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MapleStory Calculator [Version 1.00b]
#1
Hopefully, this works.

07/27/09
Version 1.20 is here!
MapleStory Calculator v1.20 Download
Requires Microsoft .NET Framework 2.0 to run.

Should the download link ever result in a Private File error, please note that the file you are attempting to access is most likely outdated, and you should review this thread for a fresh link. If there is none, please leave a message and I will look into the issue.

Here, we have the MapleStory Calculator, Version 1.20;
In Version 1.20, the following bugs from Version 1.10 have been corrected (hopefully):
  • Pirate Damage
  • FA Damage
  • Some Attack Speeds
  • Equipment Input now includes a scrolling feature
  • Monster defense
The following changes that are not bug corrections have been implemented as well:
  • Cygnus
  • Saving is now more stream-lined; All old saves will not work, so please keep this in mind.
  • DPS Display
  • %/s damage display for "poisoning" skills. Poison Sling was not included, if you want to know this, just switch to Magician and check the amount for Poison skills.
  • New skill ranges and skill data

Please submit suggestions to things to change, or areas where you experience lag so I may improve this version.

 Spoiler

As you can see, it is a very detailed program. Most of it should be self-explanatory, but I'll explain it anyways.
Should your buttons and such not appear to fit, please switch to Windows XP Style Theme or Windows XP.

As you can see with the screen shot above, when the Total button is selected, you observe only five text boxes, STR, DEX, LUK, WA, and Level. Selecting Bonus will allow you to insert your base stats (for reference purposes, namely) and then a second box beside it will be available to insert your +stat bonuses as you see fit. But that's not all, when Equip is selected, you will be able to manually set the individual stat bonuses for each piece of equipment you have. The arrows in the top right corner of the stat box allow you to shift through to more equip names.

Find WA allows you to insert a maximum (or minimum) damage value and it will find how much WA, approximately, is required to reach that value with the given stats.

Mastery, Maple Hero, Sharp Eyes, are all common buffs that are applicable to any character. If you select a 1H-Sword and Increase Mastery while a Bowmaster is selected, however, the minimum damage will still go up. There's no real point in doing this, and there's no real point in preventing this from happening so I've left it as is. Maple Hero will only affect your base stats, which is where defining the difference between Total and Bonus may be important to damage calculations.

Accuracy is the total base accuracy given from your stats shown. Accuracy is not the same for all classes. Warriors will not have the same Accuracy as Bowmen, Thieves, or Pirates with the same stats.

Stat Ratio is how much of ___ you require to equal 1 WA.

Weapons are selectable on the left. Classes are selectable from the Tabs labeled as such. Specific Jobs are selectable within. Skills are listed in the drop down box. The "Add" button you see adds the current skills total damage to the "Compare" boxes on the right for easy viewing and comparison to other skills. The selected skills also carry on to the Range form, which will be discussed later.

File -> New clears the stat text boxes.
File -> Names allows you to set the skill names to region specifics; i.e. default, GMS, KMS, SEA.
File -> Open allows you to open ".mcf" files. I'll explain more in detail later.
File -> Save allows you to save an ".mcf" file.
File -> Text allows you to save your file in text format for simple viewing.
File -> Exit closes the program.

An .mcf file is a simple formatted file that saves the preset information you've inserted so you can easily reload it at a later time instead of manually inserting every stat each time. It may still have some bugs though, as I hardly ever deal with it.

Saving to Text allows you to view all your information in a neat package instead of having to view it on the program.
 Spoiler

Attack Speed -> ## Allows you to select a weapon speed. Any weapon speed is selectable for any weapon; however, not all weapons have attack speeds available for every speed type, thus selecting Slower 8 for a Bow will not show an attack speed information, instead setting the default of 1 Attack per minute, or 60000ms per attack.

Range:
 Spoiler
In this form, you can select skills and their levels to compare the area of effect they have. Any skill like Arrow Bomb, where the area of effect occurs at the point of impact shows the box around your character itself instead, centered with the impact spot on the character.
Any skills such as Dragon Pulse or Triple Fire that have no real "height" to them that is easily determinable, they merely have heights to show their actual distance. No one wants to stare down a 1 pixel line.
Of noteworthy mention is that Band of Thieves has two entries; Band of Thieves, and Band of Thieves Activation. For those of you who do not know, Band of Thieves was given a set activation range, as opposed to its old activation where the dagger swing would have to contact. The new version should be a hit within the set range instead.
Also to note is that Shark Wave reaches fairly far off screen, and that couldn't be depicted. I'll consider some ideas as to how this should be fixed soon.

Under the menu, you can select the direction you're facing, as well as the character's appearance (currently only two characters are available).

Being the lazy pineapple that I am, there may be errors present at the current time. If they could be reported to me, I will fix them as soon as possible. Thank you.

If there's anything I left out that you want to know, let me know and I'll put it up.
If you have any suggestions, feel free to let me know.
Bugs and Errors List:
  • N/A

Also, I would like to apologise to those of you who were hoping for a Lite version like last time. I did not bother making one. If there really is demand for one, I'll fix one up, but in the mean time, few enough people give feedback about this program in the first place.


 F.A.Q.
Credits
 Spoiler

If you would like to learn more about this program's past, please visit http://www.mapletowers.com/index.php?showtopic=2959
Reply
#2
Nice, nice. (First?)

The version I have is still 0.70. I should upgrade to 1.00... without the, er, UI decorations it looks really primitive.

Oh, I also have a copy of 0.10. I'll upload it to some obscure site for teh lulz, if anyone wants Tongue


First time really testing, I'll update this post whenever I notice anything odd:

 Spoiler

...
I should've bothered to try out 0.90.
Reply
#3
Wow. that looks very cool! I have never seen anything like this.
Reply
#4
0.10 is embarassing.
Reply
#5
JoeTang Wrote:0.10 is embarassing.
That's the idea.
Reply
#6
Oooo, it's 1.00 now. I'll download it later when I'm not feeling so lazy.
Reply
#7
Awesome! Now I'll have else something to mess around with when my internet isn't working. I wish I could make this kind of stuff...
Reply
#8
The calculator looks amazing, you really did a great job on it Big Grin.

I'll play around with it a little bit later.
Reply
#9
Good job, Joe!

This looks pretty bad ass, and it would help me a lot of I cared about stats and damage and all that junk.

By the way, am I one of the "Other obscure unimportant peoples that I can't remember off hand"? : P
Reply
#10
Loose Wrote:Good job, Joe!

This looks pretty bad ass, and it would help me a lot of I cared about stats and damage and all that junk.

By the way, am I one of the "Other obscure unimportant peoples that I can't remember off hand"? : P

It's possible. I guess the Range thing could be useful to people like you =/
Reply
#11
Pretty cool.

Just one thing though, the elemental amplification doesn't seem to go over 30.
Reply
#12
Nice Wink
The range thing is usefull Wink

Well,what that was coded in?:O

I did not read the ENTIRE post xD

Haha,this should be sticky Big Grin
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#13
Yay! Big Grin
This is the win. <3
Reply
#14
Tamekii Wrote:Well,what that was coded in?:O

Coded in .NET/C#
Reply
#15
Kabanaw Wrote:Pretty cool.

Just one thing though, the elemental amplification doesn't seem to go over 30.
It's the skill level. Amp's max level is 30, which is 135%.
Reply
#16
It errors out when I try to open it. Prolly due to the lack of Frameworks/.NET.

Anyway, do you have an avg dps/tpm for the speeds you've currently done?

Edit:
 Spoiler
Reply
#17
yes he does^
I posted a list of problems on the AGF, most notably the level multiplier is WAY wrong for def, it should be (mlvl-lvl)/(200-mlvl), you have the wdef part in correctly.
Reply
#18
Devil's Sunrise Wrote:It errors out when I try to open it. Prolly due to the lack of Frameworks/.NET.

Anyway, do you have an avg dps/tpm for the speeds you've currently done?

Edit:
 Spoiler

Its working fine for me o.o
Reply
#19
Cookie for you. Damn, that's awesome. Best MapleStory program I've ever seen.

Suggestion: Add a monster/item database so it can be a complete MapleStory database thing.

Oh, how could you calculate DPM with this? Any built in function for that? EDIT: I get it, nevermind. Well, I think I do Sad
Reply
#20
DPM would be hits per minute * damage per hit. o_o
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