 Strength, and had 21% str in a equipment of your choice, you have 900 * 1.21 = 1089, so you gain about 189 strength.

If you take the average Stat-w.att ratio which is usualy 4 ~ 5 AP's per w.att. You get 37.8 ~ 47.25 w.att from Stat%'s.


However for bossing purposes, it's good to have either %attack or Total damage % in cases where you have apple+thorns/SE to enhance your damage even more.

That's a very... incomprehensible approach.

Current formula: (modifier * primaryStat + secondaryStat) * Watk/100
Ignoring secondaryStat, we can simplify it down to: A*B/100
Any elementary kid can tell you that whether you raise A, B, or A*Watk/100 by 1.5x, the result you get is the same.

Now then we take into account the existence of apple, Watk becomes (B + 100) => dmg = A * (B +100)/100
The same thing remains the same if you raise A, (B + 100) or A*(B+100)/100 by 1.5x, but it's been up in the air that you cannot do the bolded, as +%Atk does not cover the addition from potions/skills(?). So obviously, the better safer choice would be %stat, with a negligible damage loss from secondaryStats.

And it seems you haven't learned anything from the last time bashing bossDmg%.
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#15
just wondering, which would be best, 30% boss dmg or crit rate chance since i have passive crit? i read somewhere that crit rate gives 100% bonus dmg? o.o
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#16
Liteness Wrote:just wondering, which would be best, 30% boss dmg or crit rate chance since i have passive crit? i read somewhere that crit rate gives 100% bonus dmg? o.o

Why not have both? It's possible.
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#17
ah yea didnt think of that haha
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#18
NL classes/NW will be better off w/ % atk as their attack contribute a lot more to their damage than for other classes. For everyone else, see above.
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#19
larmie Wrote:NL classes/NW will be better off w/ % atk as their attack contribute a lot more to their damage than for other classes. For everyone else, see above.

+%atk is not the same as +atk.
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#20
Kalovale Wrote:+%atk is not the same as +atk.

To clarify: a good claw+stars has far less attack than a good sword or bow.
While a Hero would have about 200 w.att, an equally equipped NL would have only 150.

So, a +100 w.att apple would give the Hero 50% boost to his damage, but the NL 66% boost.

However, +21% attack would give them both, well, a 21% boost to their damage.
In absolute w.att, it would add 42 attack to the Hero, but only 31.5 to the NL.
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