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The Visitor Event Guide/Discussion.
SwordStaker Wrote:What if you evenly divide the cores like INT and LUK?Also does the visitor gear retain the stats your bing gear had?
Then the game throws a random to see if the armor gets to be Lucky or Wise.

It keeps the stats it had, it's just an aesthetical change.
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Loose Wrote:Then the game throws a random to see if the armor gets to be Lucky or Wise.

It keeps the stats it had, it's just an aesthetical change.
Is there a special effect/stats you get when you have em all?
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No visual effects.

+20 acc, +20 avoid, "no damage in the cube" for having all 4 pieces upgraded. Does not matter if they match or not.
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SwordStaker Wrote:Is there a special effect/stats you get when you have em all?
For two of ANY VISITOR armors you get: 20 WDef, 20 MDef.

For four of ANY VISITOR amors you get: 40 WDef, 40 MDef, no damage taken from the strange force inside the cube. (Still don't know what the strange force is)
[imgspoiler]http://i185.photobucket.com/albums/x190/loose24/15th.gif[/imgspoiler]

It doesn't matter what type of armors your combining, as long as they're Visitor armors.
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SwordStaker Wrote:Is there a special effect/stats you get when you have em all?

you get like 100 defense and won't get hurt by the cube. that evil evil cube.

edit: lol i fail at posting =(
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What I'd like to know is if the "cube damage" is something totally harmless like El Nath or Aquaroad map damage or deadly as doing GQ without protector earrings.
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CarrionCrow Wrote:What I'd like to know is if the "cube damage" is something totally harmless like El Nath or Aquaroad map damage or deadly as doing GQ without protector earrings.

well, if you watch the video from tespia, the person died and then died in the recovery room immediately. my bet is that they weren't wearing the full set (how could they have time to make that in tespia) and as soon as they revived, they took "cube damage" which would have to be 50+ damage/time to die. so i'd say it's not a necessity for survival but preferable to have one than risk taking damage the second you revive, should you die.
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My Dexterous visitor helmet just changed to Powerful visitor helmet.
I had it at +9 dex and started adding STR cubes so I could wear the suit and xbow.. it changed to Powerful visitor helmet at +9 dex +9 str. Weird.
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Marksman Bryan Wrote:My Dexterous visitor helmet just changed to Powerful visitor helmet.
I had it at +9 dex and started adding STR cubes so I could wear the suit and xbow.. it changed to Powerful visitor helmet at +9 dex +9 str. Weird.
one of my equips did that but another didn't change. it's random. i've started adding str to mine but i still need like 18 more to wear my xbow. Frown
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Anyone know how many Uwana Cores we can use on a single equip? Or if it needs to have slots before you can use one?
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Apparently you can use as many as you like. And it doesn't matter whether it has slots or not.
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McAwesomesauce Wrote:Anyone know how many Uwana Cores we can use on a single equip? Or if it needs to have slots before you can use one?

I remember seeing a video or screenshots that showed the equips upgraded 20 more times than normal - meaning 20 uwana cores could be used per item. I'll try and find it.
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Marksman Bryan Wrote:I remember seeing a video or screenshots that showed the equips upgraded 20 more times than normal - meaning 20 uwana cores could be used per item. I'll try and find it.
Just remember that Helmet has 18 slots, Overall has 30 and Gloves/Shoes have 12 slots. I've maxed everything out, except my Overall (+20).

As soon as I get to +29 on my Overall, I plan on getting an Uwana Core, to see if you need a slot to apply it. I plan on maximizing my glove.
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Stole this off Basil. Granted, you'll laugh at me, but the Southperrican Tespians kinda fail at this, so why not.

 kinda long
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Some physical damage references, there are 4 ranges of alien levels, I'm not sure how they fit in:

- Level 30-39: Max dmg = 245
- Level 50-59: Max dmg = 982
- Level 80-89: Max dmg = 6522
- Level 140-149:
Max dmg = 25292
Lesser dmg (from small aliens): 16187

Boss: Max dmg = 25292

Yeah, gonna be tough from the looks of it? Idk, the higher leveled ones could be for later stages, seeing how the boss is level 120 and it would make little sense for the minions to be higher leveled. Though 6520dmg is quite a stretch already for many classes.

B > Paladins.
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looks like it favors the uber hp washers then. Rolleyes
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Kalovale Wrote:Yeah, gonna be tough from the looks of it? Idk, the higher leveled ones could be for later stages, seeing how the boss is level 120 and it would make little sense for the minions to be higher leveled. Though 6520dmg is quite a stretch already for many classes.
And with Visitor armor? Hmm... how much is "Strange Force in Cube" damage?
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It looks like I'm going to have to either lean to buying a gun, or not getting one at all...
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Looks like the lvl 127 statless weapons won't break the game. If the lvl 120 PQ is only able to be done once a day, and the lvl 127 items can be found only through that PQ, there's probably not going to be many of these items on the market. Especially if the PQ is easy to fail/DC from.
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Kalovale Wrote:Stole this off Basil. Granted, you'll laugh at me, but the Southperrican Tespians kinda fail at this, so why not.

 kinda long

I kind of don't trust this info since most of it is based off of assumptions and stuff from TMS.
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