Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Are potietial items Multiplicative or Addictive
#1
hey guys, i was wandering whether the % stats gained from potiential items were multiplicative or addictive. ive checked various threads and posts and there seems to be different answers each time lol. thanks for answering =D
Reply
#2
Additive, if I'm not mistaken.
Reply
#3
All bonsues associated to their type are additive. Even HP/MP on chaos zhelm and pendants along with hyperbody are additive. If you have both with hb, you have 80% more hp on top of your base + equipment bonus (not %). Say if your base is 9k hp with 60 hp on a nose or something, it'll be 9060 * 1.8 after hyperbody.
Reply
#4
okay then guys, thanks for clearing that up =D
Reply
#5
While we're at it, I have another question:
I have 3% dex, +5 dex shoes. Is the +5 dex calculated after the 3% dex, or before?
Reply
#6
PirateIzzy Wrote:While we're at it, I have another question:
I have 3% dex, +5 dex shoes. Is the +5 dex calculated after the 3% dex, or before?

Before, IIRC. % stats are calculated after everything else.
Reply
#7
Turtally Wrote:Before, IIRC. % stats are calculated after everything else.

I'll confirm it when I can wear them (not enough STR). Thanks.
Reply
#8
It is after. Eg.
I have 741 base str.
I have +117 str from gear.
I have +9% str from gear.

Total is 935: (741+117)*1.09 = 935.22

It's also after MW. I change up my gear a little with MW, so...
741 base str.
+15% from MW30.
+119 str from gear.
+9% from gear.
Total is 1058: ((741*1.15)+119)*1.09 = 1058.5535

Note that I can't tell whether it's rounding after applying MW, because it comes out to 1058.39 otherwise, which still rounds to 1058 :x
Reply
#9
Turtally Wrote:Before, IIRC. % stats are calculated after everything else.

Second confirmation from me.
Reply
#10
Okay, thanks guys.
Reply
#11
addictive, because once you start you cant stop potentializing.
Reply
#12
But I have a question on how does this work when you have multiple % items, like:
Say: 6% shoes, 3% cape, 6% 6% earrings: is that 6 + 6 + 3 + 6 making it +21% or 1.06*1.06*1.06*1.03 making it +22.67%
Reply
#13
Darkmaniak Wrote:But I have a question on how does this work when you have multiple % items, like:
Say: 6% shoes, 3% cape, 6% 6% earrings: is that 6 + 6 + 3 + 6 making it +21% or 1.06*1.06*1.06*1.03 making it +22.67%

+21%.
Reply
#14
what about + STAT % and + all stat % ?
Reply
#15
Stereo Wrote:It is after. Eg.
I have 741 base str.
I have +117 str from gear.
I have +9% str from gear.

Total is 935: (741+117)*1.09 = 935.22

It's also after MW. I change up my gear a little with MW, so...
741 base str.
+15% from MW30.
+119 str from gear.
+9% from gear.
Total is 1058: ((741*1.15)+119)*1.09 = 1058.5535

Note that I can't tell whether it's rounding after applying MW, because it comes out to 1058.39 otherwise, which still rounds to 1058 :x

I'm pretty sure pre-BB Maple always truncates, post-BB always rounds. Or something close to this.
Reply
#16
ArbalistMaster Wrote:what about + STAT % and + all stat % ?

Same thing
6% all stat 6% LUK = 12% LUK, 6% rest.
Reply
#17
No doubt Additive...
Reply
#18
benja1greer Wrote:No doubt Additive...

A month late, buddy.
Reply
#19
It's super...

How about seeing this?
[Image: 2rxecle.jpg]
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)