Magus Wrote:<_< I've seen them sell for well over 400m here in Broa.
Wow, I guess there are a lot more Mages in Broa o_o
Another alternative is the level 10x Staff. 105 Matk for 103 Luk is again "only" a 6x matk difference. Plus, the level 163 Staves seem to be the rarest out of them all. I've yet to see one in Bera.
Here's a picture using 1747 magic and a 420 spell attack, 60% mastery spell.
The calculator gave me 83204-97431.
This formula:
MAX = (Magic *3.3 + Magic*Magic *0.003365 + INT*0.5 ) * Spell / 100
MIN = (Magic *3.3*Mastery *0.9 + Magic*Magic *0.003365 + INT*0.5 ) * Spell / 100
gave me 77872-93476 (I had 902 int).
If that calculator was accurate, zakum's arm would need like 20k magic defense to get my damage that low. The int-based formula looks a little bit off now, since zakum's arm would need about 8k magic def to lower damage by that much. I don't think it gets that high even with the magic defense up buff.
Yeah, the level 70 weapons really aren't that expensive, and, if/when the elemental bonuses are patched in, they'll give much more of a damage boost than an insane lukless weapon without the element boost.
2008-08-29, 12:16 AM (This post was last modified: 2008-08-29, 12:18 AM by butterfλi.)
Cyanne Wrote:If that calculator was accurate, zakum's arm would need like 20k magic defense to get my damage that low. The int-based formula looks a little bit off now, since zakum's arm would need about 8k magic def to lower damage by that much. I don't think it gets that high even with the magic defense up buff.
Well, like I said before, Kyran's formula isn't the formula the game uses. But both formulas are exponential. And because of how exponential graphs behave, that's why you see the difference as your magic is much higher.
Here's the explanation in picture form.
For low magic scores, Kyran's formula is very accurate. But the more magic you have, the more and more the two formulas grow apart from eachother. Which is why for 17xx magic, it looks like Kyran's formula is "wrong".
Anyway, I believe that's why your numbers are different than what the calculator says. I can't think of any other explanation.
----
And about the level 70 weapon vs the level 130, or the level 70 vs the 103, I might play with it some more when I have time again. Those actually haven't crossed my mind when I was thinking about converting from lukless to low luk lol.
2008-08-29, 04:21 AM (This post was last modified: 2008-08-29, 04:33 AM by LazyBui.)
Kabanaw Wrote:Egg'd HT Pendant
Z-Helm
Equips with luk using the maker skill
Egg'd pendant - 24 luk tops (perhaps slightly more if you Chaos Scroll the last 2 slots for the better)
Zakum helm - 17 luk tops.
Those are a given. That's only 41 luk. That means that you can safely wear any gear up to 45 luk requirement without wasting any int.
Could you describe the benefit of using Maker to get luk, stat-wise? I'm unfamiliar with the concept (say, if you could put luk on a nose or whatever).
Regardless, there is no way to get 161 luk out of gear that couldn't be scrolled for int that can be scrolled for luk. So the luk magician is always, always, always at a loss. ALWAYS. The fact that it requires the luk means you're taking points out of int.
Look, 165 luk requirement, which is effectively 161 since you have 4 base luk. Oop, 41 from pendant/helm, that's 120.
That's 120 int (and therefore, matk) that you're missing. The 163 staff is then essentially equivalent to a 58 matk lukless weapon. 178 base, right? 120 requirement?
You do realize the 130 wand has literally over double that - nearly triple? And that's with zhelm/pendant as a factor - it's much, much worse when you don't include them.
It does not matter how a luk magician struggles. The potential of a luk magician is lower - theoretically, realistically, and effectively. Assuming equal scrolling, the luk magician will never overcome a lukless. Ever. Continue with your shrine, butterfli.
EDIT: o, had the staff requirement slightly lower than it is, not that that helps luk magicians any. Also, typos.
With the Maker skill, you can synth your items with Luk and Int jewels (only stuff for your job, not common items). If I remember correctly, with the final version of the skill you can use up to 3, but only one of each kind in each piece of gear. The best Luk/Int you can have on the jewel is 3. Aka, free stats that consume no slots and cannot fail. You can also use stims and jewels together to get a perfect statted item with bonus stats on it (realistically), because most armors and stuff are pretty easy to make.
The reason this can't really help a lukless is because you can only use the Maker skill to make items level 50+, so even with the Zhelm and HT pendant, they cannot equip level 50+ mage gear to use the Maker skill on without "wasting int" to do so. Though, even if they did, they wouldn't get as much out of it. Luk would be useless to them, so they'd only get half the total AP off the gear that the Luk mage would get (Luk and Int vs Int alone).
So, for a mage who already has pretty high Luk, it's no real loss to equip the 163 staves, is what I think Kabanaw is getting at. You won't be stronger than a Lukless, but you do get a much cheaper alternative (which looks quite stunning when equipped, at that) that takes full advantage of the stats you already have.
Personally I'll probably take the 163 staff route myself. I can live with doing lower damage than a rich Lukless person; I'd be in that position all along anyways. That, and getting both staves for my elements for the price of one 130 wand (or less) combined would be nice.
With the Maker skill, you can synth your items with Luk and Int jewels (only stuff for your job, not common items). If I remember correctly, with the final version of the skill you can use up to 3, but only one of each kind in each piece of gear. The best Luk/Int you can have on the jewel is 3. Aka, free stats that consume no slots and cannot fail. You can also use stims and jewels together to get a perfect statted item with bonus stats on it (realistically), because most armors and stuff are pretty easy to make.
The reason this can't really help a lukless is because you can only use the Maker skill to make items level 50+, so even with the Zhelm and HT pendant, they cannot equip level 50+ mage gear to use the Maker skill on without "wasting int" to do so. Though, even if they did, they wouldn't get as much out of it. Luk would be useless to them, so they'd only get half the total AP off the gear that the Luk mage would get (Luk and Int vs Int alone).
So, for a mage who already has pretty high Luk, it's no real loss to equip the 163 staves, is what I think Kabanaw is getting at. You won't be stronger than a Lukless, but you do get a much cheaper alternative (which looks quite stunning when equipped, at that) that takes full advantage of the stats you already have.
Personally I'll probably take the 163 staff route myself. I can live with doing lower damage than a rich Lukless person; I'd be in that position all along anyways. That, and getting both staves for my elements for the price of one 130 wand (or less) combined would be nice.
That's exactly what I was saying. And actually, you could get up to +5 with a high grade jewel, but those are rare. And if a lukless mage was to use the lvl 70 wand, which has about 93 less MA than the lvl 163 one, the dmg from a luk mage would actually come very close.
Kabanaw Wrote:That's exactly what I was saying. And actually, you could get up to +5 with a high grade jewel, but those are rare. And if a lukless mage was to use the lvl 70 wand, which has about 93 less MA than the lvl 163 one, the dmg from a luk mage would actually come very close.
Oh they actually come close? Including MW or no? Interesting. Heeey maybe they'll all bandwagon lukless mages like they're doing priests atm and drop the prices of 103/163 even more. At least I have no competition for them in Yellonde. :B In fact, I've yet to meet another Luk I/L in my level range or above it.. `-`
The way I look at it is that the 130 wands are broken like Bishops are and shouldn't merit comparison in numbers, lol. I'm still interested in where things stand though for the hell of it. It could be a long time before we get the Maker skill in Global to make the "perfect" Luk mage, but it'll help a lot of mages get up on their feet when it comes if they leave the system unaltered. Come oooon Magatia~ `-`
PS Sorry if my post fails I haven't slept in a very long time. u.u
Amp affects spell base, not magic attack. Its description is misleading. It's exactly the same as a 135% boost to weapon attack in normal formulae - except the magic damage formula is designed for "weapon attack" that never gets higher - i.e. once a skill is maxed, spell base never increases aside from Amp.
Haiku Wrote:
Mini explanation of why Maker skill helps
With the Maker skill, you can synth your items with Luk and Int jewels (only stuff for your job, not common items). If I remember correctly, with the final version of the skill you can use up to 3, but only one of each kind in each piece of gear. The best Luk/Int you can have on the jewel is 3. Aka, free stats that consume no slots and cannot fail. You can also use stims and jewels together to get a perfect statted item with bonus stats on it (realistically), because most armors and stuff are pretty easy to make.
The reason this can't really help a lukless is because you can only use the Maker skill to make items level 50+, so even with the Zhelm and HT pendant, they cannot equip level 50+ mage gear to use the Maker skill on without "wasting int" to do so. Though, even if they did, they wouldn't get as much out of it. Luk would be useless to them, so they'd only get half the total AP off the gear that the Luk mage would get (Luk and Int vs Int alone).
So.. let me see if I have this right.
- You can only make (certain?) 50+ job-related armors/weapons/etc. using Maker
- You can only put one jewel in a given item
- A jewel generally has 3 of a stat, but there's a rare one that has 5
- Stimulators can be used in this to get maximum benefit from creating the item in the first place, essentially akin to finding a perfect drop or getting a good Gach
From what I'm hearing, it's basically going to be a 5 stat boost per item maximum, right? I'm guessing you can do shoes, gloves, armor, and possibly shields/weapons (?) with it?
I suppose if you had 15-25 additional luk, that'd be a help, but it still doesn't even come close to making the 163 staff equal, which is what makes me so angry. It's the highest level weapon in the game and it's just as terrible as the level 55 staff except it has an elemental boost.
I know this has been mentioned before, but all wands/staves that aren't lukless or Doomsday are functionally equivalent - the luk requirement completely negates the increase in magic attack because they both increase by the same number.
Personally, I find that it sucks balls that I made a luk magician at the very start of global (read: literally the only option at the time) and it ends up that I can't even make it compete because of things I could not have ever possibly foreseen.. but that's a bit off track.
Both luk and lukless has amp, so who cares? They both benefit.
LazyBui Wrote:I suppose if you had 15-25 additional luk, that'd be a help, but it still doesn't even come close to making the 163 staff equal, which is what makes me so angry. It's the highest level weapon in the game and it's just as terrible as the level 55 staff except it has an elemental boost.
I know this has been mentioned before, but all wands/staves that aren't lukless or Doomsday are functionally equivalent - the luk requirement completely negates the increase in magic attack because they both increase by the same number.
Personally, I find that it sucks balls that I made a luk magician at the very start of global (read: literally the only option at the time) and it ends up that I can't even make it compete because of things I could not have ever possibly foreseen.. but that's a bit off track.
Bui, I know what you're saying and I'm not sure if you trying to pick an argument with me or agreeing with me. Because I already said that luk loses out (which is unfortunate because of many reasons like people who didn't make a lukless when gMS was released). Now, if you want to consider things like luk from item maker, shoes, gloves, whatever, you don't get a big enough boost to compete with the level 130.
There are luk magicians in gMS that are stronger than lukless at the moment as the "Top Magic for Their Level" thread back at sw from Afrobean has shown. The problem is that the level 130 just has waaay too much matk and not requiring any luk.
So all you're doing is including all these side stats from equips but you're still proving the same point that was established: "too bad, so sad" to luk magicians.
You can include 4-8 luk from maple warrior if you want; I really didn't mind or bother with ANY side equipment; The point of the thread was trying to solve the issue of price for lukless: should lukless convert to luk so that they can use a cheaper elemental weapon? The answer was no. If the numbers came out to be close, then maybe we can get complex with equipments too see if it was worth it. But the numbers just make it not worth it to convert.
2008-08-29, 05:30 PM (This post was last modified: 2008-08-29, 06:16 PM by Haiku.)
Well, actually with Maker you can put up to 3 jewels in your item. They just can't be the same as each other. So you could theoretically have an item with perfect Int/Luk and then a bonus of both 5 Int & Luk on it without losing slots on the item. Granted for a Luk mage who wants to make the best of their build, this isn't a huge stretch for them to go for and it's a lot cheaper than making a 40+ stat overall simply by scrolls for example. In other words, it's become more realistic to obtain "godly" stat bonuses for the luk mage (which I guess makes up for MW helping the Lukless more?).
We all know there's no way to surpass those wands, and we also now know that converting isn't worth it for those who are capable of shelling out for those wands (thanks to butterfli).. but not everyone's lukless, so discussing means to make use of the luk a lot of people already have is bound to come up anyways. I'd be interested to see just where a best case scenario 163 user stands, even though I know it wouldn't be stronger than the 130. I suppose this'll mean separate magic rank threads eventually for luk and lukless eventually to be fair, eh?
Edit: Oh and in the first post I just noticed you didn't include a zhelm/HT pendant which would give you luk whether you're luk or lukless, so that much isn't actually a loss.
Eh I was bored, this could be completely wrong and gibberish though
Blue Elemental Gloves: 5 Luk 5 Int
Dark Neli Shoes: 5 Int 2 Luk 2 MA
Green Bazura: 7 Luk 4 Int
Total: 14 Int 2 MA 14 Luk
After Maker: 29 Int 2 MA 29 Luk
After HT pendant and Zhelm
29 Int 2 MA 70 Luk that a Lukless doesn't get assuming neither has scrolled their equips or they have them identically scrolled (same passes/fails of same scrolls)
165 - 70 = 95; "best case scenario". 95 - 4 = 91 stat points "lost" on Luk for a 178 MA weapon.
178 - 91 = 87
Whereas 103:
Dark Clarity: 5 Int 3 Luk
Gold Lapiz: 4 Int 2 Luk 2 MA
Dark Enigma: 7 Int 3 Luk
Total: 16 Int 8 Luk 2 MA
After Maker: 31 Int 23 Luk 2 MA
After HT pendant and Zhelm
31 Int 64 Luk 2 MA Luk that a Lukless doesn't get assuming neither has scrolled their equips or they have them identically scrolled (same passes/fails of same scrolls)
105 - 64 = 41; "best case scenario". 41 - 4 = 37 stat points "lost" on Luk for a 118 MA weapon.
118 - 37 = 81
Going by that, they both come up right around/on par with the level 70 wand, and either way can work with enough patience. Competing with the 60 or so MA more of the 130 solely in numbers simply isn't doable. However, this does mean that for a mage who's currently Luk, equipping the 103/163 staves can be more beneficial than shelling out for the 130s. I could of course be horribly wrong, as math was never my ideal subject (more of a language arts kinda girl), but I just thought it'd be interesting to take a look. Thoughts anyone? :\ I know this gear wouldn't be as easy to obtain as going to the FM and buying an item, but for endgame weapons and armor, it was worth looking at the best case scenarios (which aren't impossible to obtain and don't require things like white scrolls).
That's also assuming you can make gloves/shoes with the Maker skill, which I'm doubting. I don't know for sure one way or the other because I haven't had that much experience with it. If you can't get the bonus stats on the gloves/shoes, then both builds fall short by 10 Luk and 10 Int.
Harrisonized Wrote:Can you calculate the amount loss for the level 103 staff. I'm pretty sure those will be cheaper than the lukless staves as well.
[indent]Okay, so in my original post, I was blind for not bothering to compare more. I was taking the BEST of lukless and comparing it to the WORSE of luk. Which was bad. [/indent]
Using the same stats (1000 magic and 570 spell attack), I compared some other weapons. Some interesting things did come up.
*I will be referring the weapons' difference by their levels because I don't want to type level every time.
The lukless can hit a maximum of: 68,924 with the elemental weapon 55,139 without the elemental weapon
The luk can hit a maximum of: 62,058 with the elemental weapon 49,646 without the elemental weapon
Conclusion: In my opinion, no, it's not worth converting. It might be worth it though depending on how well you can pull out int. The difference here is that the level 103 is only losing to the 70 by about 68 int. Which isn't as bad because the 130 vs 163, the 163 lost by 87.
70 vs 163
Spoiler
Okay, I admit it. I didn't do any calculations here because I was lazy. But we all can see what's going to happen. The level 163 is basically just the 103 with a higher level and luk requirement.
Conclusion: The two are exactly equal in terms of stats. The luk difference is equal to the matk gain. The level 103 might be "better" though because the level and luk requirement is lower.
103 vs 130
Spoiler
Okay, I admit again, I'm being lazy again but really, there's no point in comparing anything here.
The 103 has 118matk. The 130 has 145matk AND no luk requirement.
General Conclusion:
If you compare a lukless with a normal weapon, the luk can finally catch up to the lukless. But with the level 70 lukless weapon, things go unbalanced again unless the luk can pull out ~68 luk from helm, pendant, maple warrior, shoes, where ever. Then they'll be equal. But with the level 130, it IS possible for to catch up (as in if the luk mage can pull out ~87 luk without losing int). But the effort is just so difficult that it's probably better to stay lukless.
Lastly, the level 130 lukless elemental staff is the root of all evil, is the last diminished candle, is the rain on a sunny day, is the tear from your hamster, is the Neil Armstrong when you're Michael Collins, and is unfair beyond life and death. kbye.
butterfli Wrote:70 vs 103 The lukless can hit a maximum of: 68,924 with the elemental weapon 55,139 without the elemental weapon
The luk can hit a maximum of: 62,058 with the elemental weapon 49,646 without the elemental weapon
Conclusion: In my opinion, no, it's not worth converting. It might be worth it though depending on how well you can pull out int. The difference here is that the level 103 is only losing to the 70 by about 68 int. Which isn't as bad because the 130 vs 163, the 163 lost by 87.
It's only a 7K damage difference, nothing much. Now I really don't see why everyone say's my build is screwed when I tell them I have 98 base luk.
Ok, last post for me.
My points:
I have 99 more luk than a lukless.
Most luklesses will use the lvl 70 wand.
The 163 staff has 93 more luk on average
With equal scrolling and me being able to use the maker skill to get extra int, it balances itself out.
lukless mages using the 130 staff would do more dmg than me, but not a ton more.
Basically, in the end I'll be nearly equal to lukless mages, and I'll be able to wear a lot cooler looking equips.
Because if you'll notice, you're not 103. You're 13x.
Anyway, I was agreeing with you, butterfli. There's no reason to ever make a luk magician if you want damage ("make" in this case includes converting). That should've been obvious from the moment the level 64 Maple weapons came out.
The only reason there are any luk magicians on the highest magic score list, I'm pretty sure, is due to time. The 64 Maple weapons have only been out for 4ish months, whereas all the other items have been out for multiple years - specifically the luk stuff. The only thing that keeps the power in check (not very well, I might add, people hoard these items when they drop) is the fact that they're only available once per year. Honorable mention goes to new scroll prices - older players didn't have to pay as much for their scrolls because they weren't desired by literally every class for the MP gain.
God, magicians are so broken. And still level the fastest so nobody gives a pumpernickel.
1. lvl 130 > lvl 163 no matter what ( in terms of power )
2. prices of lvl 163 will be cheaper than lvl 130
but the question here was is it worth pumping up luk to get the cheaper staff?
in my opinion, stay lukless, if you cant afford the 130 wand, then save up, it's really not too hard for mages to make meso.
Off- Topic:
if you alreadi have luk, try to cap your luk to the minimum, and wait for the maker skill to make the most out of ur luk ^^
for the people insterest in different builds on their mages, here's some info from a msea player,
he also assumed that he have pend' egg + zhelm + maker skill ^^
lowluk is around 22 luk, normal is around 54 luk
he also said that
"lvl 163 weapons will still be useless unless you can get to the point where you can equip it using a base luk of 33 or less. (then it would just be comparable with the lvl 130 wand)."
Luk VS Lukless
---Updated Rankings---
Pure Int -Starlight Build [Ice Berg + Maker] 993
Low Luk - Dark Lorin Build [Ice Berg + Maker] 983
Pure Int -Starlight Build [Ice Berg] 980
Pure Int - SR Build [Ice Berg] 976
Pure Int - SR Build [Ice Berg + Maker] 976
Low Luk - Fury Build [Ice Berg + Maker] 966
Low Luk - Dark Lorin Build [Ice Berg] 958
Normal - Varuna Build [Ice Berg + Maker] 958
Pure Int - SR Build [Ice Staff + Maker] 949
Low Luk - Fury Build [Ice Berg] 941
Normal - Varuna Build [Ice Berg] 934
Low Luk - Fury Build [Ice Staff + Maker] 933
Normal - Varuna Build [Ice Staff + Maker] 931
Low Luk - Dark Lorin Build [Ice Staff + Maker] 928
Pure Int -Starlight Build [Ice Staff + Maker] 921
Normal - Varuna Build [Ice Staff] 904
Low Luk - Fury Build [Ice Staff] 903
Low Luk - Dark Lorin Build [Ice Staff] 898
Pure Int -Starlight Build [Ice Staff] 893
Pure Int - SR Build [Ice Staff] 888
The luk staves also require 4 luk... then you stack the rest on.
You need something like 116 MATK more on the 163 staff to balance the 130 (according to LazyBui's calculations). That's if you have both a zhelm and a pendant. You will need way more if you don't.