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kMS videos after revamp.
42 mp / 4 is absolutely not a bad thing. pyramid is practically free on hell mode when you take 1 from mobs and have 10 mp / 4 & 24 mp / 10.

having no reason (other than training for forever) to use your tanking ability is bad. kms has very unimaginative and primitive developers when it comes to partying, especially assigning roles in a party.

hero/pally parties -- the cgs in cwkpq are amusing, but its kind of an isolated situation and not for training..
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Kabanaw Wrote:Why? Pap is level 125. Making it harder for level 200s, who are 75 levels higher, means it will be much harder for anyone actually near its level.

Now Balrog is a lvl 44 boss. Should a level 120, 76 levels above it, have a hard time killing it?

Mhm, good points. Only solution then is higher-leveled bosses we can actually, potentially solo. Or in general higher leveled content that doesn't require multiple classes to accomplish.
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FrozNlite Wrote:Mhm, good points. Only solution then is higher-leveled bosses we can actually, potentially solo. Or in general higher leveled content that doesn't require multiple classes to accomplish.

I agree. I'd like to see new major areas with bosses on the same level as pap, as in solo-able but still challenging, with new, more high level equips. It would be great if they released lvl 130 equips, and I would love if they released lvl 140 and 150 equips too. In a game where levels go up to 200, it's lame that equips stop at 120.
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It's also pretty lame how with equipments that stop at 120 characters can often OHKO 170+ mobs.
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Pinkachoo Wrote:I'm not sure if this one has been posted yet.
This marksman must have insane equips, though. Rolleyes

[video=youtube;64nrGGYHlZY]http://www.youtube.com/watch?v=64nrGGYHlZY&feature=player_embedded[/video]

GlitterGlitterGlitterGlitter
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Some more DrK videos.
[video=youtube;8A3xQSRdZAM]http://www.youtube.com/watch?v=8A3xQSRdZAM[/video]

[video=youtube;cI0W-eYS0yk]http://www.youtube.com/watch?v=cI0W-eYS0yk[/video]
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Crusher looks faster now. Maybe just because it's hitting more often?
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Takebacker Wrote:It's also pretty lame how with equipments that stop at 120 characters can often OHKO 170+ mobs.

Temple of Time is a 120 area, so there isn't any reason to have mobs over level 130 or so in it... as long as there's higher leveled places. But there aren't, so it's filler. Hopefully Nexon will revert them to 110-130 or so after a 130 and 140 area come out. Level 170 mobs dropping stuff needed to make your 120 weapon is ridiculous.

But I probably give Nexon too much credit.
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Dusk Wrote:Crusher looks faster now. Maybe just because it's hitting more often?

He's using a PSB, which is beast.
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Why was that 177 Drk having Dragon Blood on? o-o
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maybe his beholder buffs still suck

why do so many of these low 4th job warrior videos have monster magnet?
do you get stuck w/ 1 sp in it from the sp resets?
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modular Wrote:maybe his beholder buffs still suck

why do so many of these low 4th job warrior videos have monster magnet?
do you get stuck w/ 1 sp in it from the sp resets?


MM was made beast
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well lookit that... i didnt even notice they gave it good success rate. 1 point wonder, thanks.
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That level 200 MM video at Pap sure makes Snipe seem sort of..useless.
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Watching his Hp carefully at the last boss was amazing. When the lifesteal does activate it heals 2-5k hp. No more magnet on Paladins. Frown
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CarpeDiem Wrote:That level 200 MM video at Pap sure makes Snipe seem sort of..useless.

Maybe they should make Snipe increase to 1mil damage after a certain level or something. Like what they did with DrKs and made their skills change color after a certain level. Doesn't have to be 1mil, but at least somewhere so it's actually used even if you have a lot of good equips.
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Bountyan Wrote:Maybe they should make Snipe increase to 1mil damage after a certain level or something. Like what they did with DrKs and made their skills change color after a certain level. Doesn't have to be 1mil, but at least somewhere so it's actually used even if you have a lot of good equips.
I agree, should turn 1m around 150 or something.
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Fixed damage skills just don't make sense in a game where damage ranges can fluctuate wildly. I would much rather see Snipe remade into a sort of single target ultimate. Make it shoot multiple times or something if the damage cap is a problem.
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Takebacker Wrote:He's using a PSB, which is beast.

It's really too bad that it's impossibly rare in GMS and any that are out there gets claim by some stupid Aran. Like Crimson Arcglaives.
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Here's a 160 NL soloing HT trial head. Finally get to see an NL bossing after BB xD
[video=youtube;3SzxyMSjZ8k]http://www.youtube.com/watch?v=3SzxyMSjZ8k[/video]
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