We Don't Need No Theme Mafia - Game over, RED wins
#61
Hey, great job guys!

[Image: TrollFace.jpg&t=1]

DualReaver Wrote:[COLOR="green"]Ray said that if the votes are tied, nobody gets lynched. Lynching is always in our favor, so we have to break this tie.

[vote] Infection[/COLOR]

This isn't always true, I can provide relevant information if you want, but in this case lynching was not actually in our favor. And I'm not saying that because of the result.
#62
Yeah, I was kinda thinking it might be better off not voting, thus I didn't vote last night or this morning before I left. I was kind of hoping that if we did do it, we'd get a lucky hit on the mafia, but ah well, we'll just have to make up for it with some better strategy and discussion on Day 2 before voting.
#63
Mephisto Wrote:Hey, great job guys!

[Image: TrollFace.jpg&t=1]



This isn't always true, I can provide relevant information if you want, but in this case lynching was not actually in our favor. And I'm not saying that because of the result.

Mephisto's technically right. If we assume that there's 3 mafia members per group like last game (which only had 1 more person), then there's a 6/17 chance of lynching a mafia member, compared to a 11/17 chance of lynching a villager. 6/17 is still relatively large though, since there's more than a 1/3 chance of killing a mafia member. Of course, once the mafia starts killing (assuming a mafia member isn't killed), the chances of lynching a mafia member when voting randomly will improve.
#64
xBTAx Wrote:Mephisto's technically right. If we assume that there's 3 mafia members per group like last game (which only had 1 more person), then there's a 6/17 chance of lynching a mafia member, compared to a 11/17 chance of lynching a villager. 6/17 is still relatively large though, since there's more than a 1/3 chance of killing a mafia member. Of course, once the mafia starts killing (assuming a mafia member isn't killed), the chances of lynching a mafia member when voting randomly will improve.

[COLOR="green"]I can see your point. Even so, since there's two mafia, less people alive means a higher chance the mafia could kill the other during the night.

So lynching, no matter who we killed, gives us better chances.[/COLOR]
#65
xBTAx Wrote:Mephisto's technically right. If we assume that there's 3 mafia members per group like last game (which only had 1 more person), then there's a 6/17 chance of lynching a mafia member, compared to a 11/17 chance of lynching a villager. 6/17 is still relatively large though, since there's more than a 1/3 chance of killing a mafia member. Of course, once the mafia starts killing (assuming a mafia member isn't killed), the chances of lynching a mafia member when voting randomly will improve.

While I'm not disagreeing with what you said, I was actually referring to the phenomenon that occurs in a game with an odd number of people where, if there is no kill the first night, lynching a town member on the first day ups the mafia's chance of winning from 45% to 54%. Weird, right? Again, if anyone wants me to, I can link to relevant information.
#66
Really the even/odd phenomenon is only applicable to vanilla games with only 2 roles (mafia, town) in which there is predictably one kill per night and one lynch per day. The idea is that a single scum wins if there are 1 or 2 people left; so if there are 3 or 4 people, the town has to lynch correctly in either case, except it's easier to lynch 1 in 3 than 1 in 4. With 1 night kill and 1 day lynch, an odd number on day 1 forces an odd number at the beginning of every day, leading to the 1 in 3 scenario if it's a close game, whereas an even number leads to the 1 in 4.

However here we have 2 mafia factions and other conditions altering the number of night kills, so it doesn't really apply.
#67
I'm ending the night an hour early today, I have to go to Zak at 5. Night 1 now ends at 4 PM EST.
#68
Russt Wrote:Really the even/odd phenomenon is only applicable to vanilla games with only 2 roles (mafia, town) in which there is predictably one kill per night and one lynch per day. The idea is that a single scum wins if there are 1 or 2 people left; so if there are 3 or 4 people, the town has to lynch correctly in either case, except it's easier to lynch 1 in 3 than 1 in 4. With 1 night kill and 1 day lynch, an odd number on day 1 forces an odd number at the beginning of every day, leading to the 1 in 3 scenario if it's a close game, whereas an even number leads to the 1 in 4.

However here we have 2 mafia factions and other conditions altering the number of night kills, so it doesn't really apply.

You know what... You are absolutely right, and I hadn't considered that. Kudos.
#69
Mephisto Wrote:You know what... You are absolutely right, and I hadn't considered that. Kudos.

Russt is a mathematical genius. Also, update coming soon.
#70
All night actions are in.

You all gathered in the town square to see what had transpired overnight. You saw a really big guy whose skull was cracked open. Upon further inspection, someone ATE HIS BRAIN OH GOD OH MY GOD also clawofbeta is dead

Quote:Dear ClawofBeta :
You are the Big Show. Standing at 7 feet, 485 pounds, you are the World’s Largest Athlete. No one wants to mess with you, and it is this fact that you will use to aid your Positive allies in battle. On any night, you may PM Rayquaza2233 with “Night x – Stand next to USER”. That user will be immune to any kills aimed at them that night. You win if the Positives are the last faction standing. You cannot act on night 0.

While you all regurgitated the various contents of your various digesting apparatus, the news came on.

Quote: BREAKING NEWS : "This news is breaking apart. There's a single face on the cube of safety. A fourteen or higher shall land you a critical in this game. Only Wisdom Crystal Ores can form Wisdom Crystals."

Individual result PMs are going out now. It is now day 2. This day ends at 5 PM EST Monday or when majority is reached.
#71
[COLOR="green"]So now the TV is talking about...
Dungeons and Dragons and Maplestory forging?
o-o[/COLOR]
#72
I've read that clue like 7 times and I can't get anything out of it...
I think we should also look at the fact that the death was caused by brain eating, zombies maybe...? I looked through the player list but no name reminds me of a zombie....
#73
All result PMs are out, tell me if you should've gotten one but didn't, or if information is missing from one.
#74
Cryptic clue. Cube of safety made me think of Portal lol.
A fourteen or higher... CoB was number 14 on the list. Hmm.
#75
Russt Wrote:Cryptic clue. Cube of safety made me think of Portal lol.
A fourteen or higher... CoB was number 14 on the list. Hmm.

Not accusation, but 14 or higher could mean that 15/16/17 killed?
#76
[COLOR="green"]I find it interesting that #14 is Corn, who was the bodyguard, and the clue also says safety.

Also, now that we know that these news broadcasts aren't flavortext, anybody have any ideas about the first one?[/COLOR]
#77
I caught that as well and I think I've gotten the current clue at least partially figured out, but it's hard to reach a sure conclusion due to the nature of the clue and whatnot.

Anyway, the clue boils down to four main parts:

The news is breaking apart.

This could mean that each clue is meant to be taken seperately, or that it's meant to be taken seperate from the previous clue, or it's just filler content. I tend to think it's the last one, but I may be wrong. Anyway, the next three are a bit more important I think.

There's a single face on the cube of safety.

Which seems to suggest there's only one person that this applies to, but there are a few ways this could apply as I mention later on.

A fourteen or higher shall land you a critical in this game.

That would seem to suggest a specific number, like perhaps the number of players in the game? If so, Everyone above CoB is a suspect as far as the killer mafia member goes, or that one person above him isn't mafia, depending on whether the first part of the clue is implying the safety of one of the three people involved, but that would mean that 2 of the three are mafia, a critical thing to discover at this time. Or is it critical that only one of them is mafia, and the other two aren't. It's a maddening game of guess work at this point, but there's still more to the clue.

Only Wisdom Crystal Ores can form Wisdom Crystals.

The word that stood out to me is Ores. The only one with any ore type name is SteelSeraph, however, the act of creating Wisdom Crystals in Synthesizing, which looks an awful lot like Synthesist.

Thus there area few options to this clue:

1. Steel and Synth are mafia, Yoshi isn't

2. Steel or Synth are mafia, the other two aren't.

3. Steel and Synth aren't mafia, Yoshi is.

4. None of them are mafia, and this entire clue is a big waste of time.

XP So there's my theory of the clue so far.
#78
Seems like option 2 is most likely, as it is negligible for Ray to give away two mafia members so early in the game, following your logic. It also seems that Steel is once again up for possible mafia, as he now has a relation to both clues, albeit our first conclusion was quite skeptical...
#79
Maybe the first sentence indicates that each sentence is to be taken separately, and each refers to a different member of a mafia faction? Then again, that would be giving away the whole faction, which might be too much.

Another thing to note, though this is admittedly stretchy, is that ElectricSix, the only person with a number in his name, is 8, and 6+8 is 14.
#80
Russt Wrote:Maybe the first sentence indicates that each sentence is to be taken separately, and each refers to a different member of a mafia faction? Then again, that would be giving away the whole faction, which might be too much.

Another thing to note, though this is admittedly stretchy, is that ElectricSix, the only person with a number in his name, is 8, and 6+8 is 14.

Where are you going with this...


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