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Maple FPS - kMS vs gMS (OMFG)
#21
Fiel Wrote:How's the hacking in Korea? Is it as prominent as GMS?

Also, what are the specs on your compy?

theres lots....and lotssss of botters in kms
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#22
Arrg Wrote:I have no idea what you guys are talking about with this vista/7 client...

Its KMS' updated maple client that solves a few comparability issues with Vista/Windows 7. It also runs much better. Check the spoiler for a comparison. Both characters were idle at Red Nose Pirate's Den 2. There was no activity in the map, both were alone.

 Spoiler
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#23
ClawofBeta Wrote:I could've sworn this is due to the distance to the servers.
Amsterdam - Los Angeles = 8952 km
Amsterdam - Seoul = 8566 km

Difference: 386 km (Hmmm I never knew that The Netherlands really was the center between those cities... o.0)

Fiel Wrote:How's the hacking in Korea? Is it as prominent as GMS?

Also, what are the specs on your compy?
I've never seen a hacker in kMS since I play there... and botters... no idea, I don't really recall seeing them as well... But I've only trained in Leben Mine, the new lvl70~100 training area, maybe botters haven't found that area yet... Smile

Specs on my PC are:
- AMD XP4000+ 2.4Ghz
- 2GB DDR RAM
- Nvidia GeForce 9800 GT - 512MB
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#24
Erich Wrote:I'm not saying it like that; i'm saying if they really didn't have any other options they should just go that same route. It's almost completely un-breachable.

If individual IP blocks were possible Spidey wouldn't be lurking this forum.

Fiel Wrote:How's the hacking in Korea? Is it as prominent as GMS?

Also, what are the specs on your compy?

I have doubts there are large-scale hacking in KMS with NINs. It's like linking your GMS account to your US Social Security Number; you either get caught hacking or forging a SSN. Either way you're in deep pomegranate. I'm guessing they have the same sophisticated macros we have in JMS.

Devil's Sunrise Wrote:Can't be. How could something client-sided be affected by server-lag? Your browser doesn't freeze if google goes down.

Google isn't a service that synchronises with your client program. If the server lags all monsters, NPCs and portals stop functioning like your lan cable gets pulled out. JMS has a systemic server-side lag everyday @ 2 AM where everyone is glitchy. That's a separate issue from connection distance which also has to do with lag as people closer to the server will interact with the game world more frequently than you do, causing laggy environment. It also lags everyone who's in the same map as you as it messes with the synchronization. A person with slower computer feels/has the same effect.

Disclaimer: I'm not a programmer, just a long-time mapler
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#25
The reason why I ask is because GMS likely has lots of hacking protection which costs CPU cycles and frames whereas KMS may not have those protections.
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#26
Fiel Wrote:The reason why I ask is because GMS likely has lots of hacking protection which costs CPU cycles and frames whereas KMS may not have those protections.

A lot of Japanese cheata are imported from US and Europe the same way extractions data cross borders. Wouldn't be surprised if they had the same (or more effective) measures in place.

Not meaning to slander anyone but Nexon America seems to be the most ragtag subsidiary of Nexon; who knows what kind of stupid things they do behind the scenes
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#27
larmie Wrote:Google isn't a service that synchronises with your client program. If the server lags all monsters, NPCs and portals stop functioning like your lan cable gets pulled out. JMS has a systemic server-side lag everyday @ 2 AM where everyone is glitchy.

Your browser also synchronizes with any website. Sometimes, the computer isn't able to get all the data at once (or lose some packets), and need to tell that back to the server. Nevertheless, my idea is there: You get data from google. If you don't get that data, your screen will either stay as it is, or you will get a message that the connection to the server closed or blah blah. If the MapleStory-server lags or packets doesn't appear, your client won't LAG (as in using more processes. Obviously, if the client doesn't get the packets, then nothing that will only happen server-side happens).

larmie Wrote:That's a separate issue from connection distance which also has to do with lag as people closer to the server will interact with the game world more frequently than you do, causing laggy environment. It also lags everyone who's in the same map as you as it messes with the synchronization. A person with slower computer feels/has the same effect.
This is wrong. There's nothing that says that my computer will send more packets to the server because I'm closer. That doesn't even make sense. Sure, if everyone started up their client NOW, then the first 10 packets might have an effect on those closest. However, people send packets to the server all the time, and every client send the same amount of packets. The server send the same amount of packets back. So the only packet-lag is because of travelling speed.

larmie Wrote:A person with slower computer feels/has the same effect.
No.
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#28
Low FPS =/= Lag

Lag = you can't spam pots because you have to wait for server to tell your maple client that you have successfully drink a pot, and decrease your pot by one.

Low FPS = Trying to play GTA4 on 2006-ish PC build. Your PC doesn't wait for server's respond.

And to respond to one sig, ITT = In this topic.
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#29
Unauthorized Intruder Wrote:Low FPS =/= Lag

Lag = you can't spam pots because you have to wait for server to tell your maple client that you have successfully drink a pot, and decrease your pot by one.

Low FPS = Trying to play GTA4 on 2006-ish PC build. Your PC doesn't wait for server's respond.

And to respond to one sig, ITT = In this topic.


yeah, the low FPS is when you walk, and the char go on slowmotion, or the game keep freezing while you are doing something.

When i have server lag, maple don't freeze nor my char move in "slow motion", just skill dont work, pots dont work, and so on.
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#30
CrazyNomad Wrote:yeah, the low FPS is when you walk, and the char go on slowmotion, or the game keep freezing while you are doing something.

When i have server lag, maple don't freeze nor my char move in "slow motion", just skill dont work, pots dont work, and so on.
For me, the low FPS in gMS makes me literally sick, most likely because of the speed ups and slow downs of the fps while playing the game...

I tried to train a bit during the past 2x exp events... but I got fed up with it after 10 minutes... It's just unbearable for me atm... :/

kMS plays SO much better with the 200+ FPS, which, capped at 60 FPS (V-Sync -ON-, because of LCD) + Tripple Buffering never lags or slows down at all and it even plays in a higher resolution...
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#31
From what I've read and heard, it's really risky to hack in KMS. Since they use their SSN or identification number to signup and play the game. It would be simple forthem to track down the person, so getting caught would mean lawsuits from Nexon Korea right?

Lag spikes happening at exactly every 15 seconds is too coincidental to be your computers fault. GMS must be doing a lot of checks on everything?
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#32
Kubi Wrote:From what I've read and heard, it's really risky to hack in KMS. Since they use their SSN or identification number to signup and play the game. It would be simple forthem to track down the person, so getting caught would mean lawsuits from Nexon Korea right?

Lag spikes happening at exactly every 15 seconds is too coincidental to be your computers fault. GMS must be doing a lot of checks on everything?

The lag spikes happening every 15 seconds might be with the IP checks Nexon put in place to prevent private servers.
As for KMS having KSSN, it isn't a problem to generate a KSSN with KSSN generator and finding a parents's name and KSSN to it.

Hint : Google.co.kr

Atuan Wrote:Its KMS' updated maple client that solves a few comparability issues with Vista/Windows 7. It also runs much better. Check the spoiler for a comparison. Both characters were idle at Red Nose Pirate's Den 2. There was no activity in the map, both were alone.

 Spoiler

[Image: n2baep.png]

MSEA v.95 at Red Nose Pirate's Den 2, with no activity on the map.
I'm on Windows 7 Home Premium x32.
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#33
GMS didn't used to take up half my CPU when I'm sitting afk back before I quit a year ago. I have KMS and SEA accounts and they both use a much lower CPU percentage. It's definitely something that's happened in the recent patches.
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#34
I think part of the problem is that these wz files are getting so bloated... if the game were more modular, rather than being a handful of extraordinarily large database files, we probably wouldn't be having so many issues, patches would take less time to deploy, glitches would take less time to pinpoint, the game would take less time to launch... but nooooooooo... let's make the game take up as few files as possible so it looks cleaner in the installation and so people can find their !!!! screenshots! D:<
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#35
I really try to never do this, but RADRaze - you have no idea what you're talking about. The WZ files are the most efficient part of the game. Ever. Whoever designed these knew what they were doing.
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#36
c'mon fiel, are you telling me that it's more efficient to unpack a database of sound files prior to loading a game, than it would be to have them extracted as intended and call them when needed? you're serious?
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#37
RADRaze2KX Wrote:c'mon fiel, are you telling me that it's more efficient to unpack a database of sound files prior to loading a game

That's not how it works.
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#38
RADRaze2KX Wrote:c'mon fiel, are you telling me that it's more efficient to unpack a database of sound files prior to loading a game, than it would be to have them extracted as intended and call them when needed? you're serious?
The files need to be copied into the RAM / Swapfile for the game to be accessible (and then in the texture buffer of your graphics card, and in the end there is the frame buffer for the final picture), this is all done when you enter the map. But it's not the cause of the low FPS, because kMS works exactly the same and doesn't suffer from the low FPS and periodical framedrops.

The cause of the low FPS is just the bad coding / some weird home made hack protection from Nexon America in the core game files that show the content on your screen. Most likely gMS has some form of memory leak or some sort of loop-while like code inside of itself that is out of control (permanent CRC checks? Tongue), or maybe the HSR coding not implemented or texture compression is disabled, or maybe Nexon disabled hardware accelleration partially... I dunno...

All I know that gMS has a serious graphics coding problem.
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#39
RAD - what you're saying may be true for sound files, but it is not true for the graphical files. If you were to store all of the graphical files on your computer in separate files, it would consume 4x the amount of space on the disk due to clustering (I have done this myself - and I still do it). Not to mention that parsing the WZ files and unpacking everything is extremely fast as it is. Even in Python, I can read and decompress all files in about 10 minutes (that's every graphic in the game). The language they're using, C++, is several orders of magnitude (15 - 20x) faster than python.

There's also a problem of installation. The number of PNGs that I use numbers around 600,000 files. When I copy them from one location to another on my hard drive, it's super slow - on the order of 200 files/second. Having everything unpacked would greatly increase the install time and uninstall time and would greatly increase the amount of disk space it takes on the hard drive. When everything is combined into one large file, though, you can write at the full speed of the disk which is 8 - 10x faster - even on solid state drives.

Also, you're trading one problem for another. Now instead of having 8 file handles to control everything in the game, the system must handle several thousand file handles to read small files from the hard disk. Hard disks absolutely BLOW when it comes to reading small files. I say that from years of experience.

Small files are not the way to go. Hard disks simply can't handle them well enough for it to be worth it.
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#40
Kms runs on W7..... With a hundred 4gb ram drives in each server CPU. They're operated by loads of College grads and smarty-pantses, then they use their jetpacks to fly to the lunch room where they serve pizza bubble & tea.

GMS runs on Window 08.... With a 512 RAM drive attached to every server. It's operated by a chimp with a suit on backwards, and Kim sometimes goes into the room to deliver some Tim Hortons doenuts.

As a bonus pun, I bet the GMS staff waits at the harbor/Airport to wait for this GIANT jet/boat to deliver this Big-assed box, and when they open it they see a 8gb kingston flash drive with the latest undeveloped kmst patch. Then they're like "copypaste, copypaste, copypaste,copypaste,copypastecopypastecopypastecopypastecopypaste" And run around in circles bonking their heads together.
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